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Hex Totems: Rework Ideas

An idea I've recently came up with was allowing hex totems to have a respawn timer like how hooks and traps come back after 3 minutes (or 3 minutes and 30 seconds). This also gives survivor's more things to do and to be aware of where a hex spawned.

Hex totems like Lullaby or Devour would hold any tokens if cleansed but once respawned, they would still retain the token charges making them more menacing late games. 

Thrill of the Hunt could be like hangman's trick but for hex totems, instead of giving you bloodpoints per totem it could instead reduce the totem timer by 30sec to up to a minute.

These are my ideas and would like to see what everyone else would like to see, change, or come up with!

Comments

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i like it, but only if they completely respawn the totem. if they switch off to a dull totem, until these are destroyed, i dont like the idea, since i see several problems with that.

  • White_Owl
    White_Owl Member Posts: 3,786

    @Mister_xD said:
    i like it, but only if they completely respawn the totem. if they switch off to a dull totem, until these are destroyed, i dont like the idea, since i see several problems with that.

    Then what would be the point of cleansing dull totems?

  • Grimzy
    Grimzy Member Posts: 219

    I do not agree that they should keep the tokens. Hex respawn itself is fine. But the tokens should reset also

  • Mister_xD
    Mister_xD Member Posts: 7,669

    @White_Owl said:

    @Mister_xD said:
    i like it, but only if they completely respawn the totem. if they switch off to a dull totem, until these are destroyed, i dont like the idea, since i see several problems with that.

    Then what would be the point of cleansing dull totems?

    noed?
    points?
    getting rid of TOTH?

  • White_Owl
    White_Owl Member Posts: 3,786

    @Mister_xD said:

    @White_Owl said:

    @Mister_xD said:
    i like it, but only if they completely respawn the totem. if they switch off to a dull totem, until these are destroyed, i dont like the idea, since i see several problems with that.

    Then what would be the point of cleansing dull totems?

    noed?
    points?
    getting rid of TOTH?

    Still, cleansing all totems (which takes a lot of time to find them all) just for having a Devour Hope with 4 tokens respawn randomly with no way to know where is a terrible design.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    @White_Owl said:

    @Mister_xD said:

    @White_Owl said:

    @Mister_xD said:
    i like it, but only if they completely respawn the totem. if they switch off to a dull totem, until these are destroyed, i dont like the idea, since i see several problems with that.

    Then what would be the point of cleansing dull totems?

    noed?
    points?
    getting rid of TOTH?

    Still, cleansing all totems (which takes a lot of time to find them all) just for having a Devour Hope with 4 tokens respawn randomly with no way to know where is a terrible design.

    i dont say it should apply on a random totem, i say it should repair the totem that was destroyed.
    cause when it applys on a dull totem, that would cause some problems.

  • Noxerias
    Noxerias Member Posts: 93
    Mister_xD said:

    i like it, but only if they completely respawn the totem. if they switch off to a dull totem, until these are destroyed, i dont like the idea, since i see several problems with that.

    Yes, the totem would respawn back to where it was originally and not to a dull totem.

    Grimzy said:

    I do not agree that they should keep the tokens. Hex respawn itself is fine. But the tokens should reset also


    I would disagree somewhat, I feel like they should keep the tokens since the token is a reward for hooking a survivor and taking that away would feel like your hard work is wasted somewhat. The perk would be temporally disabled since it wouldn't be able to gain stacks of tokens while cleansed. Plus, survivor's can get plenty of things done within 3/3.5 minutes. This also helps create pressure for killers and gives survivor's a bit more to do during the game to make it last longer and keep them off generators. Although, if it is too much it could always lose a token stack.

    Also, think about a survivor that has cleansed that new hex perk Haunting Ground, and minutes later it respawns back and another survivor cleanses it.... 😏