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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Survivors should not be able to find keys in chests.

It's a stupid blind luck mechanic that serves no purpose.


As a killer I nor should anybody else be cheated out of a win due to the game just deciding oh let's give these guys a key so they can randomly Escape after they've been outplayed the entire match.

Comments

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Feels great when you do find a key in a chest and pull of the escape but its so polarizing when you are the killer.

    They need to remove or rework both Keys and Moris altogether.

    Also Plunder 3 gets you a key almost every time (at least in my experience)...

  • Mooks
    Mooks Member Posts: 15,082

    You are not cheated out of a win just because someone escapes through the hatch.. and if all survs escape this way they already got the gens done and were not outplayed the whole match

  • TAG
    TAG Member Posts: 12,874
  • Mooks
    Mooks Member Posts: 15,082

    That was not a serious question right?

    they still need to get the required gens done and assemble together. I am not sure but you can close the hatch also in between survs, can’t you?

  • Mister_xD
    Mister_xD Member Posts: 7,668

    Here is my take on the topic:

    Ultra Rare items should not be lootable from chests, unless the Survivor is running Plunderers Instinct.

    Dull Keys are extremely Overpowered for their rarity and should get a big nerf (e.g. only the keyholder can escape with this key).


    and well, Broken Keys arent really an issue id say - but it'd be nice if they would be guaranteed to have an Add On attached to them. just so they are not entirely useless when looted from a chest.

  • TAG
    TAG Member Posts: 12,874

    it was a serious question. What about those games where multiple people are allowed to escape without having done all the gens?

    You can, but you have to have already found them before they use the key. If you are even a little bit further away, everyone there is probably making the escape.

  • Katzengott
    Katzengott Member Posts: 1,210

    Scratch that. They should not be able to quickswitch or even equip a key in the lobby BECAUSE they have the chance to find them during the game in chests anyway.

  • Mooks
    Mooks Member Posts: 15,082

    They have still done enough gens to get the hatch to spawn. It is not super fair but the killer already got a kill, no one is on a hook and assuming it’s not SWF the others had to „meet up“, get everyone to know that a key is here and find the hatch.


    it is another discussion if it is SWF, especially if it is a 3 man SWF that got the random killed for this purpose. The normal mechanic is not that serious.

  • TAG
    TAG Member Posts: 12,874

    "They have still done enough gens to get the hatch to spawn."

    The point/problem is that the key cuts down on the number of gens needed for multiple players to escape, which, as you said, is not super fair.

  • Mooks
    Mooks Member Posts: 15,082

    They still lost one or more teammates and while it is not super fair - looking at gameplay mechanics - the killer has in my opinion way more unfair strategy’s to use that should be looked at before this. And that is without a rare or super rare item and only using basekit.

  • TAG
    TAG Member Posts: 12,874

    The fact that they lost one/two teammates isn't a suitable tradeoff IMO. The fact of the matter is that they were still able to just randomly and suddenly end the game, almost regardless of how much momentum the Killer had at that point. There are some Killer things that need to be nerfed too (most notably moris), but that is a different discussion and shouldn't distract from Keys. Keys are still OP and should be nerfed IMO.

  • nicknack
    nicknack Member Posts: 253

    Ok so im not trying to be rude here but, dont moris do the exact same thing? They cut the killers objective by alot when using an ebony. Imo cypress and ivory are perfectly fine and fair but ebonys the problem. It lets you skip 2/3 of an objective especially when you tunnel. So in the end you cant rework one side of the spectrum but can't change the other as that just throws balance into the trash. If keys are reworked (dull and skelloton , brokens fine) then moris should be too (only ebony)

  • nicknack
    nicknack Member Posts: 253

    Honestly yeah green has some issues but for the most part its fine. However i do feel bad for the devs as they do try to balance but this comunity has gotten to the point where nothing is ever enough.

  • nicknack
    nicknack Member Posts: 253

    I have seen so many threads saying that tunneling is fun for both sides or ds should only work after 80 % of the wiggle bar is filled and its annoying cause devs try and the changes they want are ridiculous.

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274
    edited May 2020

    As someone who plays both roles a lot, I'd have no problem with the Ivory/Ebony (Green + Red) mori's being removed from play. Mori's are a very powerful killer mechanic, but should be a reward for good play through perks like Devour Hope (or a last hurrah with Rancor) rather than an advantage booster.

    I've already participated in a couple discussions about keys; personally I think this item class should be reworked to give keys a base function that ISN'T opening the hatch, and that ONLY the Skeleton Key should continue being able to open it.

    -Where maps track objects in a trial, I think keys should track other survivors (and the killer, with add-ons). However, instead of channeling the key like you would with a map, it should be charged to do a "burst" of its effect, providing its aura reading for X seconds afterwards (with a limited amount of bursts based on key and add-ons). It's basically a mobile Bond or Object of Obsession with very limited use. This would also mean that green keys are no longer utterly useless when found mid-match.

    As far as Ultra Rare items, I think being able to find them in chests is fine. An easy fix to Plunderer's making them more common is that only ONE UR item should be allowed to spawn in a match at maximum. I also think it's high time that the Brand New Part was treated as a standalone tool rather than an add-on. With the reworks to toolboxes, there's no reason it can't be the "Red" item in the toolbox class. I don't think it would hurt if med-kits also had an item at the UR level too, as more than two UR items would decrease the odds of finding a Skeleton Key in a chest.