General Discussions

General Discussions

Kill Switch update: We have temporarily disabled The Artist in the Event queue while we work to fix an issue causing players' game to crash. The Artist will be re-enabled once the issue is fixed.

http://dbd.game/killswitch
Vanilla (our Hosting Company) will be carrying out maintenance on their servers between the 24th June - 4th July, this might result in some temporary instability on our forums. We apologise for the inconvenience.

Please make breakable walls unique to each map.

Options
Member Posts: 124

As always, I'm the first one to freak out about the graphical aspect of this game, but to me it is extremely important.

I believe the main reason why all breakable walls are alike is so that they can look like pallets and be easily distinguished by new killer players.

But I do not agree with this at all. Having pallet looking boarded wooden doors in an elementry school map is killing how pretty the map is. I think that they could be replaced by classroom doors with craked windows for example.

To make sure that new players are aware that breakable walls are an existing mechanic of the game, it can simply be added to the loading screen tips and the tutorial. Besides that, I strongly believe that anybody can figure it out on their own by seeing the promt pop up / being told by friends / other players / content creators.

I genuinely care alot about this, this is not a bait post or anything of that nature. I just think that having the brick breakable walls in Lery's as they are right now in the future would be great. If you could do just the same on every map so that breakable walls blend in the atmosphere every realm / map, I think it would have a very positive impact on the overall aesthetic of the game.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.