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Players leave the match during loading if they see mori.

This happens all the time and I'm already tired of it. I have accumulated many of these offerings and I can’t even use them. I waste time looking for a match, lobby, loading, and I get ANYTHING after all this, and all the other survivors who wanted to stay in the game too. Developers, do at least something.

1. Make this offering REALLY secret.

2. Nerf it and make it work only after the second phase on the hook.

Either the first, or the second, or come up with something else. This question should not go unnoticed.

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Comments

  • Orion
    Orion Member Posts: 21,675

    Regarding your second option, I'd rather we discussed options that don't reward people for disconnecting. For example:

    • Make more offerings secret
    • Have players use secret offerings all the time so these DCers get hit with a DC penalty so big, they'll either stop playing (meaning faster survivor queues) or suck it up and play against things they don't like, just like everyone else has to every now and then
  • Cius
    Cius Member Posts: 86

    Mori should have a timer to be used or removed to begin with,I must have more than 2000 and I do not plan to use them the same as the survivor objects

  • Cius
    Cius Member Posts: 86
  • Orion
    Orion Member Posts: 21,675

    They do. They depend on how quickly you can down, hook, and redown someone, before the survivors can finish their gens.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    You are presumably okay with killers lobby dodging if they see a key then?

  • Chatkovski
    Chatkovski Member Posts: 309

    Killers do not hesitate to dodge supposed SWFs, keys, Blendettes, flashlights, even tool boxes... The killers choose their game, the survivors too. Fair.

    I agree with the Moris and keys nerf. Agree that the secret offerings are really secret, and agree that the items, nicknames, Steam profile are also secret.

  • I_Teabag_Gate
    I_Teabag_Gate Member Posts: 126

    Keya are nothing like moris. Show me a video of somebody using a key to escape 30 seconds into the game. I'll show you hundreds of quick moris.

  • Iceman
    Iceman Member Posts: 1,457

    There's a counter to Moris. Don't get hook. I played plenty of games a survivor where my team

    1. Never got hooked in order to get mori
    2. Got hooked but didn't get capture by the killer again.

    Besides, I personally see it as fun challenge when a killer brings a more. It's kind of like going against infinite Myers. And if you happen to get down, so be it. Move on to the the next match.

  • Clevite
    Clevite Member Posts: 4,335

    It is not punished if they do it at the loading screen

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Moris can be countered as someone said above dont get caught twice. how can keys be countered pray tell? Please don’t say Franklin s because you shouldn’t need to bring a perk just for that, and they can still pick it up.

    If it’s fair it’s fair, I don’t agree with either by the way. As killer if people key the hatch then it’s fine and as survivor of a killer moris me It’s fine. Next game is just a click away in either case. Just saying you can’t be for one but not the either.

  • Clevite
    Clevite Member Posts: 4,335

    I have. You lose your offering and item. But everyone else keeps their stuff.

    Have to do it before loading into the game, during offering screen. No penalty, no pip lost.

    For the record, I am not promoting or cadoneing this. Just tested for the sake of science.

  • Clevite
    Clevite Member Posts: 4,335

    That's me as well. Just move on to next game, its whatever. But I can see why someone wouldn't enjoy playin against them.

  • BigBubs
    BigBubs Member Posts: 1,131

    "All the time" ?

    Yesterday I used a mori in 5 games in a row and no one had left.

  • Cius
    Cius Member Posts: 86

    asking for penalties from people who for whatever reason do not want to spend that time in that game is not the solution and only succeeds in frustrating them even more, looking for the reason why that person does not want to play and a possible solution is the right direction

  • elvangulley
    elvangulley Member Posts: 569

    That Leads to nerfs. Killers nerfs most of the time so i would rather people be punished for doing it.

  • Cius
    Cius Member Posts: 86
    edited June 2020

    Are you telling me that since 2016 they have been nerfing the killers? you should know it's just the opposite if you had played it

    I would like to see a current rank 1 killer against an experienced survivor in the 2016 version, the chase would last 30 minutes minimum

  • elvangulley
    elvangulley Member Posts: 569

    Yes killers have been been getting the nerf bat and unlike survivors when something killer has gets nerfed it becomes not just useless but unfun.

  • Cius
    Cius Member Posts: 86
    edited June 2020

    Do you find it fun to kill someone after a 20 second chase because you use a killer designed for that and they leave with 1000 points?

    that game does not make sense to him or to others

  • Iceman
    Iceman Member Posts: 1,457

    And I will agree in that same situation. As a killer when I see a key is in a game. I have two options Franklin demise or prevent x amount of generators from being done.

