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Freddy needs a "nerf" to fix how boring he is
Now I am not one to say that Freddy is overpowered by any means, but I do now see why so many people in the community find him annoying. It's the fact that every Freddy runs the exact same build. Freddy gets immese value from BBQ & Pop, & I don't think I have versed a single Freddy that isn't running that perk combo in months. 75% of the Freddy's I face are hardcore anti-gen build Freddys, often using the slower action speed addons on top of his anti-gen perks.
Another thing that contributes to Freddy having such a high kill rate based on the data is the fact that his kit has so much to it. He can anti-loop/track efficiently with his snares (or opt to exchange that for mindgaming potential with his pallets), get from one side of the map to another in seconds (also a potential mindgame), he hard counters BT (I actually like this on him), he can slow down survivors (with addons, & most oftenly with perks too), & his lunge is crazy. Now I know the devs said his lunge is normal & that the animation just doesn't match up, but if that's actually the case that needs to be fixed ASAP. Legion is like the same size as Freddy & doesn't seem to have that problem. Basically you have to assume that Freddy has an extra foot or so ahead of him that can count as a hit on you. This seems to be why Freddy can hit through pallets so well. Either way, it's annoying to have to guess at what range you can be hit by Freddy.
My solution would be to somehow limit how effective anti-gen Freddy can be & fix his lunge. You could make aura reading not work on awake survivors, increase his teleport cooldown, or something. His anti-gen meta is way too common & honestly makes playing against him super unfun. As a solo survivor, it's a pain trying to beat a good Freddy because generally my team ends up all over the place & no one can ever seem to finish a gen. He is also the reason why I feel Chreyl's new gen blocker teachable will become meta. Preventing him from using Pop would be his downfall because most Freddys rely so heavily on it.
Comments
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Hes not boring or OP, I love himbjust the way he is. Swear to God this community over uses the word boring. If you find killers that boring maybe go play Civ 6 instead
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Every killer uses BBQ and Pop like 80% of the time. This indicates a problem with those perks, not with any specific killer.
And Freddy is fun as heck.
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He's not OP, but he is boring when every Freddy out there runs almost the exact same build. It's rare to see a Freddy that utilizes a different build.
I would agree that Pop is a very common perk in the killer meta, but some killers don't get as much value out of it as Freddy can. This isn't a problem with the perks, but rather gens speeds. Killers run these perks to try & avoid being gen rushed. But BBQ isn't as bad because some killers use Thrilling Tremors instead & BBQ is easily countered by lockers anyways. Overall, the BBQ/Thrilling combo with Pop on Freddy is not fun though because it is way too common. Most Freddys always have that perk combo on & makes facing Freddy almost the same every single match against him (never really any variety).
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Freddy sucks
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You cannot balance something because you personally find it "Boring"
That would be unfair to people who find playng as and against him fun, like me, I have loads of fun whenever I play against Freddy.
If something is Broken or OP then yes, he should be nerfed accordingly. But he isn't. He is just "Boring" to you.
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You said he wasn't overpowered but then said he has so much in his kit and all Freddy's use certain perks. I'll say it for you:. He is overpowered.
Teleporting across the map to remove objective progress is grossly unfair on top of it.
As much as I hate to say it, he either needs reworked again to be "fair" or BBQ and PGTW both needs nerfed. No more aura reading to be exact.
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I hate to be that guy but Freddy's lunge is the same as every killer but Myers T3, his slow down addons already got nerfed and he can't use ruin like before.
I'm starting to think people just overuse the word boring.
I will be frank, if that is boring to you, most killers find "boring" seeing DS/BT/unbreakable but here we are, still seeing at least 1 survivor using them per match, sometimes it's all 4.
Forever Freddy is now not as good as it was before
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Ok but by that logic every survivor perk needs to be nerfed cause every one of you run the same ######### 🤷♂️
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I remember when he could see the auras of survivors in the dream world. *sits in my rocking chair*
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You can't loop him if he is dropping little snares everywhere.
