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Killer Sided Room In The Saloon In Dead Dawg Map

If you don't know the room to which I refer, it's a room which spawns only a window or a door. Unless the killer knocks down walls, you will be likely downed if you vault in through a window or enter via the door. This time it was the door. The killer (a Hillbilly). decided he was going to hit me once and just stand in front of the door to keep me trapped in. He didn't down me. He just stood there and blocked me from exiting the room. SUCH FUN.

I subsequently DCed and took my 4 minute penalty to write this post to convey to the DEVs my displeasure in their decision to make this a thing in this map. It really needs to be reworked, especially given the fact that you discourage DCs with penalty timeouts. I for one am not going to stand around in that room while the killer gets his rocks off watching me beg for him to let me out. I'll gladly take the DC. Middle finger to the penalty.

Comments

  • bigbeefynacho
    bigbeefynacho Member Posts: 351
  • Carpemortum
    Carpemortum Member Posts: 4,506

    Considering you said he HIT YOU before blocking the room door, that's on you...the killer loses collision on hit.


    But if EGC hadnt started, you should have just went afk and then reported him for (an actual valid example of) holding the game hostage. But DCing basically removes all chance of him being punished.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,053
    edited May 2020

    It was never there before they added in more breakable walls/doors to the Saloon (Cause that was needed?), so I think this is a product of that change.


    I ran into it yesterday, vaulted a window, no way out because 3 breakable walls. It's kinda stupid.


    Is it like that 100% of the time, just with either door or window?

  • LastShoe
    LastShoe Member Posts: 1,183

    There are many other places like this, if killer is blocking you, he is griefing and this is a bannable offense. In this scenario you should start recording this and report him, based on his steam profile (not nick, the steam profile, there are websites, which can grant your reguired data).

  • Cancan71
    Cancan71 Member Posts: 709

    Yeah, how dare you not remember that the room is a dead end. It's your fault that you got held hostage. /s

    But seriously, I don't know how that change got through any of the map designers. All they did was turn a strong survivor loop into a killer favored dead end zone. Dead Dawg Saloon was already good to killers with it's map size and the loops besides the saloon. That room probably deserved to be changed but not like that. I thought the devs realised that dead ends are not fun when they made the first version of The Game map!

  • Liruliniel
    Liruliniel Member Posts: 3,047

    From what I have seen it's often closed except from the window, but I get times its fully open as well. I also get that map a ton as of late. I just dont ever go into that room except to look for a totem.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,053
    edited May 2020

    Ah, see I never get the map. I have gotten it like, 3 times as survivor, 2 old and 1 new change, and 5 times as killer, all old version though.


    And no one uses offerings for it.

  • bigbeefynacho
    bigbeefynacho Member Posts: 351

    So that should exist, whereas killer map buildings should be nerfed to shut down loops for survivors. seems awfully unfair to me. And I'm not hanging out in a game where a killer is clearly griefing me. If he had downed me and hooked me, Id have finished the game.

  • bigbeefynacho
    bigbeefynacho Member Posts: 351

    Like you just said, it spawns both ways. In a panic not everyone can see what's just around the corner. The fact us, that room should never be sealed off that way. There should always be a window and a door.

  • Cancan71
    Cancan71 Member Posts: 709

    It's a dead end that guarantees a down for the killer of course it's killer sided. And he couldn't have dealed with it as the killer blocked the door and prevented him from escaping, which I remind you is against the rules of the game and is a bannable offence.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    And it shouldnt be possible to complete all 5 gens in 5 minutes, but here we are. If you jumped into that room, the one we all know is there, thats kind of on you

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Well I agree he shouldnt have griefed you, but thats not the rooms fault. You should have just reported him

  • Demonl3y
    Demonl3y Member Posts: 1,416

    We dont care if for your ,,displeasure". If you fail, take the L and dont DC. It he block you, report him.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    As much as I hate that room, and all the other dead ends in this game that are ultimately down to bad map design, you technically weren't trapped in there after he hit you. You lose collision with the killer for a couple of seconds after you get hit, which is something I'm surprised a lot of people still aren't aware of.

