SWF possible "balancing"?
Hey there guys!
So, not sure how many of you people play on consoles. I play on PS4, don't know how the situation is, player-wise, on XBOX and Switch. As of right now, but since the Ruin rework, I guess, there seems to be a major lack of killer players on PS4. When I try to queue as a survivor, it takes even longer than 20 minutes to find a match. And, when I do, killers facecamp (not on me yet, but anyway). Hope the crossplay supposed to come by the end of the year will give us all more players to play with.
Back to the topic, we all know how much of an issue SWF is. Killers don't want to be bullied by survivors who abuse SWF, in addition to all the easy and abused stuff like DS, DH and BT, and survivors want to be able to play together. I have recently come back to the game as a killer, and I must say, it is getting frustrating. Not that I can't win or get 4Ks but, due to the aforementioned MAJOR lack of killer players on PS4, I find matches really easily. But, believe it or not, EVERY SINGLE match is against a SWF group. 4 players most of the time, 3 players and a random sometimes and 2 groups of 2 once every 20 matches, if you get extremely lucky. No jokes.
So, I thought of something, even though I am sure I'm not the first one to come up with this, right? As I've said, survivors want to be able to play with friends, even I do, when my friends are on. But, to compensate for the extreme power comms bring to a game that was not intended to have any, how about we reduce the SWF size to just 2 people? The other 2 players would have to be randoms, even another couple, possibly. This way, friends would still be able to play together and killers would have an easier time. Not extremely easier, but still, that would be something.
Now, I do know these forums are extremely either survivor sided or killer sided, I have experienced both. Can we just be civilezed and avoid saying anything, if not constructive and with some form of reasoning behind it?
I am also gonna ask mods, to hear what they have to say about this, if I may? @Peanits @not_Queen
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SWF groups are very strong, a skilled SWF playing optimally will win against any Killer.
On the other hand solo survivors are very weak. There's like a ~70% kill rate for Killers at the moment for a reason.
I think this is the core balance problem in the game right now. You can't buff killers to give them a chance against SWF groups because it would make the game impossible for solo survivor. You also can't buff survivors enough to give them a chance in solo queue because it would make SWF matches impossible.
The solution is to give Solo queue survivors more information. This makes solo survivors stronger without giving SWF groups anything they don't already have.
For example you could give survivors a 5th perk slot that you can only use for perks that give you info about your teammates, IE - Bond, Kindred, Better Together, Aftercare, etc. This really doesn't help SWF groups very much but it makes Solo easier. Or you could just give all survivors Kindred by default. Or you could add some kind of local voice-coms for Survivors where they can talk to nearby teammates.
Once you've closed the gap between SWF and Solo survivors a bit, it becomes easier to balance the game. Starting with nerfing DS, continuing to deal with some of the problematic map layouts that can make the killer's life miserable and reducing the number of dead-zones with generators in them.
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The game will NEVER be balanced for SWF. If it ever is, then playing solo will be a complete waste of time, there's no amount of emoting and perks that can supplant voice comms. Maybe they can try an alternate game mode where you HAVE to solo queue for ranked, but if you want to play for fun you can play unranked. I don't know, the problem seems hard-baked into the game when they decided that survivors shouldn't have chat/voice with each other.
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If 4 man optimal SWF will win every time, as soon as you start 1 chase, 3 people work on 3 diffrent gens, impossible to pressure 2 gens at the same time, if they know how to juke well, i dont see any killer standing a chance to win, imagine scenario were you chase 1 guy, 3 other work on gens, u break the chase, and the guy u were chasing just start working on another gen, i use Discordance, i was against 4 man SWF, as soon as i start one chase, Discordance goes up, it was impossible to put pressure on all gens. I was thinking maybe if you play with friends, limit the amount of perks your group can use, if u play with only guy, u can use 3 perks, play with 2 guys, only 2, with 4 man all of you can only use 1 perk each..i think that would me somewhat balanced, i dont even want to start how SWF abuse BT,DS etc..
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Would never happen. As long as they can use coms, they'll always have a huge advantage, and there's no possible way to stop them from doing that. I'm gonna lay the truth out for you right here, and some ain't gonna like it, but oh well..
