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Why is no one fixing it??

Its been in game for like 7-8 months already, its literally impossible to find a survivor with that sound bug(Specially on this map!), and also this bug can appear while survivor is injured too, thats bs. Its not like a latency bug, so why devs can't fix it? Or its not ruining games? Literally one free perk for survivor.

Comments

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited May 2020

    Judging by the time in the game you have provided you are new to how sound bugs work so ill inform you i have played since 2018 meaning i was around for the dreaded 6 months with literally no sound at all and back when stridor or deerstalker was actually a needed perk point being sound bugs are very hard to pin point and once you pin point it you can fix it and then break other things perfect example the killers heartbeat which actually got jacked up from them trying to fix the no sound issue for killer.


    I Imagine this is likely a priority bug but its not as easy as you believe it is this will take time in the mean time deerstalker is not a terrible perk if you are having trouble finding slugs.

  • PayneKiller
    PayneKiller Member Posts: 88

    not trying to be salty, but do I really need to run a perk to prevent the game bug? Sounds like "run iron will to counter the spirit". I mean, deer stalker is 10/10 perk on killers like oni, nurse, billy... But what if I'm playing doctor or trapper for example, I don't need deer stalker on them, so it would be just 1 perk slot wasted.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited May 2020

    I mean with doctor survivors scream on the ground if im correct also you have his illusions that appear which give you a good indication of location.


    Also take it from someone who was around when things like this happen you have to adapt its all you can do i can tell you right now i have no issue finding slugs and its mostly due to i adapted to when there is no sound this is nothing new to me those 6 months with no sound in my opinion made me a better killer i learned to use visual queues more to locate survivors like crows flying etc.


    Also the thing about trapper is there really is no set build to him you can play him how you want to play him and thats really with any killer deerstalker is not a bad perk if you combine something with it like knock out for example and as far as stridor goes its good on any killer if you struggle to hear sound.

  • PayneKiller
    PayneKiller Member Posts: 88

    only with an addon. Why should I adapt to this bug??Btw , its only not this, sometimes survivor can run you on the title and there is no sound too, I think "ok, iron will" but when I'm looking on their perks I see 0 iron wills, and I can see this bug while I'm playing survivor, literally no moans. I want to be able to mindgame them, but I can't because this bug. It can be compared to the fact that the killer would not have a red glow in a chase without huntress perk. And one more thing, this bug completely counters the stridor, you can't hear their moans.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited May 2020

    I dont believe this bug effect's stridor i could be wrong on that i know stridor was bugged im not sure if it is still bugged or not i dont play spirit anyway point being the reason you have to adapt to this bug is because it's how the game works when things like this happen you have to learn to play around them and again what you just mentioned is exactly how the old sound bug was except it was way worse and when i say way worse i mean way worse right now i can still hear grass move back then you couldn't hear anything a survivor could follow you around and you couldn't even hear them right behind you.


    The reason im saying try to adapt is because it's what players like myself had to endure and i for one still believe it made me a better killer i got better at seeing survivors in a far distance(Keep in mind this was also in thick fog) i got better at watching for visual queues and honestly it made me a better killer player bugs like this happen there's no way to prevent them but you can be ready for when they happen and learn how to focus on visual queues over the normal audio ones.

  • Chloan
    Chloan Member Posts: 91

    Once one man said: "If it doesn't hurt the survivors, why should they fix that?". Sometimes I think there is something true about that.

  • MrCookie
    MrCookie Member Posts: 121

    It's suprising that this bug has been around for a long time and devs just don't give a damn. (IT'S BEEN OVER A YEAR) Is it really that hard to fix? Especially when new killers get like every 3 months.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    If you took the time and read my comment it is not easy to fix touching sound files can lead to even bigger issues which take even longer to fix i imagine they are still trying to find what is conflicting and or causing the issue it can take some time considering how many sound files there probably are.

  • MrCookie
    MrCookie Member Posts: 121

    Seriously? You think a year is not enough time to fix one bug? Especially when the game is 4 years old and the team is probably experienced now?

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    Again im assuming you dont understand how sensitive audio files are and how touching one thing can lead to hundreds of other issues the last time this happened it took 6 months and that was due to how serious the issue was they pretty much had to drop a lot to focus on it how things are right now it's no where near as bad as the 2018 incident which was actually game breaking but i can tell you it's a priority that's for sure they could have already fixed it but ran into another issue for all we know bhvr is very secretive as of late to whats going on behind the scenes but im sure there is a handful of people trying to fix it if not more.

  • PayneKiller
    PayneKiller Member Posts: 88
  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited May 2020

    Im not defending them i just understand how it works if you believe in your mind that its so easy to fix behavior has open job applications go and apply and then come back here once you have seen the process of fixing audio files we would all love to hear how fast it took you to fix them :P

  • MrCookie
    MrCookie Member Posts: 121

    Pretty sure anyone including you and me could fix this bug in a year by ASKING around or GOOGLING or TAKING a closer look at the audio code.😅 It doesn't make any sense why this takes so long. And don't tell me sound related code is more complex than gameplay code that they have no problem fixing.

  • UnbeatableAsh
    UnbeatableAsh Member Posts: 101

    It's really up to you. You don't have to, but if you're having trouble with it then you might want to consider it. We kind of just have to do what we can with the product BHVR gives us.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited May 2020

    Hey my guy since you seem to think you can fix audio files so quickly you can gladly apply and show the veteran sound guy how its done since you believe its so easy you should have no problem fixing it for him even though he's done this for a hot minute what might seem easy in your brain can shock you to a new extreme when it comes to reality audio files are a risky thing to touch but since you know how to fix them you would have no problem doing the sound designers job for him. Point being unless you know what you are talking about or have an idea of how sound files work its best not to say you could do it because we both know the answer is you wouldn't be able to ingame code and audio files are two different beasts both present challenges instead of trying to tell the developers how to do their job you could gladly learn how to do it so you can gain a better understanding of the process involved.

