Favourite exhaustion perk and why?
So my favourite exhaustion perk is lithe and it’s the only one I will use, I like it because it can get you from one jungle gym too another, and if your not stupid latency won’t screw you like it does to dead hard. What is your favourite exhaustion perk?
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Lithe. i actually try to end chases and break LoS. Since last update I noticed better hit detection after a vault so it’s not as useless anymore.
Dead Hard is still way too unreliable, Sprint burst too boring because I have to „save it up“, BL was never my cup of tea.
Head On can be fun as well, I mostly forget that it’s an exhaustion Perk though.
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Sprint Burst - unconditional, reliable, turns unsafe zones into safe zones, good against tunnelcamping, stealth killers and oneshot killers, starts any chase at a good tile.
Dead Hard - would be more fun if it weren't for dedicated servers latency.
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I’d probably use dead hard if latency didn’t eat it for breakfast
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I only use Adrenaline because I don't like using the other ones. Also free heal for doing all gens is nice
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Balanced landing.
Turns unsafe parts of the map into safe loops.
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In the latest developers stream they said they are making hit detection serverside. Once thats done Dead Hard will be superior to any other exhaustion perk, because you can just braindead react to killer's swing now.
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Its one of the best designed perks, but it needs to be clientside from the survivors pov.
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I miss old BL but it was op but it’s still one of my favourites
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I like adrenaline but I don’t use more than 2 meta/second chance perks so that’s why I dont use it
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It's actually one of the worst designed perks imo. It got designed to counter old nurse, but is just strong to be that versatile nowadays.
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It counters Nurse pretty hard. I can see your frustration playing as her. With other killers, its a perk that takes skill to use unlike all the other second chances, plus its counterable as killer unless its used for distance in a loop. Having interactive elements makes it fun and welldesigned imo.
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dead hard and sprint burst, depends if i want to try hard or not. If im playing casually dead hard so i can just press a button and extend the loop easy. sprint burst can bait a hit and get even more distance but ill also walk mid chase so i can get it back during and can chain gens effectively.
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Nah, SB is and will probably always be stronger.
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For me, it is Sprint Burst, just because it's super useful for being in unsafe zones (and I get caught in them by a Billy or Oni a LOT) so SB can really come in clutch. Although, Lithe would be second (by a long shot, since SB is that good for me) cause I don't like wasting pallets at all (I'm very greedy and it leads to me dying at times where I shouldn't but at least a pallet was saved), and Lithe can really help with making that distance to not waste jungle gyms. Only reason I switched it out was because my, for the most part, idiotic teammates camp all pallets and create huge deadzones... Against a freakin' Billy.
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Well, no...
Killers start swing --> it goes to the server --> it goes to you --> you use deadhard --> it goes to the server.
There is still possibility, that it will eat deadhard. It will happen less often, especially when you have better ping than the killer. The biggest difference will be that, you won't get hit, if killer is the one who lagged.
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The debate between SB and DH
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Sprint Burst. It allows you to stay in dead zones when working on a generator, so that if you begin to get chased, you can just run somewhere safe.
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Dead Hard because it's on command.
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It used to be Sprint Burst but then I switched to dead hard. While SB is good because you dont have to be injured to gain some distance, I switched it out for Spine chill instead. With dead hard its basically like having two exhaustion perks, why? Spine chill gives you the notification when the killer is approaching you before you hear their radius, thus giving you more time to gain some distance just like sprint burst would do. Plus it works well against stealth killers
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Against most killers you can use it for distance sadly. And as nurse it's just another thing to consider in a chase. Just blink it out. Still a second chance in my eyes.
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Lithe. I don't like SB because I like to sprint at other times, and I don't want it to not be ready when i need it. I also like Head On, and often use it with Lithe, because i usually don't use/need them at the same time. Sometimes I use BL, but there are not enough maps that allow you to make good use of it.
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Lithe because I can control when I use it and there's always an area with a vault, rather than only one hill on some maps.
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DH because you can always use it if it worked properly
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Dead Hard.... When it works properly.
Lithe and Sprint Burst kinda encourages me to abandon a loop and escape the Killer which is not what I want. Same with Balanced Landing.
I also don't particularly find much use for Head-On aside from Meme Builds.
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Yeah head on is a meme joke that is really only used by toxic swf
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Head On. When not used to bully the killer, it is the most interesting perk for me, personally. It isn't as braindead as BL or SB, it isn't as meta as Dead Hard...Having one in a game makes is more interesting for me as a survivor and killer, because there are new tactics I have to think about using/countering.
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favorite is lithe, second is head on, this balanced, fourth sprint burst and last dead hard (######### this perk)
I can run whenever i want and i don't have to worry about being in a map without hills or else.
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