Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Dead by Daylight needs to be balanced around SWF
Comments
-
Yes exactly. I think in addition to doing something against camping, a few buffs to solo survivors to shorten the gap between solo and swf survivors would also be necessary if killers get more time in the beginning of a match. A nerf to camping would only be a nerf to a certain killer strategy, whereas something like a new objective for the early game is a complete survivor nerf, and since stronger killers can already do really well even without camping and tunneling, survivors will need some more than just a nerf to camping.
At least that's what I believe. We'll just have to wait and see, a nerf to camping alone would already be so fantastic.
1 -
Admittedly I wouldn't know the first thing that could be done to help this situation, but nothing is more frustrating for a killer than knowing that a swf group was able to communicate with the players left standing over where the hatch was because they saw it on another players camera feed.
0 -
Easy fix to that and they already have the mechanic in the game. If a killer is inside a certain rage of a hooked survivor and not in a chase for say 20 seconds, the survivor will teleport away to a further hook. Just like pyramid heads cages. Cant camp if he moves around. Disable it once gens are done.
1