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Opinions on trapper?

My opinion on him is he's good in some maps but can easily be gen rushed while setting up + hes gets completly countred by object

Comments

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Forgot the part where i ask for the communitys opinion but i cant edit my post :(

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Imo he's just painful to play now without Ruin. He can be good if you don't mind sweating it out for 10 minutes straight and have a good build with add-ons. If you don't do these things he's one of the worst killers in the game, same with Wraith.

  • LordRegal
    LordRegal Member Posts: 1,549

    I find him fun to play as and against. The main problem I have with him is he's one of very few killers where the skill level of the survivors actively changes how you want to play him. If they're noobs, trapping obvious chokepoints is the most effective. If they're reasonably skilled, then those are bad options but trapping in semi-hidden points along a loop are strong. If they're good, then you need to rely on dead angles and unexpected options. And the truly unfortunate thing is the traps that work on the better survivors are less likely to work on less skilled players because they don't know they're running suboptimally. Hag at least benefits from her traps either being unavoidable or heavily slowing down survivors that move through the area, Trapper if your trap is just a half inch to the right it's useless.

    Plus the things you pointed out - weak early game and OOO ruining him. He's a lot of fun, but at high ranks he's absolutely one of the more stressful options to take.

  • I_Teabag_Gate
    I_Teabag_Gate Member Posts: 126

    He gets destroyed early game. He can't pressure and set up.


    Hopefully the new 'Earlygame Collapse' will help.

  • Bovinity
    Bovinity Member Posts: 1,522

    Trapper is super hit or miss for me.

    Either people just walk into all my traps and I get a 4k without even chasing anyone, or I feel like a pure M1 killer who wasted a ton of time setting up, so I retreat into a 3-gen and hope for the best.

  • Blueberry
    Blueberry Member Posts: 13,666

    He's quite bad imo.

    He would need quite a few changes to be solid. I think he needs more than the tweaks people act like.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    He is in a really bad spot. His power can be countered with a map, perk, or be completely disarmed. Heck, Survivors can walk around them in narrow locations while he himself will step on them. He also wastes a lot of time collecting traps. I think it is ridiculous that the Devs haven't buffed his base trap carry amount yet. His traps should be a little darker as well.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited June 2020

    Sometimes I do well with him and others I don't but it really feels good when I chase someone into a trap. His early game sucks without corrupt intervention. He needs time to setup. He needs to be unseen to setup and he needs survivors to go into the areas he's trapped. So a 3 gen is very important for him. His traps are all over the map. He can only carry 1 without a trapper bag. Most places to trap are obvious which is why the unlikely areas are vital to learn. Some maps lack tall grass and his traps are too easy to spot(game, hawkins, lerys). His biggest weakness is headsets. One person see's a trap and everyone knows where it is. When you do well with trapper against good survivors, it feels like you won the match by out smarting them rather than depending on broken mechanics.

  • NinjaDette1
    NinjaDette1 Member Posts: 1,289

    Not a fan of him as much to be honest😒.He’s ok but I would prefer some other killers over him.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    fun and unique killer with a lot of potential strength.


    sadly also extremely add on and map dependend and is easily countered by certain survivor perks / abilities (SWF - the ability to team up with friends in a voice chat) / items, which makes him very situational.

    also luck dependent, which sucks. the luck mechanic is outdated and imo RNG shouldnt be a deciding factor in a game such as DbD where consistency is key.

    on top of that he has a slow start which can get him genrushed easily.


    i'd suggest the following changes to make the Trapper experience better:

    1) remove the luck aspect from his traps and make it a set time that is needed to free yourself - much faster with help. Add Ons that decrease the chance of escaping a trap simply increase the timer.

    2) he should be able to carry all (6 by default) Traps at once, aswell as starting the trial with them all in hand. Bag Add Ons increase the maximum amount of Traps he has (trapper sack: +1 Trap, Trapper Bag: +2 Traps, Stitched Bag: +2 Traps + another beneficial effect). this would help speed up his setup and not give away the killer immediately by random beartraps lying around.

    3) increase the amount and density of grass on maps. Ive noticed that a lot myself, on many maps there isnt a lot of tall grass available in spots i'd need to place traps in / the grass is very thin so its extremely easy to spot the trap in it.

    4) a rework to certain Survivor perks / items that hardcounter him. examples: OoO shouldnt reveal the killers aura at all times (i suggested a change to it where instead of an aura reveal it'd show the positions), Dead Hard shouldnt allow to dodge traps (not a high priority one, but man it really doesnt make any sense that it does dodge them), Maps shouldnt highlight Traps (now thats just stupid), Small Game should be the totem only perk its used as (the trap aspect is super nieche and no one ever equips it for that - instead its a totem detection perk that happens to completely screw trappers over, should you happen to face them. just remove the trap aspect and add the totem counter to it already!), etc.

  • Boss
    Boss Member Posts: 13,616

    Boring to play as, hilarious to play against.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Opposite for me, i hate playing against him more then i hate freddy

  • Boss
    Boss Member Posts: 13,616

    Oh i can't play normally against him anymore.

    I always follow him and disable his Bear Traps.

    If i get caught, oh well.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited June 2020

    As a trapper main i enjoy playing as him but against the top 1% it shows how weak he really is compared to say billy. I personally think he could use something that makes trapping a survivor worth it Otz said on stream yesterday honing stone and maybe extra traps base kit would be a good thing for him at first i didnt really like the idea but after doing a ton of thinking about it i honestly think it would make trapper really strong.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I think hes better than a lot of people give him credit for and can really be used on any map. However, you HAVE to run a bag and Corrupt intervention. Those are a must. Trap setters are also super useful.

    There are two basic strats:

    get as many traps set up around your 3 gen as you can before 2 gens pop.

    Place traps down on loopsxwhile youre chasing, occasionally faking it so the person is never really sure when you are and when youre not.

    Totally depends on the map/rng which is more viable so it takes a lot of experience to get the hanfmg of which you should be doing.

    In door maps are slightly different. For those doorways are your best friend as theyre a little harder to spot in doorways and on hawkins any place you see rubble.

    He needs just a couple of things to make him A tier. 2 to 3 traps should be base. Buff his trap setting speed SLIGHTLY (like half a second) and have his traps spawn close to the center so they arent off in lala land. Thats it. You do those things hes a monster.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Apparently i cant edit post but i also wanted to add: as far as OoO goes, i personally dont care. They can watch me 3 gen them right from the start of the match and there wont be much they can do about it. Since they added the ability to reset traps it doesnt matter as much if they know where the traps are. I reset them with trap setters faster than they disarm them and they WILL forget when theyre being chased. Either that or theyre trying to do gens in whats effectively a giant dead zone since they cant use any of the pallets and very few of the vaults. Let them watch me play chess while theyre playing checkers.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Pretty much a luck-based killer. Trapper can actually be quite lethal assuming your trap placement is spot on. If your trap placement is not good however, then he's definitely one of the worst killers. As Trapper, all you can do is use your best judgement and hope you get lucky.

    That said, I don't think Trapper will ever be a consistent killer because he gets hard countered by OoO and SWF.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I personally dislike Trapper. I have the worst luck playing as or against him. That said, I feel he should start with all his traps in hand. Hunting across the map for them is ridiculous.