    That room should still be removed though, along with the other ones like on rancid abattoir and Hawkins.

  • Bovinity
    Bovinity Member Posts: 1,522

    I like how there's a ton of, "Killers will say this is ok, lol!" posts and not a single, "Yes, this is ok." post.

    Yes, this is a bannable offense. Report them.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Yeah, it's a bannable offense. If ECG hasn't started, and he trapped you in there for the duration of the trial, it's an offense.

    But he hit you, and you said he hit you to keep you in there.

    The killer loses collision when he hits you, if you didn't know that would have been your chance to escape. Not knowing is okay, but now you know not to go in there.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    If they remove the breakable wall right next to that window (the one that leads to the balcony of the saloon) that would fix this room.

    I can understand their logic in wanting to block off the one door to this room since it was a VERY strong loop if you run to the window, but there's is literally 0 reason to break these walls as killer. I personally felt this area was fine previously, as a killer could destroy the loop by breaking the walls. I thought that was kind of the point of breakable walls. It lets them put in really strong window loops in some areas that can be made significantly weaker by breaking the walls.

    Alternatively give the survivors a way to break walls themselves. Should be able to use Saboteur to break walls. Then you can make areas that are strong for survivor or killer and the other side has to break the walls to make them weaker.

    Hopefully this was just an experiment with breakable walls and they will change it in the future. IIRC they said they would be messing with this map to test different ideas of how to best implement the breakable walls on other maps.

  • emptyCups
    emptyCups Member Posts: 1,262

    So your mad that there's a dead end ? That only sometimes spawns

    And you walked into it

    And got killed ? So you DC like a baby instead of just bleeding out


    I'm glad the DC penalty hit i was with up until you DC and blamed that its killer sided.

    Just all it a map issue, take it like an adult instead of tribal suvior vs killer role ism whiney DCtrash

  • djsponge10
    djsponge10 Member Posts: 349

    saying you DC’d just makes you look bad. Your point is invalid. You DC’d

  • Diggly
    Diggly Member Posts: 112

    I do not blame you for DCing, the guy was holding the game hostage if he was just blocking you before EGC with no interest in downing you. Hopefully you reported.

    But yeah, just avoid the room tbh. It is a beginner's trap.

  • RizeAki
    RizeAki Member Posts: 1,209

    So would you rather be turned back into an infinite where it is heavily survivor sided until every single wall is broken? On your other point if killer was trapping you with no intention of killing you then that’s just him being a douche has nothing to do with the room. Also please try to avoid dcing it only brings harm and nothing good you literally gave him his way.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434

    It is a guaranteed spawn. And the Killer has to be really inexperienced to break any of those walls.

  • Parallax
    Parallax Member Posts: 273

    don't go in the room.

  • metalklok
    metalklok Member Posts: 632

    theres a room like this in the map "the game" why dont people complain about that one too. I thought spots like these are just a part of a game just like jungle gyms that lead to killer shack.

  • illusion
    illusion Member Posts: 887

    Yes, not a well designed room, but once you know it's there, you just avoid it. It makes no sense, because it has breakable wall that the killer will never break, and survivors will avoid once they know it is a suicide room. There are rooms that you can get blocked in on other maps too, like Haddonfield. it was a douche move by the killer, to just stand there and block you. Though, if you had 3 other people that could be doing gens, you shouldn't have DC'd. Your DC just amused the killer and hurt your team. But, yes, they definitely need to change it. Not sure what they were thinking with that one.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Did you miss the part where the killer body blocked him in it and held him hostage?

    Or is this sarcasm

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    If the killer hit him he lost collision and should have been able to leave. If that wasnt an option then the killer was breaking the rules. Not dcing, recording and reporting was tge way to go. Since he dcd theres no way to know what the killer was actually going to do.