New Killer Power, Perks and Survivor Perks
Killer TR 32m, speed 4,6 m/s (115%)
Comments
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My God, after reading this, Pyramid Head is a BEAST!!!!
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Final Judgement giving free moris? No thanks. Camping and tunneling with ebony moris is already a huge problem, but now killers can do it without spending a single bloodpoint?
I can also guarantee the skillchecks in the Cage of Atonement will be around Overcharge size, meaning new players will be completely #########.
He should also be 110%. You don't see Pyramid Head sprinting around ever.
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I have to agree. This will basically reduce the number of hooks a survivor will have which is going to be a massive problem for game balance. 1st you have moris on 2nd hook and 2nd you have to hit skill checks or you die in second struggle phase. This is a stupid idea and will need to be nerfed, I don't see how this got out of development.
Judging by the perks, I have to say that this will be the first chapter I won't buy. I don't want these crappy perks littering my bloodweb.
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final judgement only works on death hook i don't see the problem.
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Well. I'm hype.
This power is bloody monstrous. The ability to range attack. A ability that splits through the ground in a long line and lingers so I'll assume it goes through pallets, windows and some loops at least. That's MASSIVE and I'm happy we got a killer that can out right punish attempts to loop which I find very boring and force the chase to go on.
The fact he can mori too in the right conditions. I love that.
The perks are a bit meh, but they do seem at least like they could contribute to a good anti-swf build which is nice since it punish protection hits and healing each ever. I don't know how you could realistically use trail of torment within such a tight time frame since it's a big "I am here" light. It will most likely need a massive time extension buff for the killer to make good use of it.
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It's going to encourage tunneling to get players out of the game faster. Besides, if you tunnel a player, you don't deserve a mori.
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You need to be affected by torment as well. Apparently there also a charge meter attached to this power when i saw Paulieesther stream. They didn't mention crouching inflicting it so I'm assuming you can avoid it by crouching.
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Not really. It's death hook. No one is going to go "I would of not tunneled but in this specific case if I do this specific thing I can skip the act of carrying him and do a mori" if they wanted you dead that fast chance are they were going to tunnel you no matter what.
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Oh boy, more Urban Evasion.
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There gonna be a lot more claudettes urban evading.
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I get tunneled a lot, meaning this is going to be annoying when my team could otherwise block for me. The mori animation is meant to feel rewarding, but with this power, tunneling for moris will be even easier because not a single bloodpoint has to be spent. Don't forget that add-ons exist too. I wouldn't be surprised if he gets an ultra rare add-on that allows people to be morid off of first hook.
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Two games in a row, all of my teammates had Urban Evasion, Self-Care, and Sprint Burst. They got one gen done in my multi-minute chases. Since I had such ling chases, I kept getting tunneled. When I died, they got screwed.
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Sounds like you're solo queuing, that's worse than rubbing salt & lemon juice in your eyes.
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I'm not sure if it's worse or better than getting hate messages for being in an swf. Everyone I play with I meet off Discord and they just happen to be low ranks, giving me easy killers.
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See he got arm day down for SH2, he could flex and swing but just kind of limped around dragging his knife everywhere. Since then the Red Pyramid has been hitting the gym, alternating Leg day and Arm day while spacing it with Core day. He's been working that carousel from the god-awful 2nd movie. Now our boy's ready to run...or at least power walk.
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How is that much different from what you can already do in-game?
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I love Cheryl's perks! I honestly can't wait for her.
Also I feel like Pyramid Head needs a tweak or two. Otherwise he's fine. I'd like if you could remove the tormented status effect somehow.
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Final Judgement is just an OP mori. Survivor get saved from a hook and get caught again, it's game over.
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Anyone know the haste value on Blood Pact?
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The mori is now free, meaning you can bring in other offerings to make the match even easier.
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You can avoid by crouching through it, just with the hag's traps. It's also removed when hooked/saved. I think he's already fine as is if he chooses to cage, he loses out on hook perks like Pop, devour hope, Hook obsession perks as the trade off. So i'd probably run Infectious fright, Surveillance, ruin, Save the best for last / sloppy / Deathbound depending if the power ability counts towards the first two perks.
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Pyramids kit looks cool, his perks are hot garbage though. Depending in how long the gen one lasts maxes it could maybe be useful, maybe. Of course the survivor perks are pretty godly because why the hell wouldn't they be. I swear the devs hate killers and want all killer perks to be trash.
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This Mori only works on death hook, though.
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"Free Mori"
Its on the 3rd hook, its not like he can mori off first hook. Whats tge issue with that?
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It's only on death hook there is no problem here
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The issue is that survivors might die!
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