    I PERSONALLY do not have a problem with Moris or Keys. And I don't if either got nerf.

  • Clevite
    Clevite Member Posts: 4,335

    I wasn't asking for penalties, was just saying there wasn't one for closing app in loading screen.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Here’s the difference, a killer has to down a survivor twice to use a mori agajnst then, correct?

    How many gens does a team of survivors have to do to use a key? ZERO. A survivor could literally crouch and hide in lockers for 10 minutes while the rest of their teams dies, the killer could close the hatch, and the survivor could use the key. Aside from crows drawing attention, a survivor could quite literally stand in one spot not moving until the hatch spawned and still use a key. You’re telling me a killer can AFK for 10 minutes and still mori someone?

  • uBoluCha
    uBoluCha Member Posts: 121

    well mostly i use mori when i'm about to be a toxic killer with devour hope to make it more toxic and i agree it's doesn't make any sense to kill after 20 second chase and have the game end about 3 minute but welp, that's how to get ez win

  • Chatkovski
    Chatkovski Member Posts: 309

    You say it: the Mori indeed reduces the difficulty of the objective of the killer. The key too.

    Surviving by hiding all the time that 3 other survivors die (so the killer is far from being to complain) is far from doing absolutely nothing. I invite you to try. Camping and tunneling are legitimate strategies, even with a Mori, not taking a risk by having a key in order to escape by the hatch is just as legitimate.

    Yes, the key is an advantage. Here, it allows a single survivor to escape, if he survives the longest and finds the hatch. It doesn't seem so unfair to me knowing that the killer has already killed 3 other survivors. Why would the killer necessarily deserve 4k if the 3 other survivors have already been killed? Do all the survivors necessarily deserve to escape if they have repaired 5 generators?

    The Mori is useful against any survivor, all the time, allows a huge snowball unlike a key, is invisible in the lobby unlike a key. And unlike Mori, a key can be lost because of a perk that the killer can choose to use specifically if he sees a key...

    For me, it's incomparable, and certainly not in favor of the key.

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    The whole mori offering in DBD has always been and still continues to be one of the game's most annoying elements. It has no real reason to exist and adds nothing to the game other than giving killers a free victory every single game, minus the last survivor depending if they get the hatch. Why not just make Mori so that you can mori ppl on their last hook or just give all the killers Mori as passive so that they can mori the last survivor as a reward for 4k.

  • Cius
    Cius Member Posts: 86

    you currently get 4k ez without the need for mori in 99% of the games if you play for 4k

  • johnmwarner
    johnmwarner Member Posts: 3,793

    All killers should have something similar to Pyramid heads mini more if you ask me

  • johnmwarner
    johnmwarner Member Posts: 3,793

    But it’s not useable “at anytime,” it’s only after you’ve downed someone at least twice. Keys are similar in that they can start being used once a few gens are done if a couple people died already.

    I just think this is something a lot of people will never agree on, but honestly I think both should be out of the game or changed drastically.

    Mori should be changed to be useable instead of third hook, that way all it really impacts is maybe a very late DS or sabo squad.

    Key should be changed so that it only works if all gens are done OR the killer has closed the hatch and then the survivor can re open it.

  • Peepo
    Peepo Member Posts: 108

    Mori nerf when?

  • bm33
    bm33 Member Posts: 8,274

    It's a simple solution, make all offerings except for BPS/Event Cakes secret. Then survivors don't know if it's an ebony mori or just offering for extra BP in hunting. Killers don't know if they're getting sent to map they hate or survivor wants some extra BP in survival.

  • Customapple0
    Customapple0 Member Posts: 629

    The way this game is designed you will get hooked eventually. There’s only so many pallets and windows.

    Also Franklin’s demise counters keys. Or you can tunnel the key user out the game and watch for anyone else who takes the key.

  • Reaver_Raziel
    Reaver_Raziel Member Posts: 400

    Personally as a killer, I saw a change suggestion a while back that I kind of liked. It is by no means perfect but it would be an improvement. Ofc if they ever did this change to moris I would still want keys to be nerfed, either to only allow one person to escape before closing or or to have a channel time so players at least cant just insta open in a chase.

