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The "360" on console; Crossplay

ironiron
ironiron Member Posts: 101

I've played a lot on both PC and Xbox. Rank doesn't matter, but I've played enough to get to rank 1 on both. These are my thoughts:

1.) There's basically no difference between playing a survivor on console or on PC. The controls are fluid on both. You aren't limited on either platform.

2.) Killer is harder on console. It's very noticeable how much harder it is to aim a basic attack, even with the new sensitivity increases. The frames are lower and the controller movements are less smooth; meaning it's much harder to track someone who is wiggling around and may possibly 360. On PC, you don't have to do anything like walk backwards if you're anticipating a 360 – you just go for it without thinking and it works because of the control you have. On console, against a survivor who is an effective wiggler, they can fake like they're going to 360, which forces you to stop or walk backwards, and react to it by keeping on going forward and wiggling. It deeply influences chases, in my experience.

3.) It's possible survivor ranks on console are inflated because of the ease in which they can wiggle and 360. Almost every console survivor in red ranks tries it. Console survivors who rely on this will find their experience will be different when facing PC killers when crossplay comes.

Those are my thoughts from my experience, but others may have a very different experience and opinion and are very comfortable with the aiming and frames on console. For me, I think it wouldn't be absurd to consider making the aim on console smarter in order to make the killer experience similar to the one on PC.

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