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He is far from uncounterable, BBQ is one of the easiest perks in the game to counter (lockers are everywhere my friend) and Pop takes 25% off a gen, and since the standard gen for a solo person is 80 seconds, that is 20 seconds of progress. Even less so if there are more people there to help you. So you are getting this incredibly upset over 20 seconds.
People who say Freddy is overpowered often are just bad at loops, so instead of learning to get better or try and counter a killer they dislike they instead give up, pull out an excuse to explain why they lost.
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Survivor Perks don't set the tempo of the whole game.
If I decide as Freddie that the next game is going to last 20 minutes, I can make it 20 minutes.
BBQ and Pop makes every Freddie game play out the same way. It becomes a race to get the last gen done before he gets another Pop.
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Lol yes the perk with 7 counters needs nerfing but ds and bt cant have any or its infair..sorry I just couldnt resist being amused XD
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Wake yourself up 🤦♂️
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freddy is not a overpowered killer especially in high rank. he just strong on shutting down long loops with the snares and the pallets means you have to remeber where pallets are and which one you use. so in a sense freddy power is based on survivors keeping a eye on the map and using their heads to know what is the most likely places that snares can be placed and which pallets are real also if the survivor want to stay in the dream world or get out asap.
I would argue the reason why people hate him so much is in part they try to treat him as a normal M1 killer and believe they can loop him for several loops. Best counter to him is when he setting up snares on loop move away from it cause he cant attack when he charging the snare there a window for you to get away. If you stay there you will get hit or downed thats is survivors fault not freddy.
as freddy you have to keep in mind on snare placements which is crucial as spamming it everywhere is a huge waste of time as a survivor will just run to somewhere else if you are spamming it. also pallets on when a good time to place them as if you do it in front of survivor they are going to know and if they are comms say bye bye to surprise pallet hits.
If you try and treat him like a normal M1 killer you going to end up on the hook simple that is what he counting on so play differently keep him guessing makie it hard for him to read your movement predict his most likely snare placements and keep track on pallets
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Removing 20 seconds is a lot of time in DBD. If it wasn't OP, why does every Freddy use them?
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How? Somehow I fall asleep with no interaction with him.
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His lunge is basically the average lunge. It seems longer but it's basically the same. Also, he's not super OP. A killer that has good gen pressure shouldn't be "nerfed." If they nerf killers just because of the gen pressure they can apply, then there'd be even less people playing killer. After that they'll start nerfing survivor gen speeds to where it'll be an endless loop
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Because it's more consistent than Ruin? And easier to proc?
Lets think of it this way, Pop on Freddy is basically Dying Light on any Killer. It's a "Win More" Perk. If the Freddy is good at chases, he will get quicker downs, the faster he downs people, the more value he gets out of Pop, the more value he gets out of Pop, the harder for the Survivors to get generators done.
Notice though, that for all of that, the Freddy first needs to be good at chases (or rely on Potatoe Survivors). If he wasn't good at chases, or if he spams snares, he most likely won't get much usage out of Pop. Heck, I even recorded myself repairing a generator the second after Freddy teleported to it and Popped it because I was hiding and being stealthy WHILE INJURED.
Though I won't show that because it shows my username and I don't want people in the forums knowing my username, maybe I will if I edit it out first.
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Yep, every game as Killer without fail there will always be 2 or 3 people with DS or DH.
(Don't mind the NOED and Bloodwarden, I was doing the EGC Challenge.)
Someone could argue that I still won, so why should I care? Well... When every game you expect to see the same opponents, doing the exact same strategies as before, and always playing in a way that is incredibly predictable... It gets rather stale, don't you think?
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You know how to wake yourself up, hush.
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By that logic, DS and unbreakable are OP because the majority of survivors use them.
Save the Best for Last is OP because every Demogoron uses it.
Play with your food is OP because every Bubba uses it.
Thanatophobia is OP because every Plague and Legion uses it.