    Essentially it would be to make yellow moris part of every killers kit or something to that effect and make ebony mori work like green mori now. So that yes you can remove 1 player fast, but you cant remove every player in the game after 1 hook. A different change was that the moris just only worked based on how far into the game you were. As in, how many gens were done. 5 gens left? no mori. 4 gens left, maybe 1 mori. 2 gens left. 2 mori. 1-0 the remaining moris. At least then part of the game would still be going on without moris killing everyone. Sure survivors could potentially 99% gens. But that would be difficult and a return to an old meta.

    People are saying keys and moris arent the same. They are tho. Because this isn't a 1v1, its a 1v4. So the key should be a bit weaker than the mori. But to the killer its as painful to deal with. Because everyone can pick it up or bring one. So if only 2 gens get done, 1 survivor har the possibility of an escape, even if the killer closes the hatch. 3 gens 2 survivors and so on. You only have to complete 40% of your objective to escape the match as a solo player if the entire team gets killed. Where as the killer still has to have 2 downs instead of 3 downs, to mori. Ofc he skips desicive strike and a lot of potential time on the second hook. But honestly I think if people suspect a mori they should run as far away from the map area that the killer was in. And if they see that he does have a mori, then let survivors stay on hooks through more than one phase since they will die from one more down anyway. Is it fun? Ofc not. But neither are keys.

    Killer games can be or rather usually are stressfull since its all on you instead of your team. But thats ok for me at least, because I usually like that feeling. But the game becomes so much more stressful with a key and you almost get "nam flashbacks" when you see one, to all the times survivors have escaped thanks to keys when most of them should have died. I can remember so many times when 3 survivors who were all on death hook just jump into a hatch because someone brought a key or was lucky and found one.

    So to minimize the stress, I bring a green mori (ebony mori if I see that they are swf) just to remove the threat as fast as possible. And then play the game normally.

    It can be boiled down to. Bring key, expect mori. And unless you have played a ton of killer you really dont get to argue that point.

  • Splinterverse
    Splinterverse Member Posts: 445

    I don't blame the survivors for leaving. When moris are offered, the killer typically tunnels just so they can watch a stupid animation that they can watch on YouTube on demand. Until moris no longer encourage tunneling, I encourage survivors to DC on load.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    This is why I had the idea to make every Killer Offering secret, except BP Offerings. So no one DCs because the Killer chose a specific map or a Mori. Else I would give a time-out for using a mori right after unhook, or - like you said - only usable after 2nd hook.

  • Yatol
    Yatol Member Posts: 1,960

    I'm not gonna pretend i'm above using keys or morris's but if they are willing to get a 5 min ban for it, its in their rightl. When an Eboni is in play, its often guaranteed that the killer will kill early. Either Eboni Mori need to be nerfed to requiring 2 hooks (still a strong offering since its save you time on finding hooks) or Moris needs to be introduced as some sort of passive that allows survivors to play longer before being killed.

  • azame
    azame Member Posts: 2,870

    the problem with that scenario is that 3 people die. Why ignore that the survivors lost losing 1 kill due to a key isn't even bad but moris and get someone out immediately meaning the survivors will lose because 1v3 are a lose situation.

  • johnmwarner
    johnmwarner Member Posts: 3,793
  • johnmwarner
    johnmwarner Member Posts: 3,793

    Except at red ranks that 1 key escape probably does cost you a PIP... which to a lot of people means you lost or drew. So you really think getting 3 kills, watching someone dip through hatch and being told “tie game,” is fair?

  • azame
    azame Member Posts: 2,870

    This is not true at all im rank 1 killer and have had a key escape and pipped so you wanna stop lying?

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Did you read, “probably.” Any red rank killer here I’m sure could tell you times they managed a 3k but hatch gave them a black pip instead of pipping.

  • azame
    azame Member Posts: 2,870

    So your argument is on a chance ok moris still can get people out sooner than keys which makes them stronger.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    My argument wasn’t between moris and keys, I don’t use moris as a killer for the same reason because if you mori someone early it drastically affects your chance to pip

  • IamDwight
    IamDwight Member Posts: 236

    I only do it when I get killers who tunnel off 1st hook to get a mori in any of my previous games. Don't wanna deal with that.

    Mori gives too much of an easy win and gives really 0 counterplay. "Don't get caught", yeah? Not everyone can play like a god / loop forever.

    Moris are worse than keys, because it can be used in the very early stages of the match. Keys require a specific number of gens vs survivors.