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I have already given you enough of a reason, can't see how you're not picking up... Well, can't have all agreeing, especially those who are part of the problem, I guess
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Yeah, maybe, but I would advise against that, tbh. Splitting the playerbase any more than it already is on PS4 would make the game Dead long before Daylight. I have never played in a group of more than two people, myself included, and I have found that it isn't that much of an issue for the killer, if there are only 2 survivors communicating amongst themselves. I'd say that pairs (Survive with A FRIEND) would be a decent solution. The devs listened to the community regarding Doc's reverse skill checks, hopefully then will listen again.
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Ill keep posting this as many times as I need to. I really think the swf issue is vastly oberstated.
One team did gens efficiently and had the gens done before i could pop t3 a second time, they stayed split up and always had people on gens. The other team stayed grouped up and tried working together on gens. Both were 4 mans. Both games were back to back, i didnt play them any differently.
The bully squads are pretty easy because theyre predictable, you just kind of get used to it and react faster as they pull things youve seen hundreds of times. Its that first group, which admittedly are pretty rare, that highlight the problem. You simpky cant be in 4 places at once and you dont know thats what youre dealing with till its to late. The most effective strategy ive found in dealing with them is the basement. These groups are almost always overly altruistic. If theyre not, youre boned.
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As I've said, I can get 4Ks too, even on a full SWF group. But the fact you can does not make it any less of a problem. Communicating when the killer is chasing you, so others can focus on 3 different gens and get them done easily, especially now that Ruin is as it is, can be said to be the easiest thing in the world. People who can't manage to do that are just too bad at the game. It really takes nothing. You should be noting players who don't succeed in a SWF group much more than those who do, as the chances that it happens are highly against the odds. Plus, to be honest, those matches could have been way worse than they have, for you. There is just a single survivor running DS, and nobody running Dead Hard.
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Dont you think that Solos also know that they have to do Gens? Like... I dont need someone to tell me "Killer is chasing me, do Gens". When I am not in Chase, I am on a Gen.
4 competent Solos can give the Killer a hard time compareable to a 4 man SWF. Let alone that 4 man SWFs are often not even good.
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The reason killer lobbies are so good at red ranks, but bad as survivor is because there is too many red rank survivors. It has nothing to do with people leaving the game like people want to suggest.
Make ranking up as survivor harder, meaning less red ranks and quicker lobbies. Also stop red rank teams getting matched with rank 10 killers.
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It will never happen survivors will quit the game if they lose their unfair advantage. They dont care about playing with friends they just want the easy mode comms give.
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Keep that mentality and groups of friends will be forced to play KYF because killers will not exist.
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Survivors already think killers are nothing but bots here only for their fun. They dont care about balance or whats fair and they definitely don't care about your fun. You can tell by how they always talk about you cant do this or that or survivors will quit and the game will die but when killers talk about leaving the game it carries no weight with them.
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I had my fair share of SWF yesterday and some of them were bully groups not even bothering with gens. Slug and let them bleed out. It still makes me laugh now the messages that come through PSN after that match. People like this only have themselves to blame. I've come to realise this game is much more fun when you don't care about trying.
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Thats Why im always supporting anything they hate. Iri heads moris camping tunneling vpns if they aren't gonna care about fainess balance and ny fun why should i care about theirs. They do nothing but constantly try not just to nerf killers but make them clunky and unfun.
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I'm on PS4 and as Survivor it's never 20 minutes to get into a match since they switched to Dedicated Servers, I've timed it to see. At most it's 10 minutes which is rare and that's if I'm SWF but mostly I'm playing Solo because I do better Solo. Survivor times in morning/afternoon tend to be at most 5 minutes while Killer will be 5-10 minutes and at night it switches. With your logic because of wait times in morning/afternoon Survivors should get a buff and Killers a nerf because there's a lack of Survivors playing during that time causing the Killer wait. Since they'll be introducing a new matchmaking as well as cross play using wait times isn't a good reason to do anything to SWF, especially when the times fluctuate based on time of day.
The Devs said the win rate between Solo and SWF isn't much meaning there's more Solo players winning and SWF losing than people think. Unless you're messaging every single Survivor after a match (which I doubt because large amount of PS4 players have messaging turned off) you don't know that they are definitely an SWF- some may have similar names but that doesn't happen too often. As Solo I've been paired with same Survivors multiple times, there's one I noticed the other day I've played with as Survivor and against when they're Killer multiple times. A Killer could assume that I'm SWF with those Survivors if they've previously seen our names together in a lobby when really we're Solo. There's a good chance you're running into Solo groups that work well together and are assuming they're SWF.
