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Are gen speed really okay still?
Okay so like, as killer I can get looped for say, 15 seconds and by then 1 to 2 gens can pop, I seriously think this sucks and survivors need a second objective that doesn't involve holding m1 for a short amount of time.
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Unless its a 4man bnp swf i dont think a gen will pop in 15 seconds
Imo gen speeds are currently fine but i wouldn't mind getting a second objective
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I think gen speed is a symptom rather than the actual problem. I feel the real issues are some maps are too big and killers are not equal. Killers needs a long explanation but to try to keep it short. Most have little to no mobility, they need time to setup, their powers don't help them to end chases quickly or they lack map pressure.
Nerfing ruin also didn't help. It wasn't great at slowing down gens against good survivors but it at least bought killer some time. Some killers desperately need that time it bought. Now there is literally nothing slowing down gens without the killers direct intervention.
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Yes, it is okay. Sometimes I have a really bad warm up and this thought crosses my mind. Then I settle in and play better.
If you think gen speeds are going off in fifteen to twenty seconds, I highly recommend you bring a timer. When I realized my ‘really fast’ matches were fifteen minutes long I realized I was just making mistakes, not the developers.
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I agree, tge game needs secondary ovjectives. What form that takes is up for discussion but playing as survivor is to easy once you know what youre doing.
Personally I like tge idea that the number of gens that can be worked on is equal to the number of totems that have been broken. 2 totems should spawn in really easy to find spots, 2 should spawn in medium difficulty to find spots and 1 should spawn in a hard to find spot.
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This vid is just proof of everything people say about this game
https://twitter.com/ScooterGaming/status/1272270615031013385?s=19
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With the vast number of gen slow down perks available, I think it is up to killers to stop the gens, not another secondary objective to distract.
Totems are already a form of secondary objective.
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As killer, your chases feel way shorter than they actually are. Your "15 seconds" in reality is probably a minute. It took me a while to get that around my head.
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Sometimes i feel like the game just started and Im in like my first or second chase and I look up and there are two gens left and im like ######### .
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I think it's mostly a thing at the start of the game because survivors always spawn away from you, and you have to guess what part of the map they spawned at. So while you walk around looking for a a chase, survivors often start right next to a gen and start working immediately. It happens very often that 1-2 gens get done after a down, since it takes time to find the first survivor (you don't have anything to help you find them like BBQ or Thrilling Tremors) and then to down them.
I heard talks of early game collapse where gen progress is slowed to compensate for this, but we'll have to wait and see.
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Yeah those gen slow down perks are pretty useless outside of Pop
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Theres intervention but that doesnt block all gens. Great for trapper.
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Depends on many factors like map, killer, solo or swf, perks, addons but also rng factors like tile spawns. Everything plays hand in hand.
I feel gen speed is alright when versing solos but to fast when versing swf on coms due to efficient communication
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The developers are working on a solution to early game, which I am quite excited about.
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It is good on trapper and hag, otherwise its overrated imo
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If they slow gens at the beginning people will just wait it out like Corrupt Intervention.
As for the OP. Maps are the problem in my opinion. You either have a map like Red Forest. Which is way too big. Or you get Dead Dawg Saloon. Which is too close together.
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Tbh there was a good second objective and still is but due to all the nerfs to every viable hex totem no one really needs to go totem hunting anymore instead of at 5 gens totem hunting you now do it at 1 gen meaning you still just rush gens and barely do totems
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I really really really wish devs will give us either second objective or Scott's "Trial warmup"
So much boring to play as survivors when the killer only focus chasing 1 person while i'm holding m1 forever and pop 1~2 gens too early
It's even more boring if they're camping since all you can do is pretty much only gen rush
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The answer to the question "Are Gen Speeds too fast" is both Yes and No.
Why Yes? Because if for whatever reason, the Killer cannot exert pressure, the generators just... absolutely fly by. At this point it is incredibly rare for a gen to not pop before I get my first survivor on a hook. Usually it pops around when I'm picking them up. Whether that reason is that its the start of the game and the Killer is on the opposite side of the map, or just the Killer messed up for a bit and just lost track of all of the survivors... the Survivors can bust through gens very quickly if not stopped.