  • evil_one_74
    evil_one_74 Member Posts: 312

    Was she slugged for so long that she had crows, because all I heard was wings flapping. What a waste of that person's time. What are you afraid of ? Hook her, and move on.

  • PayneKiller
    PayneKiller Member Posts: 88
    edited May 2020

    she is just like to eat grass, why don't you think about it?

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited May 2020

    Not sure how about 4 years ago the sound was actually pretty good, a year after the fact it was kind of okay. But the last 2 years it's been utter garbage. Flip-flopping around, to quiet, can't hear at distance/have to be VERY very close, killer footsteps loud as hell, and the works.


    Sound was back during the Clown Chapter, at lest for me, then they "fixed it" and now it's been gone ever since. Nice...


    I get some sound on occasion, but there is no consistency. One match is fine-ish, the next I can't them crunching the damn grass.

  • Xavier22
    Xavier22 Member Posts: 160

    Why did you have to hit the survivor on the hook?😂

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    I think whenever there was a bug with sound, it wasnt fixed back to 100% ( or the way it was before the bug). As far i know it noticeably happened atleast 3 times.

    And complaints are just shut down with "witty" advise about headphones or turning sound up until the chase music tears your eardrums.

  • Dwight_Farefeild
    Dwight_Farefeild Member Posts: 20

    When there injured not downed the might have iron will

  • MrCookie
    MrCookie Member Posts: 121

    Fair enough. I wasn't trying to be arrogant or anything. It's just I can't get my head around one bug taking so long to fix. And since I have played a lot of games I struggle to think of any other bug taking so long to fix considering this is an impactful bug, it's not a little sound issue.. I am not even sure they acknowledge it. If they said something about it and cleared it up it would help.

    But right now it's just ridiculous. It's just your and my guesses as to why it's still not fixed while devs don't comment this. We are not a bunch of sound enginners here and we are not supposed to know whether it's hard to fix or not. But we are supposed to get some communication on that and not be ignored like that.

  • Orion
    Orion Member Posts: 21,675

    As someone who programs as a hobby (though I did also learn programming in college), trust me, it can be a major pain in the ass to find and fix bugs.

    One time I had a bug where a variable wasn't being updated, despite me using the proper function to calculate the new value. Why was it not being updated? I forgot to assign the new value to the variable. It's a rookie mistake, but because it's a rookie mistake, it's not something you'd immediately think about when you've been doing it for over 5 years.

    The most common way to find bugs in a code is via a method called "rubber duck debugging", wherein you get a rubber duck (or some other item; could even be a person - I prefer to use my BF, personally) and describe to it/them what your code does, step by step. That breaks the human mind's tendency to gloss over the finer details when it comes to something you made and helps you find bugs. It sounds ######### stupid, but it almost always works.

    If the code is written improperly, though, like in the case of so-called "spaghetti code", fixing bugs becomes exponentially more complicated, because everything's connected. You change one thing to fix one bug, but the thing you changed is used in 15 different places, so now you just broke 15 other things.

  • Ryuhi
    Ryuhi Member Posts: 3,824
    edited May 2020

    While I can definitely understand and appreciate the cascading bug fix/creation cycle, this feels a bit different than that. One would assume they use different sound channels for various types of sounds in the game, and there is some type of issue with whatever channel the affected player's voice is supposed to be on not playing properly, be it through the channel being blocked, used by another sound and not freed up, or some other similar issue. IIRC the Bubba Chainsaw sound bug gets fixed if he does a normal melee attack, as playing the new sound for the swing overrides the faulty loop that the chainsaw sound was stuck in (since they presumably share a sound channel.)

    Its worth noting in the example provided that the pain grunts on the ground were completely silent, but the wiggle sounds were present after being picked up: The issue could be very similar yet not being explored properly, especially considering how long the issue has persisted in that particular scenario. In that regard, issues with sound channels should only be able to impact other things that use the same channel, or similar attenuation/general volume algorithms/settings. Considering how important sound is for a lot of players (especially colorblind ones, since you might as well play blindfolded sometimes) it should be a VERY high priority fix every time a sound issue occurs.

  • BonfireFodder
    BonfireFodder Member Posts: 4

    I know I may have come off as rude, and I apologize for that. Your previous responses really didn't seem like you were the type to be open to the idea but this reply proves you are.

    While you're right in that it's a SEVERE problem, it may not be impacting as many people. While, say, 1 million cases is a lot, it's not much compared to, say, 5 or 6 million. These are just example numbers, but the point stands.

    If 5 million people are having issues with one thing, and only 1 million are having an issue with another thing, then typically they'll focus on the 5 million first. That said, severity can impact this, but we don't know what's going on behind the scenes. There may be an equally severe problem which more people are suffering from, or maybe there's a more minor thing that SO MANY more people are suffering from that the other issue has hit priority status.

    I'm not blindly defending them, if this is the worst bug they have right now, or if this is the most impactful, then by all means they should dedicate their resources to it and be as transparent as can be about it.

    But I always like to play Devil's Advocate. What if it's because X, or what if it's Y's fault instead?

    If this is a low-impact bug to a majority of players, a high-impact bug to a minority of players, or even just plain hard as nails to fix, then it explains why it's taken so long to do something about it.

    But I do agree with you, in all three events: the company should absolutely be open and communicative about what is being done, if anything, and how much progress has been made towards it.

    Unfortunately, we won't know if they're even trying to fix it until the next patch notes come out. When they do, take a look at them and see if there's something worse that was fixed. If so, that may be why they haven't gotten to it.