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Why do totems spawn NEXT TO GENERATORS
This is probably the dumbest thing about totems, especially when they are Hex totems. Like the totems are there to be an additional, small objective for survivors that either want extra boldness pts or that need to get rid of a hex curse. So why is that little side objective directly next to the main objective 90% of the time? Not to mention the hiding spots of totems in general is god awful (not as much so on the newer/reworked maps). Survivors should have to actually travel away from objectives to go about destroying totems. It would also buff how crap Hex perks are in where they spawn on most maps. Nothing is more painful then getting that stupid totem on Disturbed Ward that is literally just in the open for the whole world to see. It also makes Hex perks like Huntress' Lullaby, The Third Seal, Thrill of the Hunt, & debateably Ruin even more bad than they currently are.
Comments
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I always wondered about this.
They should really program the system so that totems never spawn within a certain radius of Generators. This sacrifices the unpredictability of totem spawns since people will know not to look around generators, but still...
Maybe far less likely to spawn around generators rather than not at all.
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Yeah it’s a big problem and like 1/3 of the time i always spawn next to a totem and it makes inner strength seem broken.
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Would love an official response to this.
Unfortunately, the devs themselves can't explain their B's, so it's unlikely we will get one.
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Yeah like who cares if there's a few less places to look for the totem when you're looking for a gen in the first place AND get a totem. What's worse, they know not to look at the gens 4ft radius or they get 2-for-1's?
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as once a developer said, killer should be happy that totems can spawn near generators, otherwise survivors would instantly exclude those spot from their totem search, finding the totems much easier and faster.
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Source?
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How? It takes like 14 seconds to cleanse a totem and 8 seconds in the locker. That's 22 seconds altogether. Faster than Self Care without a medkit but longer than healing with a medkit or by a teammate. There are only 5 totems and you cannot stack them so by the time you get 1 use out of it all of the other totems could be gone.
It's one of the most balanced perks in the game.
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Because coding distance is difficult man it is 2020, this was a problem years ago and stil a problem. Hopefully coding language gets better over the next 10 years maybe by then?
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The reality is that the more areas you exclude, the fewer areas totems can spawn in, which defeats the whole purpose of trying to hide them.
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atm un-findable due to the horrible search system of the forum (or maybe even deleted thread/comment), the topic was the same: totems and generators (can't remember if that was the title, or the second topic), probably from 2019 (for sure not 2020), if there's a "dev" filter in the search it could be found pretty easily.
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The game design is tiles, you can easily code minimum, distance and/or not to be on same tile as a generator. I've been involved in coding projects since the 90s, its 2020 bro, time to catch up.
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I don't think you read it correctly. If it's what I'm thinking of, it was Peanits who (rightly) said that the more areas you exclude, the easier it gets.
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I would say at least 50% of the time the totems are hidden so badly that I passively run into them just while going from objective to objective. This should never be the case. I should have to actively go out of my way to find them. Not to mention the flickering flame sound they gave off tells me they're there even if I don't actively see them, just remove it.
They have said totem spawns are being worked on for years, and here we are still.
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Agreed. Though they probably should at least not spawn around the corner from a gen. Those are a bit too obvious.
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I don't have a problem with totems spawning near generators. I do however want to see a Corrupt Protection perk, so if I bring Ruin or Devour Hope into a match, it will last longer than 30 seconds.
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Yeah that would be a nice perk to have, for someone running a hex build. That and might lessen the rng of a bad totem spawn, if it protected totems for awhile. Since while playing as survivor, i have spawned mere metres away from a glowing totem before. Leading to that totem being destroy almost as soon as the game starts.
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Same reason they removed hard skill checks 😄
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I'd rather they know there aren't going to be totems near their main objective instead of them looking for a generator and getting a free totem/hex when they weren't even looking for it.
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People will always figure out the totem spots. Whether its next to a generator or not doesn't matter.
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I think the bigger issue is that on older maps some totems just spawn out in the open.
I think newer maps do a much better job at hiding totems as they tend to be hidden inside objects which requires survivors to more actively search totems instead of passively walking by them.
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I've said before it should be added to Corrupt Intervention.
@Crowman the newer maps definitely hide totems well.
