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Killer Idea: The Pursuer (aka Nemesis)
Title: The Pursuer (or The Supersoldier)
Name: Nemesis-T Type
Gender: Male
Nationality/Ethnicity: Unknown (Possibly American)
Realm: Raccoon City
Power: NE-α Parasite
Weapon: Empowered Limbs
Movement Speed: 110% (4.4m/s)
Alt. Speed: 80% (3.2m/s) while Charging NE-α Parasite
Terror Radius: 28 metres
Height: Tall
Lore: Created by the Umbrella Pharmaceuticals as an advancement of the Tyrant T-103 Model, the Nemesis was the ultimate super-soldier, having superhuman strength, regenerative abilities, and tremendously high IQ. This super-soldier was sent into Raccoon City to eliminate all surviving S.T.A.R.S members. Before deployment, however, an unknown mist had taken the unstoppable Tyrant.
Perks
Perk 1: Unending Danger
Those you hit will stay down. You will not stop to watch those who should have fell.
50/55/60% reduced cool-down on successful hits on Injured Survivors that don't enter the dying state.
"S.T.A.R.S." - Nemesis
Perk 2: Never Together
Seeing survivors together enrages you. They must be taken out.
When a Survivor rescues another Survivor from a Hook that is at least 20/16/12 metres away from you, the Auras of the rescued and rescuer are revealed to you for 15 seconds and the rescuer is Exhausted for 15 seconds.
"S.T.A.R.S." - Nemesis
Perk 3: Apprehension
You are aware of those around you.
You become obsessed with one Survivor. After hitting the Obsession with a basic attack, all other Survivors' Auras are revealed to you for 5/6/7 seconds
You can only be obsessed with one Survivor at a time.
"S.T.A.R.S." - Nemesis
Power: NE-α Parasite
Press and hold the Power button to charge the NE-α Parasite within your right arm. Release the Power Button to initiate a Parasitic Reach.
The Parasitic Reach has a maximum range of 20 metres with a projectile speed of 40m/s.
*The Distance and Speed depend on how long you charge*
CRIPPLE: After hitting a Survivor with your Parasitic Reach, the survivor is slowed by 15% and suffer from the Exposed Status Effect for 10 seconds.
Hitting a survivor puts you on a 2.5 second cool-down while misses puts you on a 5 second cool-down.
Comments
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I really like this idea. Always been a Nemesis fan. One thing that I would change up is his power. It's a nice idea but I feel like it could have something special so it isn't so much like the deathslinger power or just another broken projectile.
I also think that Apprehension seems a bit op with the timings. Being able to see survivors auras for 7 seconds seems a bit to long. Even barbecue the aura only lasts for 4 seconds and that can be a big enough pain.
Other than that it's a really nice idea and would fit well with the other killers. Good job :)
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well... you did it
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