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Teams like this are borderline invincible

How are builds like this allowed? They're borderline invincible to kill. I've fought toxic teams but this is one of the worst I've encountered in red ranks. When killer mains say survivors are op and the games survivor sided these are the builds they're talking about.


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Comments

  • Blueberry
    Blueberry Member Posts: 13,590
    edited June 2020

    I saw quite a few games like this today. Unless you’re playing some of the top tier killers you are gonna have to play very “un fair” by survivor terms if you want to win. You aren’t going to prevail playing “fair” and one hooking them each one at a time and taking turns or not slugging at all. They’re too efficient at gens for you to have time to play like that. Even then your chances aren’t good as their entire perk setup is to counter you from playing that way in order to win. No video though so I’m just assuming they are one of those swf death squads without being able to see anything. Luckily they at least had a few dead perks, my groups had 4 more unbreakables I had to eat through as well.

  • matchmakingworksfine
    matchmakingworksfine Member Posts: 240

    This isnt my "strongest build at all" you just patato against ghostface. If this was my strongest build I would bring bbq, pop, noed, thrilling, with an ebony and insta stalk add ons. I dont play red rank to sweat unlike these survivors who decided to comprise a load out of get out of jail free cards.

  • matchmakingworksfine
    matchmakingworksfine Member Posts: 240

    Nah it's not an experience problem at all. You know I had to play over 100 ranks to hit devotion 1? I've had this game for about 2 years. I've got the playtime in and I have experience. It's more of a let's punish the killer for our mistakes type of meta.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Image yourself and other 3 put in a trial with a Monster. You hear a voice "2 of you will die", you have a choice to have a knife as your defense. Will you take the knife or not? Im sure 4 of you want the knifes.

    Each survivor has the same escape chance, unless they have 2nd chance perk. Each individual survivor want themselves to escape. There is no reason a survivor sacrifices for another survivor (except swf). If there are only 2 alive, all of them want to make sure its them.


    Image yourself as the Monster, will you kill the survivor with weapon or no-weapon? Then you may know why each of them has a weapon.


    Sweaty, its about perspective. Loadout of escape free card, loadout of killing free card. Its not survivors fault to use multiple 2nd chance perks, its Devs allow them to do it.

    I dont have enough English to explain what I mean..

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Image yourself and other 3 put in a trial with a Monster. You hear a voice "2 of you will die", you have a choice to have a knife as your defense. Will you take the knife or not? Im sure 4 of you want the knifes.

    Each survivor has the same escape chance, unless they have 2nd chance perk. Each individual survivor want themselves to escape. There is no reason a survivor sacrifices for another survivor (except swf). If there are only 2 alive, all of them want to make sure its them.


    Image yourself as the Monster, will you kill the survivor with weapon or no-weapon? Then you may know why each of them has a weapon.


    Sweaty, its about perspective. Loadout of escape free card, loadout of killing free card. Its not survivors fault to use multiple 2nd chance perks, its Devs allow them to do it.

    I dont have enough English to explain what I mean..

  • Shocktober
    Shocktober Member Posts: 678

    https://clips.twitch.tv/MotionlessInnocentWolfMrDestructoid

    This was from one of my most recent games. A legion using 3x ultra rares complains "THEY HAD A KEY? NOOOO" because they did not collect their free win as expected.

    Unless the dev's come out with a comprehensive balance plan, there is no reason not to abuse all the BS that is currently in the game.

  • xGodSendDeath
    xGodSendDeath Member Posts: 320

    Looks like a fair game to me. Just learn how to pressure gens

  • Rivyn
    Rivyn Member Posts: 3,022

    Remember, one of the reasons Ruin was nerfed was due to overuse. Can we do the same for Survivor perks, since the above builds are the norm?

  • MamaEagle
    MamaEagle Member Posts: 115

    Yeah well don't fret because it happens in almost all ranks now as the entire rainbow of the survivor community makes it known to wield such builds (that one especially) not to mention that if your a killer who spends more time working then playing and don't kill them all you get ######### on regardless... Hate to be that killer main who says it, but survivors are just toxic and want to win every game. I could care less who wins as long as both sides have fun; but it's hard to have fun when you and 3 other friends are sweating hard and ######### talking killers because that's your idea of "fun"

  • Sadsnacks
    Sadsnacks Member Posts: 677

    I can't think of any killer that could get more than one kill against that.

    I wouldn't use NOED since most swf groups can just coordinate constant saves that will be frustrating and leave you frustrated that you wasted a perk slot. It's happened to me. The only time NOED works is with blood warden, but then you're gambling on the end game going the way you want it.

    I wouldn't run Corrupt intervention with NOED either. That's two wasted perk slots and you split your efforts between the opening of the match and the end game. Choose to double down on the end game with NOED + Blood warden or Corrupt intervention and Discordance or Surveillance.

    My Ghostface build has been Im all ears, Infectious fright, Mad grit, and nurses calling. It's a good all around build for him that counters a lot of the sweaty swf stuff and helps you slug and snowball. I'll usually have mad grit be my variable slot, depending on the lobby I might switch it out for franklins, BBQ, or corrupt intervention.

