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BP Grind

So the amount of BP required to P3-50 a character alongside getting all the perks is just ridiculous. Above 10+ million I believe. It becomes worse as new characters come out with new perks. The amount of perks and all their tiers is baffling at this point. The only reasonable suggestion to reduce the grind, "again" since the quad perk showing on lvl 50 webs didn't help enough, is to remove all perk tiers and only have the strongest version as the only version for perks. That will drastically reduce the amount of BP needed without ruining the "enjoyment" of the game's grind.


Also it'd be great if you guys could sort the perks alphabetically as there's too many to keep track of where everything is. Or at least have an option for that.

Comments

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274
    edited June 2020

    They actually do sort the perks in your loadout alphabetically, with a catch.

    They are sorted alphabetically by RARITY. As in, Very Rare (Purple) perks will appear from A-Z, then Rare (Green) from A-Z, then Common (Yellow). I saved myself so much time building loadouts once I realized that this was the trick in place.

    Though maybe it's high time that all perks were just considered Very Rare at their highest tier? Or Personal Perks should all be Very Rare and Universal Perks top out at Rare?

    At least currently, there doesn't seem to be much rhyme nor reason why certain perks got certain rarities. (Like, why is Iron Will rare, but Monstrous Shrine is very rare?)

  • LastShoe
    LastShoe Member Posts: 1,183

    I think it would be a good idea if more perks would get bp bonuses (Post trail ones).

    I also think that prestige lvls should reduce the cost in bp, so there would be actually a reason to prestige your most played characters.

  • Corpser
    Corpser Member Posts: 16

    The whole rarity system needs to go if I'm being honest. Some of the green perks are actually better than some of the purples. Also it entirely depends on the situations in a match which perk would actually be powerful. Plus once you upgrade everything either it's green or purple so might as well remove color rarity and just sort by alphabet alone.

  • Corpser
    Corpser Member Posts: 16

    Eh that's just a bandaid fix. Removing tiers on perks and only having to get each perk once would cut the grind down by more than 50%. People would be free to spend BP to focus on getting add-ons, items, and offerings.

  • bjorksnas
    bjorksnas Member Posts: 5,610

    Well only starting on p3-50-p3-50 max you should have 42 perks 1-39 62 perks 40-49 which means you have 62-207 perks for killer for example so thats 145 perks left averaging 2 perks a blood web 50k a web thats 3625000 bp. So on top of the 3 levels to 50 which should be about 2 million max each thats around 11.6 million bp which if averaging 4 stacks bbq and about 50k a game with no offering should be around 232 games which for each killer is a lot. However there are also supplements to leveling double bp offerings daily challenges, rift challenges which can shave off entire games worth of needed bp so that the average player might play around 150 games a month to max one character, 5 games a day which would be about an hour - hour and a half each day. Heres the thing new content is released around every 3 months which means for someone to be new to the game starting out they would have around right now 19 months worth of content + 6 months from the time the grind bought itself + 2 mouths the grind bought it self + 1 month for good measure. And thats just one side. While you might see it as a grind I see it as neccesary so that people don't get bored of the game and have everything unlocked 2 days after buying the game.

  • Corpser
    Corpser Member Posts: 16

    If grind is the only reason you don't get bored, or others, then you're not playing the game for the right reasons. I can play the game and stay at 1mil BP without spending any if I have all the perks currently as the gameplay draws me in not BP grind. The BP grind actually pushes me away if anything. Grind added into a game to artificially inflate the gametime is just poor and lazy design anyways. Besides like I said they could still grind for items, offerings, and add-ons. I could care less about all of those myself.


    Let me point this out for you: if a new killer comes out, let's use Pyramid Head as an example, since he's a license you'll probably want to have him reach P3 for the bloody cosmetics. All the current perks available, plus his new ones, you're looking at spending over 12 mil+ BP. Then you'll also have to go back and spend BP on all the older killers to get his new perks on them. And if you play survivor as well then you have to do the same for all your survivors. It's extremely redundant and completely unnecessary grind.

  • bjorksnas
    bjorksnas Member Posts: 5,610

    Alternative to it inflating game time if someone needs to feel the sense of pride and accomplishment as well as the feeling of progression to feel compelled to keep enjoying the game then its there for that kind of person.

  • Rydog
    Rydog Member Posts: 3,275
    edited June 2020

    Yep. the grind is absolutely ridiculous. Let's do the math.

    It costs approximately 1.1 million BP to bring a single character to 40, or 1.6 million to bring them to 50. At 50, you will spend an average of 56,000 BP on a single web, if you are buying efficiently.

    Remember that buying perks off the Shrine of Secrets will obviously speed up this process, and these values are just averages, so you may wind up spending a little more or less (or if you are going out of your way for a lot of rare item nodes). This is without prestiging.


    SURVIVORS:

    • There are currently 21 survivors, with 3 teachable perks each, plus 14 common perks, for a total of 77 survivor perks.
    • In order to bring 20 of those survivors to level 40 to unlock the teachables, it would cost a total of 22 million BP.
    • Your 21st survivor (your main) would need to clear 231 perk nodes in order to have all teachables and rank 3 perks unlocked. From level 1, without prestiging, this would cost a total of 6.5 million BP.
    • GRAND TOTAL TO UNLOCK ALL PERKS ON ONE SURVIVOR: 28.5 million BP.
    • COST PER ADDITIONAL SURVIVOR (LEVEL 40 TO FINISHED): 5.4 million BP.


    KILLERS:

    • There are currently 19 killers, with 3 teachable perks each, plus 12 common perks, for a total of 69 killer perks.
    • In order to bring 18 of those killers to level 40 to unlock the teachables, it would cost a total of 19.8 million BP.
    • Your 19th killer (your main) would need to clear 207 perk nodes in order to have all teachables and rank 3 perks unlocked. From level 1, without prestiging, this would cost a total of 5.8 million BP.
    • GRAND TOTAL TO UNLOCK ALL PERKS ON ONE KILLER: 25.6 million BP.
    • COST PER ADDITIONAL KILLER (LEVEL 40 TO FINISHED): 4.7 million BP.


    Mind you, this is the most efficient route possible, assuming you don't even touch your main until after you've unlocked every perk.

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    I think your math is off a bit. You're right that 1-50 takes roughly 1.6m BP, so P3 level 50 should take about 6.4m. Upon hitting level 50, one should have acquired 60 perks/tiers; three from every character starting with three tier one perks, and then 57 from leveling to 50. Including the executioner, that leaves 213 bloodwebs needed to acquire the remaining perks/tiers. Because two perks can be purchased per bloodweb, only 107 bloodwebs are needed to acquire everything. Assuming each bloodweb will cost an average of 55k bp, a player will need ~5,885,000 BP to get all perks, for killer. So, 6.4m for P3 level 50, and 5.8m for all perks, making a grand total of ~12.3m BP.

    With a farming build, I've been able to finish trials in about 15min on average including matchmaking, netting roughly 50k BP (or more if there are offerings or an event). So, the minimum is roughly 1m/5hr, or 60 hours to get a character to P3 level 50 and acquire all perks. If you played 2hrs a day, then it would take about 2 years to level all killers and acquire all perks for them. However, that's assuming you don't use any BP offerings or participate in any events. In reality, there are going to be blood hunts, and offerings used, so for example with a blood hunt, you could do the same in 41 hours. Oh yeah, this is also not including rewards from daily quests, or the xp granted from completing archive challenges.

    About one year ago only one perk could be purchased per bloodweb, making it take 18m BP to acquire everything for one killer. So, even with a BP grinding build that would take 90 hours.