We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

DBD 2

ironiron
ironiron Member Posts: 101

If there were a DBD 2, what new features or core gameplay changes would you like to see?

Comments

  • Sadsnacks
    Sadsnacks Member Posts: 677
    edited May 2020

    More objectives for survivors to complete.

    With more objectives bigger maps.

    More base kit for killers to increase the pressure they can put on the map.

    More base kit for survivors to make solo on equal footing to swf.

    EDIT Also Make the game scary for survivors

  • ironiron
    ironiron Member Posts: 101

    I would like if survivors clearly won or lost as a team (no BP calculations for pips/rankings) and the game should be balanced around swf, encouraging voice/text communication during matches.

  • shwag
    shwag Member Posts: 417

    Bots on both sides.

    Different game modes for people who do or do not want to play against or with swf.

    More objectives other then holding one button Down the whole game.

    New death animations for mori's and more mori's in general.


    No more battle pass systems, it's a fad I rather see go away.

  • Milord
    Milord Member Posts: 273

    Everyone needs to prepare a survivor and killer loadouts before entering a lobby, and the killer will be chosen randomly when the game starts. Or alternatively, a system like the old Hide Or Die's Last Man Standing.

  • Flatskull
    Flatskull Member Posts: 332
    edited May 2020


    A game with actual stuff in it.


    Massive increase in items survivors can get.


    Massive increase in types of enviromental tools survivors can use that don't delay the chase-loops- or pause it-pallets- the chase is fun when its intense and neithero f these keep tension going.


    Enviromental Hazards: each map should have its own sort of issues. These issues can be dangerous from certain things actually injuring survivors to small things. Like muddy patches giving a slight hinder effect and foot prints.


    Enviromental tools: Special map tools. Maybe not specific to A map...but types of maps. Like indoor places having doors survivors can close to obscure vision. Perhaps maybe even locking them or more realstically..baring them soemhow so the killer has to break through.


    Killer red stain massive decreased. The survivors only need a tell for where a killer is facing because of looping which the reds tain is mostly used for. In theory it could create tension but rather than being a symbol of incoming dread its' just something else to game that a killer can rarely negate without a perk slot...or at least...the red stain only activating at certain moments ro certain killers.


    Different game modes.


    Totems are made to be Op as they intended to be.


    Items for survivor don't spawn in blood webs to incentivise looting more. But add ons also spawn in looting as well.


    The killer can sometimes only get certain items-such as mori- from specific in game conditions. Such as games played or 4K or something. Or a rank difference set up.


    Difference objective types depending on map and modes.


    SWF is not allowed in ranked or has an opt in mode.


    Bubba rework.


    Pig having a new end game.


    Special sacrefice zones. Instead of a basement some places could have a type of special way to kill sruvivors that's faster but in a specific spot. Example being maybe a special trap from jigsaw-like the cycle trap- or freddy's furnace.


    Survivors having some perk powers as base kit for a specific survivor.


    Keys being more glaringly easy to see in a model hands. I can hardly percieve them most of them.



    Yellow Mori's are base kit.


    EGC collapse starts as soon as survivor objectives are done and they need to open the gate-or whatever way out- fast. Not mess around t bagging.


    Legion just runs. That's it. There should be enough different paths, objects, tools and hiding spots for a killer that's OP at the chase to exist without it dooming survivors.


    Survivor get waaaay....more hiding interactables.


    Maps have a lot more dead ends-although with stuff in them- that can spell doom for the cocky survivor who dosen't act fast.


    Offerings bring new things into the game or straight up change some key ruies to the game.


    Survivors can use weapon like items. The killerrs have all the sort of michal meyers effect where they are powered by the entity to be nearly indestructible but these weapons- such as molotovs- still have effects. Like setting a killer on fire is obviously going ot make them glaringly easy to see for a while. Maybe even aura reveal said killer.



    OOO is removed or reworked entirely.


    DS is made into an item.


    Survivors can have accessory items-like back packs- that let change some core rules in simple ways. EG: back pack allowing a survivor to bring two items. The item coming out when a proper trigger is done-DS- or when to be used like a med kit.


    Killer addons focusing less on buffing a killer but changing a killer up to keep them fresh and variable. A good example of add ons like this are the doctors who change what exactly his power does rather than just being one big -don't run out as fast. reach slightly further ectr ectr-