NEW CHAPTER: WAR AT HELL

Am4re11_7887
Am4re11_7887 Member Posts: 3
edited May 2020 in Creations

concept created by amaralan718


New killer: The Veteran

DESCRIPTION: A BRUTAL WAR VETERAN THAT CAN PLACE EXPLOSIVE TRAPS ON KEY LOCATIONS.

New survivor: Gabriel Smith

DESCRIPTION: A VETERAN SURGEON THAT CAN HELP OTHER SURVIVORS AND HIMSELF DURING TRAUMATIC SITUATIONS.

New map: Red stainded field / Red Forest

AN EXTENSION OF THE RED FOREST REALM, ONCE A CALMED FOREST IS NOW ONE OF THE MOST DEVASTATED PLACES ON EARTH. THIS MAP IS FILLED WITH TRENCHS AND DEAD BODIES, FEATURING A BIG BUNKER ON THE MIDDLE AND A FEW MILITARY TRUCKS, ALSO BREAKABLE WALLS ON ABANDONED CABINS AND MILITARY CAMPSITES. OF COURS FILLED IN WITH THE DENSE VEGETATION FROM THE FOREST.


KILLER'S POWER

Tactical Mines:

The soldier starts the trial whith 5 mines. He can place hidden mines buried in the ground

When a survivor steps on a mine, it triggers. The mine will explode and injure all survivors at a 5 meter range. If an injured survivor is afected will suffer from the deep wound effect. The survivor that steps on the mine will sufer the broken status effect for 30 seconds. The killer can remotely trigger the mine if in a 15 meter range.

Survivors afected by a mine will also be deafened for 10 seconds, and will not be able to hear the terror radius of the killer.

Trigered mines are able to brake pallets and breakable walls, damage generators and sabotage hooks that are in range.

When a mine triggers, the killer will recibe a noise notification and will gain the killer instinct effect on the survivor that triggers it for 5 seconds.

Each time a survivor is hooked, the killer will recibe 1 more mine, up to a maximum of 4.

Survivors cant see the hidden mines. Killer sees the auras of them


POWER ADD ON'S

COMMON:

Rusty Triger: increases the mine remotely detonate range by 10 meters. Mines can only be detonated remotly. grants 100% extra bloodpoints for injuring survivors with the mines.

Mossy Gunpowder: inflicts the blindness status effects for 40 seconds to the affected survivor/s.

Small Cartridge: slightly increases the effect area.

Glass Powder: slightly increases the duration of the broken status effect from the survivor who trigers the mine.

UNCOMMON:

Red Gunpowder: inflicts the mangled and the hemorrage status effects to the afected survivors.

Extra Cartridge: moderatly increases the effect area.

Supply Mine: starts the trial with 1 extra mine.

Daivid's Military Badge: slightly increases the mine setting speed.

Old Uniform: moderatly increases the killer instinct applied to the survivor who triggers the mine.

RARE:

Muddy Dust: moderatly increases the duration of the broken status effect to the survivor who triggers the mine.

4 Cartridge Set: considerably increases the effect area.

Dusty Gunpowder: inflicts the hindered status effect for 40 seconds to the affected survivor/s.

Platoon Picture: considerably increases the killer instinct applied to the survivor who triggers the mine.

Rusty Military Badge: moderatly increases the mine setting speed.

VERY RARE:

Empty Whiskey Bottle: every time a mine trigger the auras of all the affected survivor/s are shown to the killer for 10 seconds.

Bloody Gunpowder: the survivor who triggers the mine will automatically be put into the dying state.

Supplies Package: starts the trial with 2 extra mines

Fragile Triger: if a survivor fails a skill check whithin the mine radius, it will automatically be detonated.

ULTRA RARE:

Extra large Cartridge: tremendusly increases the effect area. decreases the amount of mines in 3.

Glowy Gunpowder: if the mine is remotely detonated, all the affected survivor/s will automatically be placed into the dying state.


KILLER PERKS

Posttraumatic Stress: when getting stunned or blinded you gain a token. Each token applies a 1%/2%/3% of additional speed when on a chase, up to a maximum of 2/3/4 tokens.

Panic Atack: when a survivor is suffering from any status effect, their healing, reparing, sabotaging, cleansing and searching speed is decreased by a 3%/4%/5%.

War Regulations: you become obsessed with one survivor. Each time the obsesion is hooked, the entity will block all the generators that are not being reapared. This effect will last as long as the obsession is hooked and 5/10/15 seconds after being unhooked.


SURVIVOR PERKS

Radiography: when you or your teammates are recovering from the dying state, all survivors will see the killers aura until fully recovered.

Postoperative Rest: if you are injured and complete a generator, you will fully heal in 15/12/10 seconds. this affects all injured survivors reparing that gen.

Quick Brake: when you or a teammate is hooked, the killer will lose the aura reading of all the generators until its unhooked


Thanks for seeing this, i hope theres not any spelling mistakes. If you liked it make shure to vote it, and if you have any change suggestion, just let me now on the comments.

HAVE A NICE DAY

Post edited by Am4re11_7887 on