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Should survivors get a guaranteed safety pip if they escape?

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Comments

  • Rydog
    Rydog Member Posts: 3,275

    Survivors shouldn't be the exception, and I don't see anyone trying to argue otherwise. Killers should ALSO absolutely never de-pip when a match ends with all survivors dead.

  • Carlosylu
    Carlosylu Member Posts: 2,948

    I've seen Blendettes crouching and hiding the whole match just to get the hatch at the end, if they got a safety pip I thinks that'd be really unfair

  • Rydog
    Rydog Member Posts: 3,275
    edited June 2020

    This is a garbage play style, but the worst outcome of this change would be that they just don't go anywhere with it, they just tread water with safety pips. They aren't being penalized as long as they escape, but they're also being useless and substantially decreasing their own chance for survival if they aren't on objectives. They also aren't being rewarded with a pip.

    I mentioned this up above, but I also think this would need to be accompanied with a change that results in a bunch of loud-noise-ping crows over a survivor's head when they go too long without making any meaningful game contribution.

  • Gomolazoli
    Gomolazoli Member Posts: 336

    4k should always be a pip though. The fact that you can even derank for it is insane.

  • Saitamfed
    Saitamfed Member Posts: 1,623

    Actually, you don't get the chase indicator with a cloaked Wraith so, you can do totems, search chest and do gens but you will depip since there were no chases, and you have not altruistic possible scenario.

    And going AFK with a cloaked wraith is more common than it seems. Not like "annoyingly common" but it is.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    True, if its a wraith. Ive seen all manner of afk killers tho

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Any 0 TR killer will not start a "chase" score if standing still.

    Ghostface/Crouching Pig/Tier 1 Myers with M&A or Rabbit/Wraith/Any killer using Insidious, etc.

  • ShadowRain
    ShadowRain Member Posts: 607

    Its already easy enough to pip as survivor

  • tixerp
    tixerp Member Posts: 270

    Most newer casual players don't even know what the hell rank even is. Why would that be their biggest concern in a game they just started.

    By the time it would concern them, they'd learn "Oh, so I can escape just by hiding the whole game, but if I wanna get my whole team out or rank up, I gotta be a more involved team player.". Which would encourage them to experiment more in their gameplay/builds/tactics/daring-ness. The game of course has to be accessible to new players alike, but when you start turning deeper and deeper mechanics in the game catered entirely for casuals, it falls apart. Players who are really interested, aren't dumb, and can adapt. So no, I'd hate if escaping gave you a guaranteed pip. It doesn't reward the player for getting out of their comfort zone, and all in all, nothing else matters as long as YOU escape. Which is a horrible mentality to instill into players, that removes all the spice of playing survivor.

  • darktrix
    darktrix Member Posts: 1,790
    edited June 2020

    No - I don't want some blendette who did nothing but hide all game, leaving others to do the heavy lifting getting a pip because she found the hatch.

  • Orion
    Orion Member Posts: 21,675
    edited June 2020

    Yes, in the same way killers should get a guaranteed pip if they get 4 kills.

  • pseudechis
    pseudechis Member Posts: 3,904

    If you always safety pip just for escape then people will exploit it, hide in a basement locker for the whole game and still be safe at their rank. It would lead to a reduction in game quality not an improvement. Then the complaints will be AFK survivors impossible only 2 or 3 active players.

    Although as a killer main if folks want to afk so I can smack and hook them for free while pressuring fewer opponents... then I say go for it.

  • Rydog
    Rydog Member Posts: 3,275

    A safety pip is not a red pip. I talked about this Claudette scenario a few posts up already.

  • darktrix
    darktrix Member Posts: 1,790

    Doesn't matter if it is safety or red pip, my opinion is unchanged.

  • Rydog
    Rydog Member Posts: 3,275

    I respect and agree with your opinion that a dead weight player should not get a pip. But a safety pip means you got nothing, it means you are running in place.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I don't think it's a good idea, you should be encouraged to so something in the match

    Beside even if you get tunneled all game you wil probably safety pip

    The only way i can see you escaping and depipping is that you did nothing and let your team do all the work or you brought a key

    And in those situations you deserve a depip

  • Rydog
    Rydog Member Posts: 3,275

    This is why, like I said earlier, this should be couple by crow explosion callouts on any survivor who isn't doing anything productive for a prolonged period of time.

  • Rydog
    Rydog Member Posts: 3,275

    Also: I have depipped when I avoided the killer all match and completed 3+ generators on my own. If I'm not beelining to unhook/heal and going out of my way to get the killer's attention, I can still depip (especially at red ranks) even if I've done most of the objectives and escaped while other players occupy the killer.

    Reverse: Same goes for the guy who loops a tunneling killer all game and enables everyone else to pop all gens. He will depip even though he is the MVP.

    The issue is that the game expects a survivor to maintain an equilibrium of a bunch of different things, even when the opportunities don't present themselves or are handled by different teammates. The killer has the luxury of having most of his goals organically align, so when you 4K, you've usually got 3-4 red emblems. I wish survivors were that way too, and this whole thread is a band-aid for the dumb emblem system.

  • pseudechis
    pseudechis Member Posts: 3,904

    Not exactly.

    There were suggestions to accompany the change with a notification pointing out someone is afk etc, which would help in terms stopping someone coasting through the game. However it still results in a reduced survivor team even if the killer gets to locate and sac the afk/non participating person. Hence the "do something about afk escape safety pips" being the new forum rant.

    If the non participant does manage to ride out the game and escape then they are guaranteed to not de-rank so the reasons to not exploit the auto safety pip is really not much of a deterrent.

    It is bad play that is protected from penalty unless the killer decides to police it. Now a free hook and sac I'd take so maybe killers will be likely to police it, that's just me. Survivor QOL is still reduced though.

    Easier to make non participation un-viable in that you don't earn enough to even safety pip and minimal to no blood points. Sure there are games when you think man I should have pipped but its better than man I got steamrolled again because that jerk was not participating, which I still say there would be an increase in with any kind of safety net.

    This is only if rank is important to someone. Personally I don't care, BP total is more important to me than rank as rank is virtually meaningless to the bp grind outside of how easy it is to get blood points based on opposing team's experience level.

    I agree with you that the emblem system needs some tweaking, but auto safety pips for escaping probably aren't the answer for balance and as gaming history has shown us anything remotely exploitable will be exploited.

  • dollidahlia
    dollidahlia Member Posts: 343

    Sure as long as i can 2k as plague and safety pip