I think a change they should make is at the endgame screen. Show the SWF/Solo players there, after the match Killer can't dodge lobby. Either it will prove Killers right in their complaints and have more weight in their argument to adjust SWF or they'll see Solo is better than they think and they need to re-evaluate their playstyle.
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Is it now? Are you also gonna provide a reason why you consider it such a bad suggestion, or should I assume, like I am already doing, that you look at it that way only because it would be detrimental to the only way you have of surviving? Again, remember that SWF was not even a thing, back in the days.
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You are either extremely lucky or you are lying. I've been there, I've tried playing as a survivor in the day, in the afternoon and during nighttime. No change whatsoever, the wait times are always triple the amount of time it takes me to find a lobby as a killer. Actually, even more than triple. And I am not using it as an argument against SWF, the existance of SWF alone is just enough to make the game more tedious than a game should ever be. How does that have anything to do with "survivors getting a buff and killers ANOTHER nerf", I have no idea. I think you didn't actually read what I wrote, cause if you did, you would have noticed how I said that, because there seem to be hardly any killers playing, I find lobbies instantly while playing as the killer.
Let me just instruct you on how I know people are SWF and not randoms, which is pretty much a thing that any PS4 player knows how to do. While you are the killer, you can see survivors' gamertags. Once you click on them, you simply have to check if they are of the same nationality. After that, let's say you see 4 people who are of the same country (which is what happens to me every single match), you prepare yourself accordingly and get in the mood. You're gonna judge if they truly are SWF from how they play.
Now, I don't expect you to understand even this way. Survivors have always felt the need to have the edge, so SWF will always be their most beloved tool. But you should at least try to go against 4 mans every single game, with each of them having DS, DH and BT, maybe even flashlights and toolboxes. After that, you'll understand which party "carries more weight". Oh, and just saying "I already did" won't suffice as proof ;)
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Everyone who has ever played a game based on ranks knows that the "rank argument" has no validity. I could be a level 20, coming back to the game after a long break, and still be much better than a red rank. I could be someone who plays like a Platinum player on Rainbow Six Siege, but still be Gold because I've been matched against someone who is going to abuse glitches that make you go into walls or shoot through riot shields, while wielding them. And the reason why there are so many red rank survivors is because people who are bad tend to abuse easy stuff that is accessible to everyone. Which is Dead Hard, Decisive Strike, NOED. In all my DbD "career" I have always been against NOED. To this day, I still haven't used it. BUT, as much as I find it to be almost on par with DS and DH, at least you are playing with 3 perks until end game.
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The idea is nice. People playing with friends is not the issue, the issue is bullying the killer, meaning just trying to get on your nerves. Of course, with time you learn to ignore them but Do we need to ignore bad behaviour? No, I have been crushed by a SWF today, Am I angry? No, because they weren't bullies and played very well. In the end I said gg and then said well played back. But when someone is a bully with you... this is a game but you shouldn't be bullied.
And yes, tons of people will tell me "you need to grow a tick skin, it happens in tons of games and DbD is not an exception" but that's not the way it should be. It shouldn't happend at all, not in the real life and not in a game either.
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Yea we know about these bad red ranks. I want the players who aren't great at the game to find it tougher to rank up. The good players will rank up anyways whereas the bad players won't. At the minute people are getting carried to red ranks but it's not by these "crutch" perks. If they were then I'd probably not be seeing self care + urban evasion at red ranks but I still am. Some are but the really bad red ranks aren't.
The you could be rank 20 argument and still be better than red ranks is also correct. This is why anytime I see people complain as a lower rank about getting a "full red rank lobby" I always say that rank doesn't matter. The amount of boosted players at red ranks is quite hilarious tbh.
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Have timed it to see how long the waits actually were because they can feel longer than they actually are. The longest was 10 minutes and I've had it for both Killer and Survivor depending on the time of day. If waits were consistently 20+ minutes for Survivor like you claim people would not continue playing Survivor, they'd move on to a different game that has little to no wait.
