Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
unique survivor skills
just an idea that popped in my head for unique survivor skills if it does happen, why not instead of adding on to the abilities survivors already have for fear of imbalance, just add and take away. so for example, dwight will have the ability to do gens 4% faster if done with someone, but doing a gen alone reduces speed by 4%. meg gets haste for 4 seconds after every gen pops but she's only allowed to have 3 perks. or maybe passive's, when bill dies on hook, if hatch is active, reveals it to both survivors and killer, but hook perks don't work with him.
players should get the option to take off survivor skills and go back to vanilla if they just want to play normally. just my 2 cents, what do you guys think? stupid? too ambitious?
Comments
-
The devs have stated that they have no intention on making a character anything more than a cosmetic, due to the fact that they don't want a survivor to be meta, aswell as people feeling like they wasted their time spending bloodpoints on a survivor before the abilities came out, only to see the survivor they leveled up had got a bad ability.
1 -
Any passive like stuff is just going to make some survivors meta and others useless.
However, if every character got one of their teachables as a random perk in addition to whatever 4 perks they run that would be cool. I don't think the game is designed around it but that's the only way I see them making survivors unique without making all of them useless.
Same for killers too, then there would be some cool synergy between a killer and their teachables instead of just being used for someone else and forgotten forever on the home killer.
0