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Dead by Daylight needs to be balanced around SWF

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Comments

  • ad19970
    ad19970 Member Posts: 6,468

    Yes exactly. I think in addition to doing something against camping, a few buffs to solo survivors to shorten the gap between solo and swf survivors would also be necessary if killers get more time in the beginning of a match. A nerf to camping would only be a nerf to a certain killer strategy, whereas something like a new objective for the early game is a complete survivor nerf, and since stronger killers can already do really well even without camping and tunneling, survivors will need some more than just a nerf to camping.

    At least that's what I believe. We'll just have to wait and see, a nerf to camping alone would already be so fantastic.

  • SweetTerror
    SweetTerror Member Posts: 2,695

    Admittedly I wouldn't know the first thing that could be done to help this situation, but nothing is more frustrating for a killer than knowing that a swf group was able to communicate with the players left standing over where the hatch was because they saw it on another players camera feed.

  • Dwinchester
    Dwinchester Member Posts: 961

    Easy fix to that and they already have the mechanic in the game. If a killer is inside a certain rage of a hooked survivor and not in a chase for say 20 seconds, the survivor will teleport away to a further hook. Just like pyramid heads cages. Cant camp if he moves around. Disable it once gens are done.

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