My example was you assuming lack of killers based on wait times when the times fluctuate based on time of day. I change what I'm playing based on these changes in wait times, Survivor during the day and Killer at night. You're only looking at one set of wait times (which seem extremely exaggerated by you) and calling to nerf SWF because you assume short Killer wait means lack of Killers. If using when the wait times are opposite then there should be a nerf to the Killers since those short Survivor waits I experience during the day would mean lack of Survivors. That reasoning is just silly and why wait times should not be used to assume there is a lack of either side and also shouldn't cause nerfs/buffs to either side.
Most of my matches are with people in the US, it'd be ignorant to assume just because they are from the same country they are SWF. I watch streamers that will SWF with people across the US, Canada, and Europe because it's the internet and you can befriend someone outside your country. Nationality doesn't guarantee SWF. Devs have said there's not a big difference in wins between SWF and Solo so can't base how well they play on if they were SWF either. Your methods are not proof, just assumption so you don't actually know if they are SWF or Solo.
DH, BT, and DS are meta perks used by many Solo Survivors, especially in Red Ranks. Since they are meta the odds of having a match without those being run is fairly slim - it has nothing to do with SWF. Solos also use flashlights and toolboxes, again not exclusive to SWF. With those being so common a good Killer learns to play against them, just as a good Survivor learns to play against meta Killer perks/add ons.
You're not providing proof, only assumptions.
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I play against Red and purple Rank survivors . (as killer)
Removing SWF would remove interest for other players. So it does have to remain. The thing that hurts in SWF is the handicapping that isn't there. SWF don't agree. But SWF also do have to realize that they need killers to HAVE a match. So both sides need to be happy. (somewhat).
- Killers need to feel as though they have some sort of map control at all times. If a killer is in a chase. The other 3 players are working on generators. Fair.
- Killers have to work extremely hard to catch those survivors. The Dynamics change because a killer has to resort to "Sheep herding". and often even that cant always be done. So a killer has to get into a chase, quickly drop out. Control the generator. Get back into another chase and cannot be in 3 places at once!
- Killer should be able to use more than just pink Add-ons to feel somewhat effective against SWF.
At Red and Purple ranks playing killer feels more like "mall cop simulator". Than a hacker-slasher game. A person can go through 90% of their total unlocked perks for killer and check those perks off as "useless". and contributes nothing to playing against SWF or the groups of Reds n purples.
As we move down into the lower ranks. The people that play in those ranks feel cheated. They have to be able to pick up the game and enjoy it vs finding certain perks that are so Over-powered by the killer, that they lose interest and find another game title to play.
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Oh, but you could play with ALL of them, in a private match, where a full team of communicating people belongs, in an asymmetric game. And I'm not saying you should definitely agree either, you'll only do so if you have at least some common sense. Or would you like to play some sort of game where you cannot respawn, alone and with only a pistol with a single bullet, against 4 people with miniguns and rocket launchers? Think about this, before you say anything else.
Yeah, because there are so many people around the world that having a full lobby of guys from the same country is definitely always going to be a coincidence. Pfff. I feel like I am wasting my time trying to explain this to you, since you don't even seem to understand, or willingly refuse to, that I am not using wait times as an incentive to nerf SWF. Wait times are a thing, something that will make the game die if all killers leave the game out of boredom because all matches are against cheap survivors who are only ever able to survive if they have three other friends giving them a handj*b. SWF is another thing, but those are connected because of how boring it can become. Not impossible of course, but still, why would I play something that I find boring or frustrating, if games are meant to be fun? Sure, solos use flashlights and toolboxoes too, but how often do you see people rushing to flashlight save or destroy a hook for someone they do not know, if they are not in the immediate vicinity? Very often, solos don't do that even in those cases, and I'll laugh very hard if you try to invent otherwise. Then again, regarding wait times, those could be shorter as a 4 man SWF, since you only need to find another player. Anyway, for the sake of clarity, I'll repeat this one last time and then bid you farewell.
SWF BALANCING
IS NOT
TIED TO
WAIT TIMES.
Oh, one last thing. I wouldn't really value what devs said with that sense of accomplishment you seem to have, as we have seen in past broadcasts that those very same devs aren't really able to do much in the game, without even playing against red ranks, I might add.
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Hmmm. What would your idea be? How would you make it harder to rank up? Maybe remove double pip at higher ranks?
