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Demogorgon Sound Alerts?

Should The Demogorgon's portals give away an alert that he is travelling? If so, should it still be at the same time?

I'd like to hear your arguments on this!

Comments

  • edgarpoop
    edgarpoop Member Posts: 8,720
    edited June 2020

    What Peanits said. The mapwide audio can be a mindgame if you set redundant portals near each other. I've been able to get grabs on unhooks with it by teleporting 5 feet away out of sight.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Im fine with the sound alerts, they help a lot to set up the ambience when going against my boy demo, that one of the reasons I love him so much!

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    It's the only sound alert Demo should have. The others are giving the Survivors too much information and mess with its Undetectable status.

  • PassarinoT
    PassarinoT Member Posts: 916

    Interesing take, Peanits. I think that's a cool way to go about it. Sounds like a strange way to treat portals that are in control of the survivors, but I guess different folks, different strokes.

  • oh_0k
    oh_0k Member Posts: 712
    edited June 2020

    It should be removed. Nothing's worse then teleporting to a survivor thinking you can catch them off guard only to find they are half way across map because of the alert not to mention it completely ruins undetectable. Or at least make it after he comes out of a portal