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FIX CAMPING ALREADY
Comments
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It's very unfair to say this because the survivor on the hook will suicide half the time, which ruins the game for the other 3 survivors. You can't really blame the survivor for suiciding so he can get to the next game. The other problem is survivors will usually come to the hook and see if the survivor needs rescuing and will waste a little time waiting for the killer to leave, so they have that much less time to do gens. If all 3 survivors check up on the hooked survivor, then most likely you won't be able to gen rush before the killer gets another survivor.
Plus, there was a very famous red rank killer that was getting 4ks by camping with NOED, the entire day. So, saying "Do Gens" actually isn't a valid strategy. There's no strategy that survivors can use to counter a camping killer unless they all are using specific perks to counter that game play, which normally wouldn't be used and pretty much require your team to know a killer is going to camp.
(I think it was Not Ortzdarva but I could be wrong).
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Camping was addressed many times and long ago.
#1 borrowed time
#2 swivel hooks
#3 do gens
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I think the only solution to camping (which isn't exactly a problem) is to remove any incentive to do it. Perhaps if the killer says in X meters of the hook for X seconds, the survivor's red gauge at the bottom turns purple, indicating that they're being camped and causing the hook progression to slow by 50%. However, if they killer is in a chase with a different survivor, this goes away. Maybe that would help killers to care less about camping.
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Look at many of my posts and you'll notice I'm a survivor main. Also, maybe I should have been more obvious with my reference there. In YOUR topic "toxic" you tell people to stop viewing everything as toxic. So what are you doing here saying what you are when the devs have said MULTIPLE times camping is a legitimate strategy? That's why I called you a hypocrite in that topic. You say to stop considering everything toxic and here you are arguing why "face camping" should be fixed.
Stop considering most things a killer does as toxic and you'll have fun.
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I mean, this is a bit reductive. It sounds to me like you don't like the basic gameplay loop.
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So what if you do? You'll move on and those Blendettes will derank later. You're not losing anything, you can only gain more in this system compared to now. This argument is pretty much "But I don't want anyone to benefit from my actions but me". Its a team based game, that's not how it should work. Besides if you're REALLY doing that much, your well below your rank and should climb easy.
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Im talking about bloodpoint rewards. I wouldn't want to share my Blood Points with 3 survivors that got 6k bloodpoints while I got like 25k
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Just don't get downed.
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ideally its not going to divide you points evenly or something. Everything done will add to the total everyone gets at the end. So in this example while you yourself only got 25, because of the others you would be getting 31k, or 43k if you meant each one individually got 6k. So you'd only be gaining BP even if your teammates did barely anything. Numbers might have to be tweaked, but at least the games where someone gets camped their time won't be completely wasted.
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People still complaining about camping? Once again, by the time it takes for you to die on first hook is about 3 gens being done. For the killer to get 2 kills all gens would be completed. Even at that point they're still deranking. I'm curious as to what rank you are that you're still getting face camped.
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if u think ds is the same as camping im worried for you
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I think that was more for emphasis.
Personally, the current Emblem/BP system is the problem. Camping is fine, as long as the person being camped isn't punished for it. I think Pyramid Head is a step in the right direction since his power really doesn't fully support camping like Bubba's does.
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