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Well, yes and no. SWF has always been an issue for killers, but a real issue, not like what survivors claim to be camping when all they do is swarming to the hook, for instance. That's why I never proposed to remove SWF completely, but just to deny the extreme utility a 4 man on comms can and will bring to the game, and reduce it to 2 people.Trust me, I have played with a friend and with 3 friends, and with 4 people communicating it doesn't really seem like a game, but more like taking part in an eating competition where you are the only participant. Easy win. Reducing SWF size to 2, on the other hand, would make it somewhat less frustrating for the killer while still allowing players to play with their friends. And if you are so desperate that you need to play with 3 other people, you can try to find them in the same lobby. Of course, that would mean that a penalty for multiple disconnections from a lobby before the match starts would have to be implemented.
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Yeah, I agree. But again, I never proposed to remove SWF. But limiting the size of it would only be fair, considering it was not even a thing. The fact is, you cannot have perks to band-aid the flaws. Say I add a killer perk that blocks 4 random gens when a survivor is being chased. The result would be less variety in builds, because everyone would use the new easy perk, like everyones uses DH and DS, since they are accessible to all skill (or lack of it) levels. And SWF would never agree to SWF nerfs, because they depend on it. Think about Coronavirus and how no team was able to play that useless sport called soccer. Did the Barcelona footballers like Messi accept to have their salaries reduced during lockdown, to use that money for public health? No, even though they were effectively being paid for doing nothing, even less than what they do when they "work".
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Probably make the game rank you up based off points. Then improve the way you earn points. More points earned:
- During chases. Every action done while your getting chased gives you more points.
I would say more but I was having a few drinks last night with mates last night so I'm just a little hungover.
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If Killers leave because of the swf bs the game will die to because you need killers but survivors dont think killers are players just bots so of course you think our fun doesn't matter.
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It's not a troll, it's a reality. Many people, like my brother got tired about bullies so he's not currently playing. People actually leave the game for it, the SWF that bully the killer is going to say "it's fun" and yes, it's fun for them but frustrating as killer. Not because you want 4K but because you want a chance to actually do something in the match.
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Countries are pretty big, filled with atleast thousands but many with millions of people. To assume two people are from same country they must be SWF is just a poor assumption and pretty ignorant.
I've told you that wait times fluctuate and are not nearly as bad as you claim, there isn't a lack of killers. Wait times are not killing the game. If wait times for survivors were as bad as you claim they would move on to a different game. A group of friends won't wait 20+ minutes to play a game, they'll go play something else.
I play mostly Solo. Flashlight saves and hook sabotages happen all the time - people get points for them and they're fun. I will drop off a flashlight I find in a chest to a random teammate that later saves me or another with it. I saved someone from being hooked by using a toolbox then after I was hooked twice and it still had charges I dropped it off to them and they saved me from death hook. Players do it because it helps the team and themselves to escape. It's basic gameplay that doesn't require comms, just paying attention to your surroundings. Solo players, especially at high rank, know to work together and keep eachother in the game to survive.
Yeah, I'm going to trust what the Devs said since they have actual game data. Not someone that just uses poor assumptions like 4 people are from a country with millions of people, they MUST know eachother!
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Flashlight saves are hard to get and I don't think they are toxic specially having perks and that can be avoided, but fast clicking it's annoying. Or performing a fast action, like exiting lockers, it is toxic just to draw the killer attention, we need to say this game relies too much on sounds, trying to track a survivor while you hear a constantly blam, blam, blam it's difficult. And well, T-bag is indeed pretty mean, unless you're doing it as a survivor with a friendly ghostface just to troll around.
I know 4 solos can be annoying but, they lack of information between them, that's why a SWF is more of a problem. I play most survivor due to queue on PC, one time I got paired by 3 SWF and I was a solo (I never play as SWF because I have no friends LOL), the killer was a newbie nurse, if you looked at her, you would have notice it, she was bullied into oblivion for the three, in the meanwhile I did gens, at first I didn't know they were bullieng her and at the end I needed to escape from the match but didn't want them to escape thanks to me so I let nurse kill me. In the tally screen, she was rank 20 and the post chat "gg izi baby killer".I felt so annoyed at those people.
