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3 PERKS FOR KILLERS

Icery
Icery Member Posts: 199
edited June 2020 in Creations

I couldnt find a logo for Come to Me. Hope you like it!

Post edited by Icery on

Comments

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I dont know about All sorted, sounds good, but remember the map is around 100x100m (and some 80x80m), that 60m RADIUS means it spread the whole map. For me: May be show other 3 Survivors aura if a Survivor is cleansing them.

    Wrong choice is a delicious perk to counter key. Slap with a blood warden and every swf cries

    Come to me sounds good on paper, not sure if its in game. This can easily from defending your 1K into easy 4K. For me: I may remove Exposed status, that will bring more surprise to survivor because they will not expecting the mori, beside its not to overlap Noed

  • Cheers
    Cheers Member Posts: 3,426

    Let's start out with All Sorted

    All sorted would only be useful in very specific totem builds, and even then it would usually be better to bring a fourth Hex. If you're bring ing two hexes (let's say Devour Hope and Haunting Grounds) then it could be helpful, but even then you're better off running two normal perks.

    Wrong Choice is a great perk and I don't see any problems with it. Maybe reduce the time to 20/25/30 seconds due to egc only being 120 seconds.

    Come to me is a real hit or miss perk. If all survivors are fine and the edit gates are within an average range then it's a useless perk.

    If both the gates are close by or you're chasing someone, then this perk is great. Personally, make it so that after 30/20/10 seconds upon the last generator being finished all survivors gain the exhausted status effect. Upon the start of egc all survivors gain the oblivious status effect. Keep the mori part.

  • Icery
    Icery Member Posts: 199

    All Sorted shows you which totem is related to your perk. But it has a great price, takes your 1 perk slot. It shows your totem in nearly entire map.

    Wrong Choice is really nice, idk how i found it.

    Come to me works well in some situations:

    -You are trying to get 1 kill and survivors are bodyblocking at the endgame.

    -Bloodwarden + Come to Me = GG

  • Icery
    Icery Member Posts: 199

    And about Come to Me. Removing the Exposed status effect could be nice.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    Thoughts:

    All Sorted: This should possibly be standard. Seems like a waste of a whole slot as Hex's sometimes don't last very long.

    Wrong Choice: This would only work if the escaping survivor had a key. It would also effectively be punishing the remaining survivors. It wouldn't be a popular perk as this situation would rarely arise.

    Come To Me: 40/50/60 after EGC starts, the remaining survivors are usually lined up, waiting to do a group teabag session in the exit gate area. When they see you approaching, they'll just exit.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    @Dr_Loomis

    All sorted: Able to see Survivors at all time in the whole map is madly Op if it should be "standard" for all Hex

    Wrong choice: same as Franklin demise & Lightborne. You see a key, bring in Wrong choice, simple. There is no situational

    Come to me: image you have a hooked survivor, other 3 come to save, they bodyblock ect. Just to realize they stayed for over 60sec and bam, Exposed.


    If you consider all these perk ideas are weak, Im afraid every Killers' perks are weak to you.

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    All Sorted: You forgot to mention 'survivor' (when inside the meter radius) in the original perk description. Whilst a somewhat intresting concept, I would say that perk is op.

    Wrong Choice: That's all it would be used for, when someone has a key. Making it highly situational. At least with Franklin's the perks effects all items regardless.

    Come To Me: It could work in that situation, but again, that's a rare situation and one which would encourage the killer to camp around the hook.

    I don't understand what you mean in your last comment, but I believe there are strong and weak perks. But again, these just my opinions.

  • ZerLukas
    ZerLukas Member Posts: 294

    All Sorted: not a bad idea to know where is a totem for a particular perk but definitely not something I'd spend a perk slot on. In my opinion killers need a way to know where is which totem baseline but not from half across the map. What I think should be done is when a killer comes near a hex totem they need to be shown a highlight which totem it is, similarly to how a survivor can see if it is a brown or a purple medkit in a chest.

    Wrong Choice: basically a perk to screw up remaining survivor if one escapes with a key. I like it! Even though it's super situational a counter to keys is always welcome in my book. One thing I'd add is "Endgame collapse starts immediately after a survivor escapes with a key". (not sure if it is already implied in your description)

    Come to me: I'm divided on this one. If collapse starts after the gates are opened it's totally fine to force survivors to leave quickly and have dear consequences if they don't. But in 1 on 1 situation after a closed hatch it seems like overkill. I'd change the requierement to "after the gates are opened..."

    Good ideas anyway.

  • LuluTheLion14
    LuluTheLion14 Member Posts: 283

    For Come To Me, (Picture Wise) U could have a hand and then draw 4 survivors standing on the hand? Just a suggestion! All Sorted is useful and useless at the same time. It’s useful because like u said u know which hex is which. But then again, I don’t think people would want one less decent perk just so they know which hex is which. 😂. I don’t see a problem with Wrong Choice. And finally Come To Me, and I agree with other people about removing the Exposed status effect. That way it is a better version or Rancor and it’s not OP at the same time. 😀

  • Icery
    Icery Member Posts: 199

    Well i am not talented to draw something like that but i will try.