Entitled Survivor Rule Book
1.) No Face Camping
2.) No Gen Camping
3.) No Tunneling
4.) No Slugging
5.) If I Kobe a hook, I am entitled to not be touched again, and escape that match.
6.) You can NEVER bring a Mori!
7.) You can't use your power, its too OP!
8.) You can NEVER use Ultra Rare add ons, just IMAGINE!
9.) NEVER use NOED, it's a "crutch" perk, just IMAGINE actually using it.
10.) If I use TTV I am entitled to a Follow, Subscription, and 10,000 Bits
11.) Make sure to IMAGINE!
Comments
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What a useful Thread. Really an enrichment to this Forum.
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What do you mean by imagine?
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One thing that does intrigue me is when they act like a prize sod all match...but when it's just you and them, and you catch them opening the exit gate...and they turn and start nodding.
No. It's not going to happen. *BIFF*
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number 9 is 100% a fact. NOED is a crutch perk lol
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only survivors can use meta perks if a killer does its because hes bad/a baby killer/tunneler/camper.
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the original survivors rulebook for killers has a multiple thousand rules. This is a pretty thin attempt
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Do bones.
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I don't use NOED for two reasons. It would rarely proc for me and because it's a crutch perk that rewards killers for not playing well. That's all it does. You can't expect survivors to do 5 gens and all the bones within the time it takes for one person to die on hook. There's just not the time for it. Survivor takes 2 minutes to die on hook. Takes 80 seconds if everyone does a gen and it takes 14 seconds per totem plus the time to find all the totems. No good killer uses NOED because NOED will only help killers who aren't playing well.
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its insane how people say theres no good way to counter noed but you can literally turn the perk off by doing bones but then they can't finish all the gens in the first 5 mins.
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kinda like how ds,borrowed,soul guard,unbreakable,deliverance,iron will,fixated, dead hard, reward you for being hit
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Look at those survivors on coms, they just did everything you said it is impossible to do.
Btw I don't use noed as well but just sharing a vid that shows that it is possible and against a really good killer and a great player
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I wouldn't consider borrowed, unbreakable, deliverance, or fixated to be unfair perks. Also, dead hard isn't amazing imo. Most people just dead hard and get hit because killers expect you to have it. DS can be frustrating and I think it should turn off if you work on a gen or get out of a certain radius of the killer plus have the time limit on it. Adrenaline is closer to NOED in being a crutch perk. Unbreakable is one use and just kinda punishes slugging. Iron will is good if you're comfortable being injured and like using the perks that give you bonuses for being injured. Fixated is meh. What is seeing your scratch marks really gonna do for you, you know? One hitting everyone just because the exit gates open is much more of a crutch than any of those you listed. Soul guard is just borrowed but worse and borrowed isn't even good if the killer just goes for the unhooker. Which is smart because most survivors run DS
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It's possible on coms, but most of the player base isn't a 4 man swf. If you do amazingly well and there's very little pause between totems and gens you can do it. You can't just balance the game around 4 man swfs playing amazingly tho, you know?
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Also, Otz wasn't camping. I was saying it was impossible to counter NOED in the 2 minute time frame of your friend dying on first hook.
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im just pointing out that all those survivors perks that i mentioned reward the player for playing bad aka getting hit or downed.
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But you are just describing that gen rush is the best way to play this game (technically it is) but it's just like people say, just do bones or remember where totems are, if noed pops look at them, if it isn't then go to the next totem, rinse and repeat until noed is found, unless the killer forces you out, you really don't need to do all totems, you can just remember where they are and waste 14 seconds once instead of 70 seconds for all plus the time it takes you to get there.
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On that it really does depend on luck, nothing I can say will help me on that.
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In a regular game I agree. I think NOED is a waste of a perk slot. You really shouldn't get to the point where it would proc if you're playing well or not going against people who are amazing at the game and on comms. I just don't appreciate a perk being in the game that makes camping such a viable strat, man.
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That's the thing though. It's not always bad to get hit as survivor. Protection hits are a great example. Also, getting hit is unavoidable. You're going to get hit at some point. NOED is rewarding you for basically losing.
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I get you, when I play as survivor I hate getting facecamped then someone coming to save me and noed pops, but it is what it is, I just wish some perks from both sides would get reworked/tweaked.
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I 100% agree. I think DS needs some additional ways for it to turn off other than a time limit and I think adrenaline needs a total rework. I main killer and barely play survivor. Trust me I have some opinions on a few survivor perks lol
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getting hit is avoidable. Its built into the game with loops and pallets and windows and ledges to help survivors to not get hit. Im sure you've seen gross ass rng spawns of jungle gym window into window that leads into either another jungle gym or just tons of pallets. Look at hadden field just thinking about it grosses me out because how safe it is for survivors to not get hit. I Think its hard not to get hit but the game shouldn't reward either side for playing bad, image if killer had a 8 meta perks like survivor that rewards losing. I cant wait for the perk that blocks off gens for 30 seconds when the survivors finish a gen and using your own logic i could say that losing gens is unavoidable so perks like this should be fine.
