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Pyramid Head will be a SWF killer
Think about it...
Sending people straight to cages negates Flash lights, DS, Body Blocking, Sabo, (and anything else I’m forgetting)
Killer loses out on bbq chilli and Pop tho
Comments
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None of those reasons are what made SWF a problem.
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So you’ve never lost pressure from flash light blinds, hook sabos, body blocking etc?
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A well communicating swf with unbreakable and flashlights will make your life a living hell
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That isn't what I said and those also aren't what make SWF a problem.
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Lol....
”What makes SWF a problem is gen speed and communication”
What counters SWF? Pressure. If SWF are unable to combat team mates getting hooked pressure starts to build. If no survivors are around get the hook for bbq and pop.
If they’re altruistic send them to a cage.
Pressure kills all.
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I can see this being a potential problem though. It's kinda similar to the complaints with old nurse and that she bypassed mechanics in the game. It can become a potential issue as it is, as it renders a lot of things practically useless. Which I suppose can be fair in some areas, and cheap in others. I'm one for trying it first before 100% judgment. Just on paper, I can smell a nerf.
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They try it but you learn how to deal with those groups. Theyre not the problem because the people going for sabos, flashlight saves and body blocks arent doing gens.
The groups people legitamately complain about are the ones that work on 4 different gens when the game starts and double up on the last 2. Theres very little you can do to stop that. Theyll do gens through hooks, they dont bother healing, theyll do gens with active traps on their heads. Theyre very objective focused and with gen speeds the way they are the games over before you have a chance to hit the snowball.
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"If SWF are unable to combat team mates getting hooked pressure starts to build."
Them preventing hooks is not what is causing the killer to be unable to cause appropriate pressure. They are able to do this without preventing his hooks. If they are preventing you from getting hooks then you are making terrible plays regardless of SWF.
No one is disagreeing that pressure is what wins games.
Information provided to SWF which allows them to be efficient on gens is what causes them to be an issue.
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Unless they mess up that first hook often takes time. With the groups were talking about they split up at tge beginning and work on 4 different gens, youll get your first hook find a second and 2 gens pop. Then gen that was being worked on is finished before you get your second down and they already got that first person off the hook. Those two are now working on a 4th gen and 1 person is working on a fifth.
You get your second hook and move towards the two working together and chase 1.
This goes and by the time you get your 4th hook gens are done and theyve been trading off so youve hooked each once. Its over. You might be able to get 1 possibly 2 during EGC but that requires being very mean.
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