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The devs have a choice to make.

I wanted to wait a while before I made this post to fully test out the reworked maps (because I needed to see how much these changes impacted the game). And after playing on the reworked maps over and over, the devs basically have two options that will make the game more fair for killers.

1. They can reduce the number of safe pallets (which will vary from map to map).

2. They can give survivors more objectives to compensate for the longer chases against competent survivors.

Or, they can do a little of both.

I'm not sure what strategy the devs are using here. Do they like survivors having an abundance of safe pallets or is their plan to further update the maps?

Personally, I think it would be easier and more proper to simply remove some of the safe pallets and replace them with unsafe pallets. But of course, removing safe pallets would vary from map to map. Some maps might only need to have one or two safe pallets removed, but other maps will need more pallets removed (especially the heavily survivor-sided maps).

Doing a little of both is also reasonable I think. The devs have said they are open to the idea of giving survivors more objective(s).

Going the extra objective time route is probably the worst choice.

And before some of you jump all over me, I realize the implications of my suggestions. Making the maps more killer friendly does potentially open up a can of worms when you consider the higher tier killers (namely Billy or Oni).

Not to mention, Nurse or Spirit could very well become too strong if the devs added several extra objectives for survivors (considering these killers aren't bounded by map design as much).

If I had to guess, I don't think the map changes would make Billy or Oni overpowered. But if that happens, these killers can be toned down if need be (I doubt they would need much tweaking anyway).

Adding several extra objectives does seem like it would be too extreme (because of Nurse and Spirit).

Making the maps more killer friendly I think would be better than what we have now: Killers at high ranks using either a top tier killer or a lower tier killer (and risk getting a really bad map).

Point is, it does appear that map design is the bane of this game. Anyone who has played killer at rank 1 has probably noticed how relatively common it is for survivors to use map offerings. That's because they know certain maps give them a big advantage. And to be frank, having to deal with map offerings as killer can be irksome.

My hope is the devs will keep in mind the resources they give survivors to work with (and make necessary adjustments).

What do you guys think? I think the map design still needs needs improvement.

Comments

  • Snowstruck
    Snowstruck Member Posts: 564

    They've said they have no intention of adding more objectives, as it would be too much.

    As for map changes- it's hard to say. Some maps are complete deadzones now, and if you're caught somewhere unsafe as survivor you are bound to get injured, and if already injured- downed. Some maps are still disgusting, but some are more killer sided now. It depends. It's a 50/50.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited May 2020

    I personally find the game much more fun when theres a secondary objective. Such as Moonrise Event.

    gens + running killer is boring/fun, but like when we had the moonrise event, and had the sparkles on us and made escaping more difficult and awarded more points, I liked that.

    They could add something like that and not make it mandatory to participate. Moonrise event was perfect example of what can be done and should to make the game more interesting than hitting spacebar for skill checks and hitting spacebar while running to vault a window,... just my opinion though.

  • Snowstruck
    Snowstruck Member Posts: 564

    Well, that is DBD as it is currently, and if you find it boring then maybe you shouldn't play it. I'm not saying that in a rude way, just to clarify- but if you find the game boring, why do you play it?

  • megdonalds
    megdonalds Member Posts: 742

    Yes, make all maps unsafe pallet heaven as all indoor maps like hawkins already are, SMH. Or just remove all pallets on the map, the babykiller 4K must be even easier than it already is.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited May 2020

    No, I said it is boring and fun" sitting on a gen is boring, running the killer is fun. Did you miss that part? Also, I play killer for over 1,000 hours and play both sides to keep it interesting, but I did just take 10 months from playing ;)


    Addiong a secondary objective would be awesome, as proven by the Moonrise event and how much people enjoyed it.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    it's a ruff balance, not all survivors are competent so treating the game as such will make lower skilled players want to quit since the killer will be able to get more downs easier. However as it is now they can last long in a chase while the others gen rush.