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Losing all 5 gens is very avoidable. Much more avoidable that taking a whole 1 hit in a match. With the map changes you can't run the killer than long. You aren't playing haddon every match. One hitting everyone is a much better buff than most the buffs the second chance perks give survivors other than adrenaline. Getting hit and hooked is going to happen every game. You can't compare one hitting everyone because you lost all five gens to being able to tank a hit after being unhooked. Like you didn't even list adrenaline in your crutch perk list which is insane lol
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i never said losing 5 gens isnt avoidable i said losing gens in general is unavoidable so where is the meta killer perks that kick in when you lose a gen. And i quote "NOED is rewarding you for basically losing" cant i say the same for ds,borrowed,soul guard,unbreakable,deliverance. Also i played 7 games today and 3 of them were haddon so i hate everything today.
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Noed is fine, but dont act like the only reason it activates is because survivors are gen rushing
I've had soo many games where we just barley manage to get the last gen done then get hit with noed
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You can't say the same for those. No. NOED rewards you for losing all 5 gens. It rewards you for losing. Perks that give you information when a gen pops is fine. You'll likely lose a gen or two, but losing all 5 means you lost the game. The perks you listed don't reward you for losing. Name the perk that lets you jump off death hook at full health. None of the perks you're bringing up are anywhere near the power level of NOED. DS will rob you of a hook sometimes. Borrowed stops you from tunneling. Unbreakable is countered by just hooking them. Soul guard isn't even really good and unbreakable forces you to stay injured to get use.
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im not, im just tired of people crying that theres no counter to noed but they never touch bone imo i hate noed why should i wait till endgame to MAYBE use my perk i stopped using noed when i got into the single digits as a killer.
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You forgot to mention:
Even if you precisely follow these rules, I still have the right to tbag you at the exit gate.
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no no no no no ive won TONS of games when all the gens are done. Its not over till those slimy butt survivors leave. I used to love running remember me builds. Me downing a survivor after a chase i consider a little win and on their part a little lose not a total one just like winning a battle not the war but they get rewarded for losing the battle. Ds rewards you for getting picked up after getting off the hook, unbreakable rewards you for getting into dying state etc etc those are you losing in aspects of the game no way can they be considered winning you dont say hey guys i just won against the killer aka he downed me.
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nononono. DS punishes YOU for tunneling. That's the point of the perk. It's not rewarding the survivor for getting picked up after getting unhooked lmao. Borrowed punishes YOU for going for the unhooked and not the unhooker. If you're going against good killers you're going to get hit and go down. That's why survivors die after 3 hooks. The game knows they will get hit and hooks. You can't compare losing all your gens and one hitting to a survivor running around injured and not making noise. They are completely different things. I'm also not saying it's unwinnable after the gens are done. I'm saying it is usually a failure on your part if they all get done. Much for than a survivor getting hook/hit. It's much easier to hit a survivor than it is for the survivors to pop gens if you're getting in their way. Also, it can be a win after getting downed by the killer if you ate up enough of their time. The game isn't "Run from the killer and then get away" it's "run from the killer and try and waste his time as my friends do gens so that WHEN he hits and downs me it's worth it"
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Am I the only one that hasn't seen this mysterious book😂🤣😀
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Made by a killer main, who just want to annoy survivors as much as possible. GZ
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I don’t see why entilted killers like to post dumb rules they just came up with all the time. Though I can agree with the first one. Unless the gates are opened/99d near the hook, there is no excuse for facecamping other than being trash at the videogame.
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Ofmg grow up.
These aren't "rules" and half of these don't even exist or are not genuinely shown. Most of these are just "don't be a dickhead because I'm not to you." and just people who play survivor wishing to actually have half a chance to play a game that they too spend good money on.
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If DS is meant to punish the killer for "tunneling", why does it activate even after the survivor is healed or if someone else was hooked?
If BT is meant to punish the killer for going after the unhooker, why does it only activate during unsafe unhooks?
They're second-chance perks, nothing more.
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That's the point of the perk. If you had read my other comments I literally said DS should have other means to deactivate. Working on a gen or being outside a certain radius. BT is not a broken perk. It's meant to reward you for making a risky play. If they hit the unhooked then it's not an unsafe hook anymore, right? You both got away. NOED is way more broken lmao
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- you shall never use DS, Unbreakable, DH or any other Meta Perk
- if you still use DS, you shall not try to actually trigger it if you get tunneled, let yourself get slugged!
- you shall not do gens when the killer is not nearby (gen rush)
- you shall not do gens when the killer is nearby
- you shall never use Keys; even if you equip a broken key you must expect to be Mori‘d directly off the hook
- you shall never complain when directly getting tunneled off the hook, but you can’t suicide on hook because you must guarantee better emblem and bloodpoint gain for the killer
- ...
oh wait, wrong Rulebook.
