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What would Jason's ability be?

Maybe he would have a stalk meter like michael, but at stage 3 he could walk through thrown down pallets or through walls until stage 3 ends. In the f13 game, at the 10 min mark, jason would get angry and could walk through doors and walls. Yeah, it would be like spirit fury, but its a lot better, and its a ability, not a perk. Its prob not jason, but..... Give ur own ideas below.

Comments

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772
    edited May 2020

    120% base movement speed and breaks pallets 50% faster. Call it Relentless Fury


    Oh edited to add: terror radius would be 40 to balance the faster speed

  • Munqaxus
    Munqaxus Member Posts: 2,752

    When he gets close to you, the survivors monitor would start showing static. Also, Jason would teleport/fast travel to different map locations.

  • Rivyn
    Rivyn Member Posts: 3,022

    I've been curious about this. He's just Myers with Nurse teleport. Spirit phasing, Trappers body, and built in Enduring/Brutal Strength. . .

    Maybe give him a meter like Oni, that fills as he takes actions, and when maxed, can simply walk through pallets and breakable walls? Maybe even vault locations?

  • AvisDeene
    AvisDeene Member Posts: 2,396

    He takes his mask off to stun survivors.

  • coppersly
    coppersly Member Posts: 2,318

    I've had a killer idea similar to this.

    Power: Walk through a wall. Recharges every 3~5 seconds.

    Like an m1 walking Nurse that would make Tinkerer the single scariest perk in the game.

  • TAG
    TAG Member Posts: 12,871

    Seems like it would be pretty tough making add-ons for such a power.

  • HellDescent
    HellDescent Member Posts: 4,883

    Probably something boring. Like teleporting from fog locations around the map

  • coppersly
    coppersly Member Posts: 2,318

    No doubt. But it would be pretty chill. Imagine being in a chase then cutting through a key wall unexpectedly and get that juicy hit. Imagine predicting which wall he is going to go through and then running in such a way that he's completely screwed and has to double back on a long loop.

  • Bovinity
    Bovinity Member Posts: 1,522

    Murderous Creativity.

    Random items are strewn about the map, each of which Jason may pick up to kill some fools. Each item is usable in slightly different ways.

    (Insert a bunch of different items Jason has used throughout the series here. Machete, pitchfork, axe, knife, speargun, whatever.)

    Axe lowers movement speed but would let him break pallets and walls extremely fast, pitchfork could have a longer lunge range, machete is an insta-down one time, etc)

    Any weapon could be dropped at any time, which sort of plays into the next thing:

    "Barehanded" Jason would have a very short lunge, but good map presence by way of some sort of mobility mechanic. Something that would allow him to move quickly from one area of the map to another, but only if no survivors were looking at him. (No, that wouldn't be easy to make work. Yes, it'd probably just be messed up.)

    I know some of that just sort of sounds like a melange of other killer abilities, but there's only so much to work with in the game mechanics! 😂