    With that said, even with a perfect build you're still not going to do well against that. I lose to those kinds of groups all the time. I dodge lobbies just to avoid the full red rank matches, but there's always at least one in the lobby 😑

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    *Potato

    And no, I don't actually. I'm just pointing out the obvious about your whiny, baseless post. Your build contradicts your claim. It's pretty darn sweaty. :) The survivors brought a load out of anti-######### perks and were clearly right to do so. You know how often DS/BT matters in my killer matches? Never. 🤷 Cheer up, perhaps when skill based match making comes out, you'll be matched with people more "your level".

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I was playing Freddy the other day with that exact loadout.

    Wasn't exactly fun. Considering I was just doing a daily.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    I agree.They could have been waaaay more tryhard with the perks,items,addons and a map offering.This just seems like a more or less average loadout to me.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    You are extremely generalizing survivors here.Not all survivors go out of their way to be toxic.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I wont knock anyone for doing it but noeds not a great choice imo. Yes it adds a ton of pressure at the very end but still is pretty lackluster in terms of numbers. You might do a little better if you run something else like Pop or even TT.

  • kill_bill
    kill_bill Member Posts: 60
    edited June 2020

    im just wondering why survivors get a ton of 2nd chance perks and killers have noone (noed maybe). if they miss a hit or got mindgamed they are screwed. in my opinion there shouldnt be any 2nd chance perks. u allready have to mess up twice to get hooked once, and even than u get 2 more chances as long as the killer dont camps you

  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002

    I don’t really see the issue.

    4 DS’s that can be prevented from ever being used. Dead Hard, which once you know somebody has is easy to bait out and Borrowed Time which can be rendered useless by Ghostface if you just go into stalk before they get the save.

    The only thing I’m not liking the look of, is your build as it’s so different to what I’d use on him. But each to their own. 😂

  • kill_bill
    kill_bill Member Posts: 60


    looks like you never played in red ranks. ds is never useless, because you can go to lockers or repair gens to force the grab or be left alone. so even if u never use it its still a 2nd chance you get. yeah dead hard in te open is useless. but i can give u the distance to get to a palet/window or allows u an extra loop.. bt is also goodagainst ghosti because its so easy to reveal him

  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002
    edited June 2020

    You’re right. I’m not currently rank 1 in both survivor and killer. Such a predictable and boring response to say to somebody when they don’t agree. If people jump into a locker, I just eat the DS and then they will be tunnelled after their next hook. Simple. Sat on a gen? I will down and leave them on the ground. DS isn’t as much of a problem as people seem to think. Almost every survivor I face in Rank 1 have it and I’m rarely struck with it and this will be the same for most killers that know the basics of the game.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    Personally, if I know someone has DS, I'll just pick them up to give them a second chance. But that's basically it, I usually never let DS proc in my games because it's a waste of a perk slot other than the 60 seconds of immunity.

  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002
    edited June 2020

    I don’t use it as a survivor because like you said, it’s a waste of a perk slot. I’m only hit with it as a killer when I want to be hit with it (such as pulling somebody out of a locker early in a game to make them waste it) but other than that, it doesn’t really bother me at all.

    It’s mostly the potatoes that go into games completely armed with every single second chance perk because they feel like they need them. Recently I got a 3K and the girl that escaped wasn’t running a single perk. She escaped because she was actually good at being evasive. I’m not sure about everybody else but I find when I go against an entire team of rank 1’s they seem to give up the game a lot by being too altruistic. They spend most of the game chasing after you chasing their friends than they do working on generators. Which is great for me. Keep up the good work.

  • kill_bill
    kill_bill Member Posts: 60


    well maybe its a predictable and boring response, but its the truth. ppl in red ranks know how to abuse those things and if you dont play the majority of the time against those people you cant judge if its okay or not. because you muiss the expirience. dont wanted to disrespect you or something like that.

    bu its a sad truth that the devs dont balance for redranks

  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002

    Well I’ve already stated to you that I’m currently a rank 1 survivor AND killer. The problem isn’t with the rank, it’s with the people playing killer. DS isn’t a problem for me and I face it in every single game and I’m sure a lot of other killers aren’t bothered by it either.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Yeah, Ghostface op, right dude?

    Come on, at lease save that shite for when it's a spirit complaining. Ghostface does indeed have a borderline broken instadown, because half the time it doesn't work properly and hands out free reveals, refuses to stalk, regresses upon 99, or let's the Ghostface stalk in a staring contest. That last one is the only problem survivors ever seem to complain about, but it is the least common of all of these. No "borderline" about it, ghostie needs a patch so he can work properly.

  • kill_bill
    kill_bill Member Posts: 60


    okay misreaded it. but still, survivors can make 6 mistakes during the game, before they die. why do they need all this bs. a killer gets punished for every single mistake he makes. this should be the case for survivors too.

  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002
    edited June 2020

    I completely agree with that and I’ve said before that it’s ridiculous how many second chance perks survivors have. NOED isn’t a second chance perk, because it can be denied if survivors just cleanse totems. The game would feel a lot better if perks like DH, DS and Unbreakable didn’t exist, but sadly they are here and we just have to learn to play around them. Which is what I’ve done.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    You mean half the time reveal doesn't work within the completely appropriate range or he stalks people through solid objects? Yes, I know.