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Yes, the point of those perks is to provide second-chances for survivors. Punishing the killer for being smart is simply a side-effect.
NOED is much easier to deal with.
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Not really. It's easier to slug a survivor for a few seconds if you think they have DS than it is to do all the bones. It's easier to hit the unhooker and not the unhooked than it is to do all the bones. Borrowed doesn't punish the killer for playing smart. Why are you trying to defend hitting survivors that just got unhooked? NOED doesn't hurt SWFS that are really good. It punishes the solo players that already have a hard time lol
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Eh. Survivors aren't nearly as bad as they used to be when the game was utterly busted in their favor. Back in the days of old DS and insta heals. One time survivors were so OP they literally SWF body blocked me as a killer in the open and I couldn't get out because they all healed so quickly that I literally couldn't do anything. Back then they were really bad, mostly because they felt untouchable. This was before any of the killer perks got an update and sloppy and blood hound was one of the go to perk combos.
and sloppy back then literally did nothing but cause haemorrhaging. Rule 10 is new to me though. I never got any grief from twitch users. But I'm probably just lucky.
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NoED is really easy to deal with indeed. I don’t even do the bones but memorize where they are and look for the hex in the end game. I always find and get rid of it this way usually before it does much harm to my team.
About DS, even one if the devs said that it’s never meant to be a dedicated anti tunnel perk. It’s just something the community came up with because it’s good for that purpose. You get unhooked, you won’t be picked up for a minute that’s all it does. Since I play attention and have situational awarness, I never get hit by one, only when I want to get it out of the way early. And BT is even less of a busted perk. Intentionally or not, it punishes being near to the hook i.e proxy camping and rewards risky unhooks.
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It's very, very easy to break the totems. Survivors just have to actually do it. How many survivors see totems and completely ignore them?
I'm defending smart plays. One survivor is injured, the other is not. The injured one is the easier target, so it makes more sense to go after them. At best, BT simply evens the playing field and makes it so both survivors require two hits to down. Thing is, because BT isn't shown to the killer, there's no way to know if it was used unless the killer hits the unhooked survivor, so the unhooked survivor is getting hit anyway.
If there's a survivor in the dying state and one that's just injured, which do you heal first? Now imagine a killer perk that makes it so you have to heal them twice. You wouldn't know that the killer is using the perk until you healed, but it's not like you're just gonna think "Well, the killer is using this perk, so I should go heal the other survivor" when you realize it. You'll just heal the original survivor again. That's what BT is like.
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You know you could say that for almost every endgame Perk in the game right.
With the logic you use
Remember me
Blood warden
Rancor
Are all clutch perks
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Takes a whole lot longer to heal twice than to smack someone twice. The fact that BT actually bothers you is pretty fun. I main killer and can't think of many situations where it's just a poor decision to go for the unhooker. The fact that you feel like you have to defend going for the unhooked so much really makes me wonder what kind of killer you are to play against. Do you support face camping Bubbas with NOED? It's a smart play. They can't do all the gens and bones before you get a second hook to camp. So, really you should just play Bubba, pop on NOED, and camp. I mean... It's smart, right?
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Fixated rewards you for being hit? Interesting. Can you tell me what the perks does exactly and why being hit it is good for you if you run it?
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No, it doesn't. Healing takes 16 seconds, so twice would be 32 seconds. Can you get two hits inside 32 seconds on a moving target with an M1 killer?
I'm the kind of killer who plays however the ######### he pleases, just like the survivors I go up against. I do the same as a survivor, which is where I spend most of my time.
I don't support face camping Bubbas with NOED. That's why I always tell survivors to GTFO instead of rewarding them. However, because survivors reward campers, it is indeed smart to play that way if you're just going for kills. The day survivors stop rewarding campers is the day camping ceases to be a problem.
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NOED exposes everyone for no cost. Rancor exposes one person for a cost. Survivors get to know where you are after popping a gen. Remember just increases the timer for the exit gate and only works if you're finding your obsession and smacking them. Blood warden is only active if you hook someone during the EGC and they're only being seen if they're in the exit gate area. I think all of those perks are fair. Blood warden could be amazing with NOED though. You get a hook and they can't escape while getting one hit.
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NOED has a cost, you're playing with 3 perks during the majority of the trial and it won't even activate if the survivors play efficiently. Even if it activates, it can be disabled in 14 seconds at any point after it activates.
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Well he pretty much supports basement camping that’s confirmed. And say it’s the survivor’s fault for “FeeDInG” the killer Lmfao. I just love how people likes to defend their opinions even if it ends up not making any sense.
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NOED makes it so the the killer will 100% get two kills if they camp. Solo queues can't find all the bones and do all the gens in less then 2 minutes. All you're saying to me is you play like a dick and are ok with abusing systems, camping, and tunneling to win. So, you can see how people wouldn't really care about your opinion on if things are fair or not, right?
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