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Stats on a small sample size. What's wrong with dbd.

Ok started tracking stats on my games, looking to see if I am being unreasonable on my anger as a killer. This is 8 games, but they're par for the course of what I normally get and I will keep tracking.

I hover in the rank 6 to rank 7 for this test. 9 out of 32 survivors i faced were in purple or green, so 73% of the survivors are a full ranking tier above me. 13 survivors were rank 1 or 2, having me face the highest ranked players 40% of the time.

I got 22 kills out of 32 survivors, making my kill rate 69%. Sounds good right? I depipped or got brutal 5 out of 8 games, which means 63% of the time I got a draw or loss.

There lies the biggest frustration for me. The majority of the time, I am playing significantly higher ranked players, averaging 3 kills per match, and the majority of the time, I don't get rewarded.

Ds was used by 45% of survivors. Adrenaline was used 43%. Spine chill 34%. Dead hard 25%.

Overall, my anger isn't justified. The average rank is 3.7 to my average rank of 6.9. Meta perks are used less than half of the time, but the numbers might be skewed by the tomes. Hands down the biggest frustration is not ranking up, even though I am performing and facing survivors at a level higher than my ranking.

Comments

  • Dwinchester
    Dwinchester Member Posts: 961

    Ranking is pretty much the only thing there is in a competitive game. In dbd, there is no reward except ranking up. It's about proving who is better, but dbd falls in with Mario party, you can out perform the competition in every way, but in the end, the win condition isn't in your control.

  • RaSavage42
    RaSavage42 Member Posts: 5,564

    I'm more interested in the stats... I'm making a tier list and would like to get stats on: all killers, all maps, with all type of builds

    If you want to help I'd appreciate it

    But on your topic... I feel the same way but in the sense that I only want to get better with killers I don't play as more then getting into the red ranks (which I've done and don't want to)... its discourageing to do well only for the system to not give you what is rewarding enough

  • Dwinchester
    Dwinchester Member Posts: 961

    I can help. Im tracking survivor ranks, perks, maps, my pips, my kills, and how I got them.

    I play all of the killers already.

  • RaSavage42
    RaSavage42 Member Posts: 5,564

    @Dead_by_Gadfly has an example of how he put it all together... the title is Distressing Doc 15 game stats

    If you needed a reference

  • BubbaMain64
    BubbaMain64 Member Posts: 546

    I really just think the early game needs to change. If you don't get a down within 40 seconds of the game you lose and I'm not even being dramatic.

  • RaSavage42
    RaSavage42 Member Posts: 5,564

    Honestly... that is a bit dramatic

    All I'm going to say is that it goes both ways... its the playstyles of those in game that make it feel like it is that way

    I've had experienced efficient survivors do most Gens in the early game but slip up and I come out with a 3-4k

    I've also had the early snowball completely turn cause I didn't tunnel kill the first survivor

    I've also had games that either I or the survivors cause a 5 minute game

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772
    edited June 2020

    Because Ive been tracking match times Ive been sort of keeping an eye on this. I usuaaly get my first hook a minute into the game, and without looking at a clock that feels fast. Like if i werent looking at a clock id think we were only 30 seconds in.

    I had one game were I didnt get my first hook for 6 minutes. Now I know that sounds awful on paper but in that time frame they were only able to finish one generator and I got rid of a ton of pallets.

    Of those games I tracked (where I was looking at the clock) I averaged 3 kills per game, including the one where it took 6 minutes to get the first hook.

    My only point is, its not as bad as you think, time in game is longer than it feels.

    That said, I agree about the early game so it will be nice to see what they do.

  • ccactus623
    ccactus623 Member Posts: 214

    8 games isn't enough of a sample but a win loss of about 50% is the goal and you're not too far from it

  • ccactus623
    ccactus623 Member Posts: 214

    It's not about downs it's about pressure I have played games where I haven't got a down for 2 mins and got a 4 k, it's about keeping survivors busy and taking advantage where you can

  • Dwinchester
    Dwinchester Member Posts: 961

    37% win rate is a ways from 50%, but it is a small sample size. It does show the frustration on both sides. To them, only one is escaping and for me, I am over performing for a tie/loss. Also shows that the 2 escape, 2 dead balance is crap, because even with exceeding that, I am still not moving up in rank.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    The issue isnt kills, its hooks and/or hits. What killer do you main?

