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rework mori ?

The killers take mori and kill them directly after the first hook and they do it because the majority of survivors are reduced from the first minute and in this case the killer wins the game directly.

my idea. Hooka hangings must be carried out twice in order to morph a person in red and green morides. yellow means that it is enough to hang the hooka once.

Let's fix this stupid thing all together? devs

this is your masterpiece devs ↸↸↸↸

Comments

  • P1S4G0R
    P1S4G0R Member Posts: 17

    this situation needs to be corrected, I say this as someone who has played the game a few times, has spent more than 1000+ hours on the game and has seen everything from the lowest rank to the highest rank.

  • Milo
    Milo Member Posts: 7,383

    Just make it so everyone has to be hooked once.

  • GeordieKiller
    GeordieKiller Member Posts: 412

    Can say when keys are getting a rework honestly both need reworking as they cut short the games but you cant change moris without changing keys at the same time as they counter each other so both need reworking

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    How to rework Moris:

    Yellow Mori: Basekit for all killers, 1 possible kill with 0 hooks required on the last survivor remaining

    Green Mori: Keep exactly the same, 1 possible kill with 1 hook

    Ebony Mori: Can kill everyone, but require 2 hooks per survivor

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    How to rework keys:

    Broken Key: Reduce to 5 seconds. Incorporate conditions that spawn a proposed special new "Green Brittle Key" found exclusively and only within a trial. At the end of the trial, REGARDLESS of any add-ons found with it, or if the key remains unused, should a survivor escape with a Brittle Key, it is guaranteed to break and becomes a Broken Key in your inventory post trial.

    Dull Key: Increase to 15 seconds.

    Iridescent Key: Keep exactly the same.

  • redjasper
    redjasper Member Posts: 143

    I wrote a similar Discussion a while ago on the same topic if you'd like to Up Vote it. Go ahead and look at it. They're just ideas and brain storms. If you like the idea of reworking moris upvote these threads. https://forum.deadbydaylight.com/en/discussion/151453/mori-rework-ideas#latest

  • RebelRose
    RebelRose Member Posts: 52

    Ive honestly said this before but with the exception of pink moris I feel every other mori if fairly okay devour is a totem and needs 5 stacks rancor is only the obsession and only in endgame yellow is only the last amd green is only 1

    I do think that pink moris need a change along with keys maybe for ebony moris make it so either you have to hook someone twice or it can only be done after the unhooked survivor has done another action (ie healing breaking a totem or doing a gen) or even after 1 minute so if you tunnel you will have to wait before you can mori

    Keys make them a channeled action that can be interrupted that takes say 4 seconds and only allow 1 survivor through

    Ive also suggested that they give keys a chance to break and depending on rarity and addons the break chance increases or decreases (this would change the item into a broken key allowing addons to still be used in trial and also giving a bit more significance to the broken key worldbuilding wise)

    Also for both moris and keys make them show up in bloodwebs much less often

  • batax90
    batax90 Member Posts: 879

    If you need to hook someone 2 time before you can mori you just destroy the mori at this point i will grab the survivor and hook him by myself like that i save a 15 second animation more or less and its one hook toward the iri emblem for the sacrifice categories and on a side note if you nerf mori you need to nerf key too both are a shortcut to the game

  • P1S4G0R
    P1S4G0R Member Posts: 17

    idont care stupid keys, remove completely, just fix the mori