    But no, I never said anything remotely close to "GF is OP".

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    Being too altruistic i find, screws over alot of survivor teams. Seen it with green, purple and red ranks. Be it swarming the hook or gathering up when the killer is legion. That or body blocking, for a guy that got down right next to a hook. Leading to them all being injured or simply trading one hook for two.

  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002

    It happens so much.

    I find a lot of games against SWF ends with them all slugged on the ground, because for some reason running at the killer whilst you’re injured seems to be the better play than going off and healing / regrouping. I actually find those matches boring as it’s like they are purposely making it easy for you, just flocking around the hook injured.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I think the reason people are so altruistic is because Altruism is the Emblem and Point Category that rewards the most.

    You can just save like 2 teammates from hooks (assuming it is done safely) and you can get Iridescent Benevolent easily.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    According to the devs during their last stats (which I agree was a while ago), self-care is the only survivor perk comparable to ruin in terms of usage. If you want to nerf self care more, be my guest.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    If you don't play red ranks to sweat it's perfectly fine, but you can't expect the same from other players. The higher you go in rank, the more serious the competition becomes. It's like that in any game. You do you, they do them. The builds you faced aren't even full out Seal Team 6, except the top one. They aren't fun builds, of course, but not exactly the worse you can run into.

    Take no offense, but at 100 games and devotion 1, let alone over 2 years, you haven't got the playtime in nor the experience. By a mile.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    It really is odd how SC is the only perk that is comparable to Ruin despite everyone screaming at the top of their lungs for others to STOP USING IT.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    I wish my teammates would listen and just use inner strength or bond instead :(

    I would gladly buy everyone I know the ST dlc just so they stop with the damn self caring. Until I know too many people, in which case don't quote me on this.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I had a match in The Pale Rose that ended in tragedy only because a David won't stop FREAKING SELF CARING AGAINST SLOPPY BUTCHER AND THANATOPHOBIA.

    I still escaped, so did the David, but he should not have escaped after sacrificing both Feng and Meg.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    I'm so sorry for the braincells you must have lost during that match. He brings shame to the David name- I'm gonna have to use No Mither for weeks to clear this up.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I legitimately feel sorry for my two other teammates, they were actually doing work and keeping the Killer busy.


  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002

    To be fair though, Self-Care can still be useful, especially when combined with Botany Knowledge.

    Inner Strength is great, but you may only get one chance to use it, depending on how good your team are at cleansing totems. I also run Bond a lot and I can’t even count how many times a survivor has failed a skill check when healing me, only to then run off.

    I don’t like having to rely on other people when for the most part, people are gigantic let downs. So I can see why so many people still use Self-Care. The problem isn’t the perk, it’s the way people choose to use it.

    I personally wouldn’t sit in the corner of the map healing whilst somebody needs saving from the hook and other people are being chased. As I’d combine it with Iron Will so I can still sneak in. But there’s plenty of moments where you need to be able to take a hit and if you’re entire team are being slugged and you’re injured. You’re screwed.

    Like every perk, it has its uses. I don’t use it a lot, in fact I rarely do. But I have a lot of matches where I wish I was running it as it could have turned certain situations completely on their head.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    The issue with self care is how long it takes. When healing was 12 seconds and self care 24, it was arguably the second best perk in the game (hi old ds). Now healing is 16, and sloppy exists, that time goes from 24 to 32 (40 with sloppy), and it's just so inefficient. For clarification that is literally half of a generator you could complete.

    You may not get to use inner strength but having a chance at an 8 second heal while denying NED is much better than wasting 32 seconds to heal yourself.

    If it bothers you being injured and you don't want to rely on others, use medkits. A brown medkit with a yellow +12 charges addon and botany can (I believe) make 2 full heals and have some left over. Even if you don't want to use add-ons, brown medkits have enough for one full heal at double the speed of self care.

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    That and stacks for we're gonna live forever, if they make a safe unhook.

    Yeah, i lost count of how many games both as killer and survivor, i seen where everything just goes down hill for the survivors. Due to not knowing when to cut their losses or just making questionable choices that makes me wonder if they are throwing the game willingly or simply didn't think things through, often happens when someone gets hooked or picked up. Where a easy three or four man escape, just ends up with everyone dead. or mostly everyone. That or seem to forget the killer they are facing, when they need to make the save. Like ah yes, a Myers. Great idea to unhook in front of him, that is not going to lead to him building up tier 3 and turn it into a hook trade if not two people down. Yes great idea to try and bodyblock while the Myers is still in tier three.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Once again, you conveniently leave out the considerably larger pile of broken shite that hinders Ghostface. Why? Do you want to pretend it doesn't exist? Or do you think it's okay, fair and balanced?

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    The problem with those statistics was that they took ALL Ranks into consideration if i remember correctly.

    I would really love to see some statistics again but only with the red ranks.Maybe after the MMR change is implemented.