Why No? Because if the Killer can exert enough constant pressure, they can slow the game to an absolute stand still. Between the natural pressure that scoring hits, downs, and hooks exerts and numerous very strong perks that further reward Killers for getting those (either with direct gen regression or information), any killer who is on top of their game can snowball like crazy and steamroll the survivors mercilessly.
I think it is far more accurate to say that Dead by Daylight is incredibly snowbally. Which is actually why the Survivor meta is what it is. Every single "meta" Survivor perk has the potential to prevent or shatter a Killer's snowball. While the Killer 'meta' perks are all designed around making that snowball grow as big as possible and as fast as possible so the Survivors can't break it.
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Killer is easier than ever. If now STILL people want to have it easier, they really should consider if they are not as good as they think they are.
Gens dont pop in 15 seconds, as long as not every Member brings a BNP and they spawn together. And if you are 15 seconds into the Chase and 2 Gens pop, this means that you spend around a minute to find Survivors, which means that you should consider running something like Whispers and/or learn about the Spawn Points on the Maps.
I am always open for second Objectives, however, I have the feeling that people who complain about Gen Speeds want a second Objective which leads to a Objective Time which allows them (and especially them) to get 4Ks quite consistently...
If for example BHVR introduces a second Objective by collecting fuel for Gens (as an example), I am fine with it, as long as it is not 80 seconds on a Gen + whatever it needs to collect fuel. If fuel collection takes like 20 seconds, Gens should take 60 seconds.
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Survivor is just a boring role overall for me. Chases are boring, just running in circles. Doing gens is boring. All of it is unbearable for me. The only thing fun about survivor is playing against Oni and deathslinger, because those 2 are legitimately unsettling.
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Agreed. Also, bad games happen.
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It's a feel thing.
Think of the best and most common killer perks in the game.
I bet all (or almost all) of the perks you thought of give Killers additional bonuses when they hit someone, down someone, pick someone up, or hook someone. Those perks are all fine and dandy if the Killer is doing well, but what if they aren't? If a Killer is having an off game or gets matched with Survivors who are much better than them, the Killer 'meta' perks fall down flat. Now, are there any perks they can pack to help them out when things start going badly? Well if we're looking specifically towards perks that attack or slow generators the answer is... not really, no. They've got like... 3, maybe 4? slow down perks that don't require them to hit or down survivors, and at least half of those are just bad.
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gen speeds are fine no survivor wants to be sat on a gen for 80 seconds it is the most boring part of a survivors game the problem is just having to find the first survivor and down them wuickly because after you down the first guy they have to send someone to rescue him then you intercept him they have to send another one and before you know it no ones on gens, the solution is a egc sort of mechanic where until you find a survivor all gen speeds are slowed by 50%, this would incentivise survivors to do other things like totems chests ect.
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I've spoken to people before and have told me they actually enjoy sitting on a gen and holding M1. They might have been sarcastic, it's hard to tell with only text.
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I don't need killer to be any easier or any harder, I'd just like it to be less one-dimensional and frustrating. The game feels more like a low rent Looney Tunes race than an asymmetric horror game.
When survivors know that all the killer can do is show, chase, hook, and the game gives them tool after tool to make that one thing the killer can do as irritating as possible, most games are just an exercise in frustration. I can't think of the last game I played where it wasn't jjust a swarm of survivors looking to run me through a gauntlet of trash. Avoiding pallets, avoiding flashlights, avoiding hook sabos, avoiding strong loops - when I play killer it feels like I'm being hunted.
But that's what happens when the other team knows you have one thing and one thing only you can do. Show, chase, hook. I do wish there was another way to pursue my objective that didn't play right into the survivor's hands. Or that survivors had something else they had to get done that put some time pressure on them, so that the game wasn't entirely, literally, about four people doing everything they can to waste one person's time. I get enough of that at work.
It's not that gens repair too fast, it's that it's too easy to make the killer slow at the only thing they can do in the game.
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