    "Lore" wise, the entity wants you to make the survivors suffer before sacrificing them. This is why a face camping noed running bubba wont pip beyond a certain point even if they 4k every game. Gameplay wise the devs dont want you ending things to quickly to give survivors a chance to have fun and earn bps too. So if everyones dying on first hook, or youre using a killer that doesnt require you to get a lot of hits that can hurt your pip progress.

    Ill give you an example, few weeks ago i was playing myers, i popped t3 about 1 minute into the match and had everyone slugged 15 secs later. The match was over. So i hooked 2 of them and let one wiggle free snd hooked the other then walked away for about 20 seconds to let them do their thing. I ended up double pipping that game and had the 4k, had i just killed them in the beginning i would have been lucky to get brutal, probably would have depipped.

    Pipping is way more about hooks than kills

  • Dwinchester
    Dwinchester Member Posts: 961

    I don't main any one killer. I play wraith and doc more than the others though. The entire ranking system boils down to time, which is 100% controlled by survivors, hence the frustration.

    The emblem systems don't punish the survivors near enough for the gen rush meta.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Alright im gonna ask but just know im not judging. Are you camping a lot? If youre typically getting 3 kills a game and not pipping theres something in your gameplay thats causing you to get less hooks/hits than normal. Idc if you are camping, its whatever, but that could explain it 🤷‍♂️

    If teams legit gen rush and you dont find a way to stop it they will depip or safety, theyll get ######### bps too. This is why you see a lot of "bullying." The survivors get a comfortable lead and think "######### i need chase time with the killer" or "i have nothing in altruism" so they go looking to pick a fight for those bps.

  • Dwinchester
    Dwinchester Member Posts: 961

    There can be a huge difference in skill in 6 ranks. On one hand, if I am performing well against those ranks, I should be that rank. If I'm not, then I shouldn't be playing them.

    Every game with a grind has some kind of reward. Diablo keeps you grinding with the hope of better gear. Ranking is the only reward dbd has. Bloodpoints aren't a reward, gameplay alone is too repetitive to be rewarding. That leaves rank. Every game has a win condition, but y'all don't have one.

    I lumped them together because a draw is a loss. At least one or two survivors will pip on a killer draw, so they win.

    I camped twice, both times at the end of the match and both times were depips. The brutal games were a 3k devour hope wraith against a 4 man swf. A 3k as hag with noed, got em right at the end with basement. And a completely average 2k with meyers.

    The wraith match was the most irritating, because I lost due to their coordination on gens and healing.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    So with devour hope youre lowering the total number of hits and hooks you get which can impact your pips. Maybe thats it 🤷‍♂️

  • Dwinchester
    Dwinchester Member Posts: 961

    Yet another problem. It's a high risk, high reward perk that punishes killer for using it. It would be like dead hard counting as a lost chase.

  • Lazerboy88
    Lazerboy88 Member Posts: 518

    There is no huge difference in skill, rank means nothing around red and purple, rank does not correlate skill all the time

  • JustCats
    JustCats Member Posts: 298

    The problem is that it always feels like a loss if anybody gets away as a killer (aside from hatch escapes), and feels like a win if anybody gets away as a survivor. And when the game penalizes you when you do kill most of them in a way not recognized by the game as the right way to kill most of them - in a game where how you kill them is entirely reactive to what the survivors are doing - it just reinforces the dissatisfaction.

  • Dwinchester
    Dwinchester Member Posts: 961

    @Lazerboy88 That's a bad argument. In my region, the red rank players are high skill all the time. If you're encountering bad red rank survivors, it's because they are being unjustly rewarded.