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Just remove a perk slot for each additional member in your party. Comms can never be fixed but you can certainly fix the fact that a full group of four survivors has sixteen perk slots to share between them. Every member can run the full suite of second chances and/or utility perks while still gaining the benefit of any and all recon perks any one of the members runs.
Comms help, but it's really comms PLUS perks that makes it ridiculous. Just treat each additional party member as if they were a perk in and of themselves, which they are.
So, each survivor gets one game perk in a four-man, two in a three-man, and three in a two-man. SWF is a valuable feature in this game and important, but it shouldn't be an easy button.
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You Can call whatever you want but it wont change the fact that you're full of crap and you still haven't disproved anything i said. People like you are so predictable its easy to read you. When you lose and argument go for the insult to try to trivialize the other person's points but it never works.
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Despite how it feels, 4-person SWF are encountered BY FAR the least of all survivor parties - that includes console.
In addition, SWF survival rate is approx. 49%....the lowest, randoms, is approximately 42%. So SWF, while frustrating and harder to play against, still aren't actually winning that much more than other survivor parties.
This is not enough of a 'problem' to justify stopping people from playing with a full squad of friends.
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Hmm... That could be interesting, but how would you make it work? Would it only influence SWF players, or will there be some sort of penatly for a random which is in a team with 3 SWF players? Wonder how much work would that require the devs to do, and if they are willing to implement such a thing... Appreciate your suggestions, anyway, someone can at least talk some sense in there forums.
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@MiniPisa I am just gonna quote you on this and then really be done with you.
"If you wanna balance SWF, then it needs to be fair for both sides."
Explain how it is fair now, and you'll have all my agreement. But, as we all know, you can't do that, right? Because it is only "fair" for people who play together, while the killer is only looked at as someone who needs to host the session to let these friends farm their points. Of course, before you say anything (to which I won't be responding again, anyway) not all SWF players are even aware of what they have to do or how to do it. But put SWF in the hands of someone who is even partially decent, or someone who is complete garbage but runs DS and DH, maybe even BT and you're done, Pop Goes The Killer. (And again, before you call them "meta perks", meta is just another definition for "I'll use that stuff because it is so easy that everyone uses it")
Come play with me, I'll show you how wrong you are on that. Someone on this thread, who I am not naming, likes to assume I'm just basing that on nationality checks or "assumptions", when I actually have enough experience AND intelligence to also judge the way they play together. And I also forgot to add that, every single time I start a lobby, 4 survivors are already in at the same time. Rarely, there are 3 people and one empty space. I mean, come on, are we just gonna keep coming up with excuses and justifications, blatantly refusing reality? Just look at Cote's match in Korea. Sure, he was very inexperienced (even though he was using his favorite killer), but those 4 people were SWF, as was later proven. That should give you enough of a reason, already. The game dies if no players are there, as much as the game dies if new players (who want to start with killers) go against people like those, considering how broken matchmaking actually is right now.
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Nah, I'm just playing with you. Anyway, it has a lot to do with SWF because it has a huge impact for a game that was thought without voice chat in mind. Someone can be good, or bad, but it won't change the fact that having comms will always be a huge benefit for a team, no matter what. Think about it this way. The killer is on his own, and he only has himself in his "team". So, what is his voice chat? Noise notifications. How different (and , in the killer's case) much harder would the game be without those? Now go back to survivors, and think how different the game would be without SWF, or without 4 man SWF groups. I never said people won't run those easy perks, I have seen killers facecamping to death at level 20, the few matches I managed to find as a survivor, too. But comms make such a big difference, that even 4 good solo players will never compete with 3 garbage players and a decent one with comms. A solo won't know if a killer who was chasing someone near him, while he was on a gen, decides to come for him after hitting that other guy once. A solo won't immediately realize that the killer is slugging, and possibly coming for him. A solo won't know that another survivor is near him, ready to flashlight/pallet stun or sabotage the hook, unless he brings perks solely for that purpose. A solo won't know how many totems have been destroyed. A solo won't know which gen to stay away from while being chased, because others are onto that. And, perhaps most importantly, a solo wouldn't know where and what pallest have been used already. I could still go on, but I think I stressed the point enough. That's why SWF will always be an issue, if it remains as it is now, unless they make it so killers instadown no matter what, for instance.
