No Mither buff idea (feedback?)
So we’ve all heard “how about start the trial healthy and just not be allow to heal?”
I agree.
Let’s makes it interesting, give it a benefit, and add:
- Start trial healthy, but can’t heal after first injury.
- remove the broken status effect symbol. Only you know you have it.
- full iron will? (Maybe)
- keep dying state recovery and no blood trails.
- Add a 1/2 speed tenacity effect?
- OR possibly: Can only be healed with two or even three survivors simultaneously instead? Only time you could have that in game and would only be self care speed. Huge team commitment to pull off so probably would never happen, but it could.
Ultimate slugging counter. Would probably be OP/meta if you added all of those and stacked with unbreakable for recovery speed and tenacity for the crawl speed so some I’m not sure. Maybe take only some of those options.
You might get up 2-3 times before a slugging killer realised you had it.
Thoughts/changes?
Comments
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I think 1/2 speed is top OP
Better give 25% chance to escape on the Hook and maybe bonus bloodpoints
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I would agree with blood point bonus for sure!
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Why not just make it so if a killer hits you, the killer dies?
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Just give blood points bonus that stacks with WGLF and offerings. Then it’ll be a perk worth using.
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A blood point bonus and 100-percent injured noise reduction that's all the perk needs.
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Sounds to me like someone would rather Mither.
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This perk is "Hard" mode difficulty. That's just it. No need to buff it much... But I would like one change... Make it 100% Iron will instead of 50%. That would be nice.
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It is hard mode difficulty as it stand now, you’re totally right.
How about instead of a hard mode perk you see once every 250-300 games, you make it an interesting trade off/utility perk to help counter the slugging meta, where more people might use it to shake up said meta?
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