Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Killer Sided Room In The Saloon In Dead Dawg Map
If you don't know the room to which I refer, it's a room which spawns only a window or a door. Unless the killer knocks down walls, you will be likely downed if you vault in through a window or enter via the door. This time it was the door. The killer (a Hillbilly). decided he was going to hit me once and just stand in front of the door to keep me trapped in. He didn't down me. He just stood there and blocked me from exiting the room. SUCH FUN.
I subsequently DCed and took my 4 minute penalty to write this post to convey to the DEVs my displeasure in their decision to make this a thing in this map. It really needs to be reworked, especially given the fact that you discourage DCs with penalty timeouts. I for one am not going to stand around in that room while the killer gets his rocks off watching me beg for him to let me out. I'll gladly take the DC. Middle finger to the penalty.
Comments
-
Don't worry, you'll have people telling you that the killer did nothing wrong and it's your fault that you went into the room and that you shouldn't complain about it since you will die to EGC.
10 -
Yeh, I anticipate those facetious remarks. LOL
3 -
Well killer was a jerk for blocking you in. He could of just slugged you and called it good, but that room is not a guaranteed spawn. I was playing yesterday and it was open.
Second if you know that room is like that than you shouldn't of jumped into it either.
8 -
"Killer sided room" 🙄
Meaning you f'ed up and instead of dealing with it you dc'd, which just reaffirms that it should exist.
7 -
Considering you said he HIT YOU before blocking the room door, that's on you...the killer loses collision on hit.
But if EGC hadnt started, you should have just went afk and then reported him for (an actual valid example of) holding the game hostage. But DCing basically removes all chance of him being punished.
4 -
It was never there before they added in more breakable walls/doors to the Saloon (Cause that was needed?), so I think this is a product of that change.
I ran into it yesterday, vaulted a window, no way out because 3 breakable walls. It's kinda stupid.
Is it like that 100% of the time, just with either door or window?
2 -
There are many other places like this, if killer is blocking you, he is griefing and this is a bannable offense. In this scenario you should start recording this and report him, based on his steam profile (not nick, the steam profile, there are websites, which can grant your reguired data).
0 -
Yeah, how dare you not remember that the room is a dead end. It's your fault that you got held hostage. /s
But seriously, I don't know how that change got through any of the map designers. All they did was turn a strong survivor loop into a killer favored dead end zone. Dead Dawg Saloon was already good to killers with it's map size and the loops besides the saloon. That room probably deserved to be changed but not like that. I thought the devs realised that dead ends are not fun when they made the first version of The Game map!
2 -
From what I have seen it's often closed except from the window, but I get times its fully open as well. I also get that map a ton as of late. I just dont ever go into that room except to look for a totem.
0 -
Ah, see I never get the map. I have gotten it like, 3 times as survivor, 2 old and 1 new change, and 5 times as killer, all old version though.
And no one uses offerings for it.
0 -
So that should exist, whereas killer map buildings should be nerfed to shut down loops for survivors. seems awfully unfair to me. And I'm not hanging out in a game where a killer is clearly griefing me. If he had downed me and hooked me, Id have finished the game.
2 -
Like you just said, it spawns both ways. In a panic not everyone can see what's just around the corner. The fact us, that room should never be sealed off that way. There should always be a window and a door.
2 -
It's a dead end that guarantees a down for the killer of course it's killer sided. And he couldn't have dealed with it as the killer blocked the door and prevented him from escaping, which I remind you is against the rules of the game and is a bannable offence.
3 -
And it shouldnt be possible to complete all 5 gens in 5 minutes, but here we are. If you jumped into that room, the one we all know is there, thats kind of on you
2 -
Well I agree he shouldnt have griefed you, but thats not the rooms fault. You should have just reported him
2 -
We dont care if for your ,,displeasure". If you fail, take the L and dont DC. It he block you, report him.
3 -
And people on this forum still defend that stupid room.
LOL!
BHVR just open up that ######### room so it isn't a useless death trap.
5 -
As much as I hate that room, and all the other dead ends in this game that are ultimately down to bad map design, you technically weren't trapped in there after he hit you. You lose collision with the killer for a couple of seconds after you get hit, which is something I'm surprised a lot of people still aren't aware of.
That room should still be removed though, along with the other ones like on rancid abattoir and Hawkins.
0 -
I like how there's a ton of, "Killers will say this is ok, lol!" posts and not a single, "Yes, this is ok." post.
Yes, this is a bannable offense. Report them.
2 -
Yeah, it's a bannable offense. If ECG hasn't started, and he trapped you in there for the duration of the trial, it's an offense.
But he hit you, and you said he hit you to keep you in there.
The killer loses collision when he hits you, if you didn't know that would have been your chance to escape. Not knowing is okay, but now you know not to go in there.
1 -
If they remove the breakable wall right next to that window (the one that leads to the balcony of the saloon) that would fix this room.
I can understand their logic in wanting to block off the one door to this room since it was a VERY strong loop if you run to the window, but there's is literally 0 reason to break these walls as killer. I personally felt this area was fine previously, as a killer could destroy the loop by breaking the walls. I thought that was kind of the point of breakable walls. It lets them put in really strong window loops in some areas that can be made significantly weaker by breaking the walls.
Alternatively give the survivors a way to break walls themselves. Should be able to use Saboteur to break walls. Then you can make areas that are strong for survivor or killer and the other side has to break the walls to make them weaker.
Hopefully this was just an experiment with breakable walls and they will change it in the future. IIRC they said they would be messing with this map to test different ideas of how to best implement the breakable walls on other maps.
0 -
So your mad that there's a dead end ? That only sometimes spawns
And you walked into it
And got killed ? So you DC like a baby instead of just bleeding out
I'm glad the DC penalty hit i was with up until you DC and blamed that its killer sided.
Just all it a map issue, take it like an adult instead of tribal suvior vs killer role ism whiney DCtrash
2 -
saying you DC’d just makes you look bad. Your point is invalid. You DC’d
3 -
Are you dumb?
3 -
I do not blame you for DCing, the guy was holding the game hostage if he was just blocking you before EGC with no interest in downing you. Hopefully you reported.
But yeah, just avoid the room tbh. It is a beginner's trap.
0 -
So would you rather be turned back into an infinite where it is heavily survivor sided until every single wall is broken? On your other point if killer was trapping you with no intention of killing you then that’s just him being a douche has nothing to do with the room. Also please try to avoid dcing it only brings harm and nothing good you literally gave him his way.
0 -
It is a guaranteed spawn. And the Killer has to be really inexperienced to break any of those walls.
1 -
It always spawns though.
1 -
don't go in the room.
2 -
theres a room like this in the map "the game" why dont people complain about that one too. I thought spots like these are just a part of a game just like jungle gyms that lead to killer shack.
0 -
Yes, not a well designed room, but once you know it's there, you just avoid it. It makes no sense, because it has breakable wall that the killer will never break, and survivors will avoid once they know it is a suicide room. There are rooms that you can get blocked in on other maps too, like Haddonfield. it was a douche move by the killer, to just stand there and block you. Though, if you had 3 other people that could be doing gens, you shouldn't have DC'd. Your DC just amused the killer and hurt your team. But, yes, they definitely need to change it. Not sure what they were thinking with that one.
0 -
Did you miss the part where the killer body blocked him in it and held him hostage?
Or is this sarcasm
1 -
If the killer hit him he lost collision and should have been able to leave. If that wasnt an option then the killer was breaking the rules. Not dcing, recording and reporting was tge way to go. Since he dcd theres no way to know what the killer was actually going to do.
0