Nurse's Calling is OP because every Ghostface uses it.
20 seconds is a bit, but it is far from OP. That is the basically the equivalent of 2 missed skillchecks. If you ever lost because the killer had 'pop' it was because the killer was getting a lot of hooks. If the killer is getting a lot of hooks, it is because the killer is doing well, or that your team is not doing well.
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I don't think Freddy is overpowered, he is definitely strong, but not on the same tiers as Nurse or Spirit or something like that. However, I think Freddy is so easy to play and his kit is so overloaded that you get heavy rewards from easy/mediocre plays with Freddy. Take Nurse for example. Always has and always will be considered the hardest to play killer in the game. But, she is the strongest if used correctly. Able to end chases within 10 seconds. Getting played by a good Nurse doesn't feel bad to me because I'm like damn, that's a good Nurse who deserves that 4k. Freddy barely deserves any of it. Spam snares at a loop without movement penalty, force the survivor to leave the loop or take a hit. Hook someone, see auras with BBQ, teleport to the gen across the map and use PGTW on it, now find and chase another survivor. Rinse and repeat.
Freddy has anti-looping tools (snares; and we won't talk about dream pallets because I can't remember the last time I seen a Freddy use them), map pressure in the form of a teleport to a generator ANYWHERE on the map in seconds and counters to strong survivor perks like Borrowed Time. No other killer can do that. Billy has map pressure, but he doesn't have anti-looping tools. Nor can he counter BT so easily. Nurse has strong anti-looping tools with her blink, but can fail to apply consistent map pressure because she can't just pick a gen to teleport to. Spirit is the same. Strong at ending chases at loops, but fails to pressure generators that are a bit far away.
The main problem I have with Freddy and why I agree he is BORING to play against, is that it doesn't feel like he is a killer who deserves getting value so easily. He is an easy killer to play with an easy chance to 3-4k as long as you are at least half competent at playing killer.
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And you know you can fall asleep mid-chase, no way to wake up.
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I would bet BBQ and PGTW is used on Freddy substantially more than the other perks on those killers. By your logic of justifying PGTW, it would be the equivalent of the struggle timer being longer if gens are being done quickly. Just because one objective is done well shouldn't enable the objective being removed on the other side.
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Ds and unbrekable are not Op. You can counter DS with slugging. You can only use unbreakable once as well. They are not overpowered because they synergize well with each other. DS is often overestimated to the point where you'd think it forced killers to crash the second it was used. Unbreakable can be a bit of a risk to use as well since if the killer does not slug, it has literally no use.
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If you think youre about to get in a chase and youre close to falling asleep why wouldnt you hide?
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So, basically all gen regression and slowdown perks should be removed because it is unfair for killers to get rewarded for doing well. Should kicking gens be removed too?
Also, camaraderie exists, so there is a perk that extends struggle timer, so maybe not the best example to use.
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A slugged person is a person not doing generators, thus adding to your pressure as a killer. As are players going out of their way to heal said downed players, so right there you got 2 people not working on generators. This is called spreading damage as killer.
Also, bro? Can you actually read? I was the guy defending pop when you responded to me. Don't claim people don't know what they are talking about if you have no inklng of an idea yourself.
I am a red rank killer, and have been playing since 2017. Not that it matters since ranks are close to meaningless, even the devs have stated this and every half decent player echoes this fact. I have a discord group where I teach players how to play the game effectively. If the 5s stun from Ds is what ruins your game and makes you lose, then you clearly have a lot more problems with your playstyle.
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Why don't we buff him instead so instead of being bored you can be thrilled by the challenge
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Dude, I would be so extremely happy if I got to play my old Freddy again.
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Problem is,you won't always be able to hide if you're about to fall asleep.
I already mentioned that in other threads but in my opinion the sleep timer should stop as soon as a chase begins.It's just unfair that survivors who managed to stay awake all the time can still fall asleep mid chase without freddy having to do anything for it.
Implement that change and Freddy would be 100% fine.