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They changed lobby queues so that if a killer leaves a lobby the survivors all stay and wait for new killer to load in. There have been multiple times I load into a lobby Solo that has no killer. People on both sides leave/enter lobbies. My experience as a Solo survivor contradicts much of what you say. You refuse to believe me from my experiences, saying I must provide proof, yet use yours like they are fact without any proof. I reference the Devs and because it counters your argument you say it's not true. This post (https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests) has the information Lalythia is referencing, it's actual data showing over 50% are solo players, about 10% are 3SWF and 3-6% are 4SWF. With those numbers you aren't running into 4SWF as much as you think. If anything it is Solos using comms which makes you think they were SWF - but they can't prevent people using chat features that are available outside the game. I get party invites while waiting in lobbies all the time from randoms when I'm Solo. I don't join because I don't like chatting in games with randoms. I know plenty though have no problem chatting with randoms and will hop in/out of chat parties from match to match without joining a SWF. To stop this you'd have to remove the survivors names from the lobbies and during the match (just replace with Survivor 1/2 or Meg 1/2). Doing that would help prevent them from sending chat invites - if they go with "players met" they run risk of inviting the killer.
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SWF is a breach of the user agreement you signed when you first played the game. Telling people to get good is not a reasonable answer to an issue that is going to eventually kill the game. SWF is an unfair advantage and has lead to the rise in red ranked players. This means that as a rank 12 killer I never get any other survivors than red ranked SWFs. This has made the game no fun for me. I honestly cant remember the last time I got a 4k. It is near impossible except for the very best of players. So basically if you can afford to waste hours and hours getting good this game is nonsense. No casual player wants to sit down to play of an evening, only to be frustrated by toxic SWF. And to be honest 90% are very toxic players who just abuse the killer and then give them grief in chat afterwards. Something needs to be done about it but the devs are happy because they are making money so who gives a #########, Right?
I am on PC and have 10 minute waits to play killer, and this is BS I am presented with. I am currently seeking legal advice.As a service provider that has outlined rules of conduct, Behaviour should be doing more to enforce this and to keep the game experience the same as promised upon purchase.
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They could just remove the ability to add friends to your lobby unless you are playing a custom game. That way, if you want to play with your friends you can do so, but you will earn no BP for doing that and you wont rank up. I dont think there is anything wrong with that.
Online = Solo ONLY
If you want to play with friends = CUSTOM GAMES
What an easy solution right? Anyone got a problem with that?
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Cheers Broseph!
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Hmm... The truth is that perks are an aid to what killers and survivors can do, but they should not be THE game. The problem with comms and all has to do, above anything else, with gen rushing. And it is even more of an issue now that the old Ruin is gone. Because of this, I don't think a 5th perk, or even a 6th perk, would change the core issue much. The only possible solution seems to be that of cutting SWF groups in half, to not have them removed completely. As a killer, you don't want to have 3 gens pop in the same moment, while you don't want to keep repairing the same gen for an eternity as a survivor. Secondary objectives are going to be optional, if any are added, meaning you'll have them there just for survivors who want to take the risk and earn some extra BPs, but that would not affect gen repair time. Without making gen repair longer of at least 20-30 seconds, I don't see how to solve the issue. And, as I said, that would feel way too much for a single gen.
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Oh, right. I wonder how much time it would take for the devs to be able to implement such a thing. But, in that case, don't you think that it would turn the tide the other way around? It could possibly require too much time, if survivors need to go look for gen parts every 1/4th of progression. On the other hand, say you propose making it so you only need to find a single gen part once the gen gets to 50%, how would that turn out to be? That gen can now not be regressed below 50%? Can survivors find gen parts before they actually need them, not changing much in this case, or do they need to go look for them once they actually get to that 50%? And would those gen parts be marked with an aura, or are they simply found out of luck, or in fixed spawns? I'm interested, but there are still lots of things to value.
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never gonna happned, even the devs play 4 man SWF. Also the reason DBD became such a big game its because people wanted to play and have fun with their friends
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That would be an interesting discussion, I wonder if the devs would consider a livestream about it.. Would you consider that to be fun and better for both parts, though? I mean, I could see that being appealing for a killer, but what about a survivor's perspective? Sure, new things help games not to get stale, but I don't know.
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then they should just make this survivor game have killer as NPC AI because no one going to play killer.
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