http://dbd.game/killswitch
Demogorgon Sound Alerts?
Should The Demogorgon's portals give away an alert that he is travelling? If so, should it still be at the same time?
I'd like to hear your arguments on this!
Comments
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I'm a fan of the sounds, personally. I've seen some people use it creatively to bait people into thinking they've teleported away when they've really just teleported to another nearby portal. It gives people a false sense of security and makes them think you've left, so they'll usually run in for an unhook only to be caught off guard.
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What Peanits said. The mapwide audio can be a mindgame if you set redundant portals near each other. I've been able to get grabs on unhooks with it by teleporting 5 feet away out of sight.
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Im fine with the sound alerts, they help a lot to set up the ambience when going against my boy demo, that one of the reasons I love him so much!
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It's the only sound alert Demo should have. The others are giving the Survivors too much information and mess with its Undetectable status.
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Interesing take, Peanits. I think that's a cool way to go about it. Sounds like a strange way to treat portals that are in control of the survivors, but I guess different folks, different strokes.
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It should be removed. Nothing's worse then teleporting to a survivor thinking you can catch them off guard only to find they are half way across map because of the alert not to mention it completely ruins undetectable. Or at least make it after he comes out of a portal
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