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Most survivors ignore totems spawned next to gens because they "don't want to waste time on totems and focus on gens, just remember where totems are if NOED activates". I can't count the number of times I'm being chased by a gen that was finished and there's a totem sitting right there. Extra awesome when it's a Devour Hope totem someone was afraid to cleanse because it might be Haunted Ground. Have been killed multiple times by lit totems that were out in the open, nothing at all blocking them, because I think to check the nook/crannies first over middle of nowhere. 😂
One time Solo I did 4 totems on Badham, NOED activated because my teammate that was downed from NOED didn't do the totem that was next to the gen they solo'd in the basement house (rest of us were across map with killer when they completed it). They were the only kill because by time I found and cleansed that totem they were already at end of struggle in the basement - I didn't check next to the finished gen thinking no way could they have left totem right next to them. 😂
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Like this perk idea, although should only protect the lit totems at start. If protecting the dull it'll make Survivors that may normally ignore totems look for the totem the Killer is trying to protect if they see a dull totem with corrupt protection.
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It's also painful to get 5 stack devour on an indoor map. Totems arent always survivor sided.
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Totems shouldn't be survivor-sided, especially Hex totems. It's a killer's perk, so while it can be taken away it should require survivors to actively look for it throughout a map. That is why the newer maps, particularly the indoor ones, are some of the most fair maps in the game (in my opinion, unless you're a killer that benefits from more open space/grass).
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I'm not sure that makes sense in this context, though.
You're a kid and I'm trying to hide your PS4 controller from you. There are several places I can put it. One of those places is under the TV next to the PS4. A place you're going to look at anyway, perhaps even before you think to look for the controller.
Is your search for the controller made easier or harder if I exclude that place from the list of spots I might hide it?
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Easier, because there are fewer places.
I don't care how "out of sight" the hiding spots are. If there are 5 in total, given that only 5 totems spawn, then survivors know where 100% of the totems are. If there are 10, they know where 50% are. Is that clearer?
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If totems are to spawn next to gens, at least cover them up so you have to actively check the spot of the totem. In most cases, the totem is literally facing the gen which is annoying. They should also reduce/remove the burning noise of hexes being that if next to a gen a survivor will generally hear it no problem & will find it real quick (in the off chance it ends up next to a gen but isn't easily visible).
They could also create more/new totem spots on tiles, or just create new tiles & change up existing ones (which would also alter how repetitive looping gets).
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That's only if you reduce the number of spawn locations to a number that's too low to create obfuscation in the first place.
There's going to be a critical mass of spawn locations required to make them reasonably "hidden". I'm not sure what that number is. (For x totems, 2x spawn points, 3x etc.) The exact number is mostly outside the scope of this concept, though.
Once you've reached that critical mass, adding spawn points to the list that are in places where the survivor primary objective already is only makes the search that much easier, on average.
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"Why do totems spawn NEXT TO GENERATORS?"
Because the Entity feeds on hope, and not just the Survivors' hope.
Killers have to hope their hex totems spawn somewhere hidden...
Players have to hope that the next chapter will come with good perks...
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It is truly absolutely rediculious. Sure it's less places to look but that implies gen totems aren't pretty much an automatic find. It's just rng giving your perk slot a middle finger whenever it happens.
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The most fair map for me is azarovs, all of them. I can get a decent run there as survivor, and can get a five second chase as killer (billy) although totem spawns are always horrible as killer and survivor. For some reason, my devour gets cleansed in the first 5 seconds as killer, or I can never find a totem as survivor. Maybe I'm just really unlucky lol.
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Killers asked for smaller maps. 7 generators and 5 totems have to go somewhere.
There will always be a totem within a certain proximity to a gen...because maps aren't that big and totems, like gens, need to be spread out, otherwise you'd complain about that too. 😂
Also, totem hiding places have gotten EXPONENTIALLY better than they used to be.
Swear to god, you can serve this game to killers on a silver platter and they will complain the platter has a smudge.
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Good anaology. Captures it all pretty well.
I really don't care that there are fewer spots to look. If it's in a spot you're already looking for it's not a hidden spot in the first place. It's literally the same amount of spots to look basically because if they spawn like this, did they really even spawn at all?
(last one gen was on the right)
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This should be basekit if ask me
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Yeah totem spots have gotten better over the years, but that doesn't mean a majority of them are good. And I wouldn't mind an occasional totem that is really close to a gen, but that's not the case. What I have come to find (on most outdoors maps in particular) is about half the totems are usually visible from where the gen lies. And not even slightly visible, more like staring right at the gen (really so at TL loops & jungle gyms). So with how many are visible from being at an objective & with how visible they are in general, it becomes an issue where finding totems is not really active process anymore. Half the time, you basically find them all right by your main objective, & if a hex is meant to be a side objective for survivors that don't want to be cursed then they need to actually be hidden better. This isn't about having things handed to killers on a silver platter. It's about making this survivor-sided game fairer for killers that suffer way too much.
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since this game is survivor main, your argument on killer side will not be hearing wkwk
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