The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
perk buffs/nerfs and mechanic buff/changes (very long post)
so many perks are not used and so many add-ons are also not used because they aren't worth/waste of a perk/add-on.
I've been thinking about some machanics in the game that are barely ever used and same for perks and here's my personal ideas for them, it'S a very long post and will be about both sides perks and also add-ons for killers.
Mechanics:
Blindness: you don't see aura's when you are blind, that's all it does, so I was thinking that, if you are blinded, you absolutely see NOTHING that can give you information, so if a survivor is downed, nothing, when they get hooked, nothing, and totems AREN'T LIT if you are blinded, they will look like a regular totem, so this would not only buff blindness status effect but also buff hex perks, if survivors are aware you have an hex of any kind, but are blinded, they will have no idea which totem it is even if they run next to it, so they would have to break every single one they see in hope they get the right one, this would buff hex third seal and overall blindness perks, it's a mechanic that is barely every used so this would make it way more viable and worth using.
Hemorrhage: you bleed more, nothing else, so why not making it be a little more than this? if you are affected by an hemorrhage perk or add-on, every 20 seconds you have a tiny deep wound status effect, it would only take 3 seconds to mend, but it would require you to waste that tiny amount of time, which would be good for killers, it's only 3 seconds so it's not like legion, it's quickly done and so not annoying, if you want to get rid of it, heal, perks and add-ons doesn't stack, can't make the effect longer or happen faster.
Killer perks:
Dead man's switch: everytime you hook your obsessions, every generator that is being or will be worked on is blocked for 10-15-20 seconds.
Cruel limits: also block pallets.
Dying light: the obsession also have the speed penality but the altruistic speed remain unchanged.
Terror radius perks (coulrophobia/unnerving presence etc): the effect persist 6-7-8 seconds after getting out of the terror radius.
Furtive chase: the range reduction is decreased to 3, the max amount of token is increased to 6 and every 2 tokens reduce the terror radius range while not in chase (18 meters reduction while in chase and 9 while not in chase)
Hex: huntress lullaby: no notification you are affected/cursed by this hex.
Iron maiden: reveal the aura and does not make survivor screams (only 1 survivor have to get out of the locker for everyone else to know you have this perk, so this COULD make you have some use to it)
Mindbreaker: once a gen is repaired to 70%, every survivor working on this gen is oblivious and remains oblivious for 5 seconds after they let go the gen, also apply the exhaustion status effect as well.
another idea: once a gen is 70% repaired, every survivor working on this gen doesn't get a skill check sound notification.
Monstrous shrine: the entity progression is 15% faster on any regular hooks, but is 25% faster in basement, unhooking a survivor on a regular hooks is 15% longer and 25% in the basement, unhooking yourself chance is reduced by 1% on regular hooks (3% chance) and 2% in the basement (2%), however, this effect activates only if the killer is 32 meters away from the hooked survivor (the perk will be highlighted).
Remember me: work the same until end game, each survivor but the obsession will be affected by the extended opening time, but if you hook a survivor before the gates are opened, 16 seconds is also removed from the door opening progress, can only be activated once, (if a survivor 99% a gate and a survivor is hooked, 16 seconds will be removed so survivors will have to open the gate for 16 seconds again, ((99 counter)
Territorial imperative: every survivor getting 4-6-8 meters around the shack will activate the perk. still has a range limit but removed the timer.
Thanatophobia: buffed to 5% so 20% max.
Tinkerer: buffed to 80% instead of 85%
Unrelenting, gives 50% extra brutality points (idea seen in another post from someone else)
Bamboozle: buffed to 15-20-25%
Beast of prey: can take effect by pressing the action button, has a cooldown of 80-70-60 seconds
Fire up: buffed to 5%
Gearhead: back to how it was in the ptb before the nerf.
Knock out: buffed to 12 meters.
Predator: when survivors stop running, they leave scratch marks for 1-2-3 seconds
Surge: remove the timer
Survivor perks:
Aftercare: every survivor you save also have the perk effect, so if they are affected by aftercare and save a survivor, you'll see the aura of the saved survivor as well and they will see yours.
Autodidact: skill check chances increased by 1-2-3%(healing only)
Boil over: killers can't see hooks and they are slowed by 3-4-5%
Buckle up: if you are in the 48 meters range of a dying survivor, they recover 20-30-35% faster.
Camaraderie: range increased to 20 meters, every survivor within the 20 meters range have their unhook speed increased by 20% for each survivor around you for a max of 60% (if the survivor is alone they unhook 20% faster)
Dance with me: timer reduced to 25 seconds
Decisive strike: entering a locker deactivate the perk, if another survivor is hooked, the perk deactivate, but doesn't if on death hook.
Fixated: also work while injured.
Mettle of man: also give a token after 2 safe unhooks.
No mither: start the trial uninjured but remain injured after one hit, recover 5-10-15% faster and action speed is increased by 3-4-5%, effects only apply once injured, doesn't show a broken icon to the killer but is visible to survivors (inspired from other ideas)
Spine chill: only works half the range with an undetectable killer.
This is not happening: great skill check box size is increased by 20-30-40% great skill check bonus increased by 0.5-1-1.5%
Vigil: also affect timed exposed effect (ghostface, make your choice) buffed to 25%
Any means necessary: see aura's of downed pallets and timer reduced to 120-100-80 seconds (inspired).
Babysitter: effect increased to 12 seconds and give haste (7%) to the unhooked survivor and you can see the killer's aura for 6 seconds while they only see yours for 4.
Lightweigth: buffed to 5 seconds.
Slippery meat: self unhook chance increased by 7-8-9%
Wake up: buffed to 25%
We're gonna live forever: every tokens give you 5% faster altruistic action speed to a maximum of 20%
As I said, very long post, a few useless perks didn't made it here, it's simply because I don't know what to change on them.
Let me know what you think about my ideas and thanks for reading,see you in the fog.
Comments
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@MandyTalk could you please move this into feedback? thank you
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@Peanits I'd just like to know your opinion on my ideas, every perk I mentionned here are barely ever used and i am pretty sure every changes i made here makes them extremely more viable and worth using on regular builds, i'd just like to know what you think, if these changes/buffs are a good idea or way overpowered, merci.
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10 days without an answer so seems like balance team doesnt care at all :)
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ikr?
so hard to say "thanks for the feedback"
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