    I personally think they should add another mechanic similar to EGC but for the start of the game. There was an idea on this that I and many others liked where for the first 2 minutes or so all gens would be repaired at only 50% speed until the timer is up or the killer hits someone. It would give the killer a chance to either set up or start chasing and get a down before a gen is almost already done.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703
    edited May 2020

    I thought you were going to say "Live or Die..." 🤭 Was thinking ok, calm down Jigsaw.

    🐷

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Reworked Thompson House has like, 17 or 18 Pallets lol

    I counted Groaning Storehouse, and it has 16 pallets, 9 on one side and 7 on the other.

    "Reworked maps" lol What a joke.

  • Snowstruck
    Snowstruck Member Posts: 564

    I know. The moonrise event really was fun! It was fun to be sparkly :)

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    The survivors need more entertaining ways to do their objective, but as far as increasing the time it takes to do their work absolutely not. It’s already too much the killer has such an easy way of killing people fast why should they make it harder to do gens?

    Idk what safe pallets you’re talking about but most pallets suck lmao why do pallets have a small piece of debris on either side of them so the killer can just walk around? It defeats the purpose of using a pallet to cut the killer off? There’s already a lack of them on every map.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772
  • illusion
    illusion Member Posts: 887

    They really do need to rework the maps. Some have god loops while others have big dead zones. It's not balanced because there are some maps that are better for each. All of the maps need to be balanced for both sides. I'm sure that it may be a challenge for the devs, but it needs to be done.

    I'm also not sure why they have completely ruled out secondary objectives. They have added them for events, so it's not like it would be hard. To rule it out means that they aren't considering ALL possibilities to improve the game.

  • kazoie1
    kazoie1 Member Posts: 92
    edited May 2020

    Tbh I would have all the totems apply a flat regression per totem. that cant be stacked with perks like thana or dying light. That way there is a push towards doing totems, working against noed and making the games slower in general. That way the devs dont have to create a new item or anything for it as it's a established thing that effects them but can be denied by good players or players with small game

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    That's an interesting idea.

    And I fully agree how tricky it can balancing this game.

    I think the devs need to re-evaluate the ranking system. If you're a survivor that needs a lot of safe pallets, then I would argue that you should be in lower ranks (where the killers are less experienced).

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    The map design for this game is still abysmal.

    Try playing an M1 killer on Fractured Cowshed.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    I think reworking the maps would be the easiest route.

    I would even be fine with the devs making stealth stronger on certain maps (assuming they reduce the number of safe pallets to compensate).

    As for secondary objectives, it's definitely possible. The devs could also supplement extra objectives with map reworks.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Interesting idea.

    Might be too strong, but it could possibly work out.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    The funniest example is Fractured Cowshed. That map has always been heavily survivor-sided. But I actually think they made it stronger with the rework LOL.

  • Stitch7833
    Stitch7833 Member Posts: 632

    nah swf needs balance, too much info with 0 negative. most of the game is fine otherwise, like sure there are good solo that know how to loop but there are also sooooooooooooooo many potatos in red ranks atm, like i swear my team dont know how to run and loop lol. but nah seriously the game isnt too bad until swf are introduced, even worse with a good group of swf. the ability to know who the killers on, where, whos getting the save, gen progress etc. me and my brother talk about this when we play together, our progress and escape rates x4 easy and thats just as a duo. Think about if someone is slugged with unbreakable everyone can sit on gens, if it was solo someone is bound to head over to them, same as hooked players, chance is multiple people might try get it. every second counts as killer and swf removes that. personally i feel most maps are fine except haddonfield, thats just kinda broken for alot of killers, maybe mount ormand at a stretch, but thats because you can have between 0-4 jungle gyms etc. its too much rng

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    It's why I'm thankful I play Nurse and Huntress.

    I can't imagine being an M1 Killer.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Man it's almost as if "reworked maps" and "changed pallet number/density" are two completely different things!

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    You're so right, I forgot "Reworked" meant, "Stays the Same."

    What was I thinking......