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Very few killers can be countered 100% of tge time, if they could nobody would ever die. Freddys fine as is, plenty of people escape from him, i play him a lot and dont 4k every single game. If/when they ever fix gen speeds we can talk
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Why is that a problem? Most survivors wear the same perks anyways while you mostly see that build on Freedy.
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I just don't like mechanics that require no effort from the killer side.Freddy is the only killer that has something like this.
Also the devs were talking about how they want to change the early game to make it more fun for both sides.Depending on how they will do that it could help with the gen speeds.
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When they do that it might make sense, rn its not necessary
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Same.I really liked his old playstyle.
It was so fun to play against cocky players that tried to heal downed survivors in my face but failed because of coulrophobia :(
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Yup, but let's nerf Freddy because he is boring, btw sick looking icon perks, they look amazing
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This is ridiculous why should we nerf something just because you find it boring
Many people find clown boring to play against so does that mean we nerf him?
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I never said survivor perks didn't need nerfing or changing either. This post is just about Freddy & why I am starting to understand people that say he is boring.
That is why I put nerf in quotation marks. I don't think he needs a nerf as a killer, but something needs to changing to shake up his meta. Every Freddy I go against in the same & it's why I am getting annoyed when I go up against him.
I'm just voicing my thoughts on why Freddy comes off as boring for me. I know that most survivors are boring as well, running the same meta perk builds most of the time. Just because I'm talking about Freddy in this post doesn't mean I think survivors are fine. Honestly, all the super meta perks need looking into.
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There is nothing wrong with BBQ, it motivates the killer to not camp, and pop is pretty much required on 80% of the killer cast. Everyone running these perks indicates a problem with the grind of this game as well as gen speed, not the perks themselves.
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I put nerf in quotations... I even said I think he is generally fine, but with his meta build he becomes unfun since it's all I ever see. As a solo survivor, it only becomes harder to beat this kind of Freddy because I can almost never rely on my team. At least with Clown, you see more of a variety of builds out there. Plus Clown isn't stacked with a crazy kit like Freddy. He has one ability that is super inconsistent as is.
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I honestly think he's one of the cheapest strong killers to play. Very little skill required and consistently good results. At the very least spirit requires you to actually put more effort in than "haha you have to drop the pallet now :)". I find him very tedious to play against and just generally unengaging.
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I am the literal last person on this forum who needs to be educated about the grind, believe me. 😄
Saying a perk is pretty much required on 80% of the killer cast supports my point, which I suppose I should broaden to say "this indicates a bigger problem with the game than just a single killer, be it the perk itself or some other game mechanic."
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Boring = effective.
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Less of a problem with the perks, as they are just a symptom of a larger problem. Gen Speeds. If killers didn't feel gen speeds were an issue, there would way less Pop users out there.
BBQ is more of a grind/overall generally useful perk. It already has counters, so no need to nerf that.
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Honestly they should give at least the option to play old Freddy. Just have an add-on or offering or something to allow you to pick the old Freddy. I never played old Freddy, he got reworked basically just as I was getting into killer but I remember playing against him was so interesting and different. I'd definitely give him a try because new Freddy is so unbelievably shallow and boring, and it looks like you can do some interesting stuff with his old sleep mechanics.
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Same with BT or DS, a game problem with so many xxx campers, where xxx is a very big country
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Freddy is definitely OP by all means. I'm not scared to say it. Any killer that uses Freddy is just looking for an easy 4K. He requires no skill whatsoever. Just drop pallets or snares, and BBQ and Pop to the next objective as soon as you down a survivor to wash/rinse/repeat.
The fact that the devs have left him in this state despite knowing his stats (Near 4k average, btw) is honestly offensive to those that play survivor and is further proof that this game is very killer-sided.
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The game isn't dying, though. Its becoming more popular than ever. The devs mentioned in the last stream they saw a record-breaking number of people playing recently. So no, nerfing killers doesn't mean less people playing. Killers are OP and need nerfs.
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