    @JustCats I don't care if I don't get the 4k. What bothers me is out playing someone and not being rewarded for doing so. Some unseen rule set is changing the win condition.

  • JustCats
    JustCats Member Posts: 298

    @Dwinchester Right - you did everything the game was telling you to do and the game still tells you that you lost. I'm not saying you care if you get the 4k or not, but as a killer you're always trying to. There's no other objective for the killer. Kill the survivors. Killing less than four is always going to be dissatisfying compared to killing all of them, but then adding in that you can kill some/all of them and still get penalized by the game just makes it even worse.

  • Frankie
    Frankie Member Posts: 807

    This "rank = skill" mindset needs to die.

  • Purple_Orc
    Purple_Orc Member Posts: 227

    The thing is, for killer, a draw most of the time it still feels like a loss. So you can't really blame this person for their perception.


    I'm not saying that awards should be given out because of a draw, but I do believe as the developers of the game you need to do more to change this overall impression.

  • GeordieKiller
    GeordieKiller Member Posts: 413

    I got to ask why a 6 rank difference it is way to much and makes the games unbalanced 3-4 is much fairer and fits in around the players levels instead of games where a rank 6 is going against rank 1 survivors as that just going to be clearly a unbalanced match if it means a longer wait time then yes that is fine if it means fairer matches and actually fun matches

  • MadLordJack
    MadLordJack Member Posts: 8,814

    If not everyone is supposed to be rank 1, why can everyone get to rank 1 with relative ease and a bit of play time? And why shouldn't people use rank as a measuring stick, that's what "ranks" exist for in every other game, isn't it? A measuring stick to see what kind of opponent you should get and by extension the kind of opponent that gives you a fair fight?

  • shalo
    shalo Member Posts: 1,535

    It's cute you think the 6 rank limit is still in the game against the overwhelming evidence that it is not.

  • Huff
    Huff Member Posts: 1,480

    Would you call Mario Party a competitive game?

    That guy is right, you made a mistake basing anything on rank when you're doing a test of something on DbD.

  • alaenyia
    alaenyia Member Posts: 650

    I (a survivor main) could not agree more. It is too hard to pip as killer and/or too easy to pip as a survivor. I feel like in general rank 4 survivors are only talent-wise on par with an 8-9 killer. Because they are able to pip up so much faster. I think the pip system should be either easier for killers to pip or harder for survivors so it is more accurate as far as ability.

  • Dwinchester
    Dwinchester Member Posts: 961

    @Huff In the sense that you're competing against other players, yes, Mario party is competitive. It's actually close to dbd, some all seeing bad guy controlling everything, repetitive, yet addicting gameplay, and frustrating as all heck at times.

    Red ranks are exceptional on my region. What is the reward of dbd if it's not rank?

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    What is this obsession with rank, pipping and depipping? I don't even look at the emblem screen 90% of the time. The other 10% is because I'm doing an emblem tome challenge.

    Also you say "full ranking tier above me" as if that means anything. If you are 1 pip away from red ranks those survivors would still be a "full ranking tier" above you. You seem to focus on pips when you want and dismiss them when they don't fit your argument.

    Also, 8 games? People do 2-3 times that amount in a single session sometimes. I've had several games in a row where I was hard camped and if I wanted I could start tracking during that stretch of games to skew the results to what I wanted them to say.

  • Dwinchester
    Dwinchester Member Posts: 961

    @brokedownpalace You're antagonistic and don't read. Not even going to bother shooting holes in your argument, since nothing you said is relevant to what I posted.

  • RaSavage42
    RaSavage42 Member Posts: 5,564

    So I did come up with a list of stats that I'd think would help: Try not to include ranks... focus on what happened in game

    Killer Played and build used

    Map Played

    Offering Used (if Any)

    BP Earned

    BBQ Points (If used)

    General Match Time

    Gens Completed

    Survivors Killed

    Survivors Escaped (hatch Included)

    Survivor Items (If Any)

    Total Survivor BP Earned

    Common Survivor Perks