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New DBD chapter idea
So, I've been playing DBD for about a year to a year and a half now, and it has grown on me to be one of my favorite games of all time. Recently, I've just been thinking about fun new chapter ideas, and one that I'm particularly proud of is an idea for a Five Nights at Freddy's chapter. I know many other people have thought of this before, but I have come up with a new killer, a new survivor, perks for both, as well as a whole slew of killer add-ons. I've had this on my mind for a while now, and I've finally decided to post it here to see what other people think. So, without further ado, let's get into it.
Killer:
The new killer would be non other than Springtrap himself from the FNaF games. He would be described as a patient stalker, hiding out of sight and waiting for the right time to strike.
Code name: The Rabbit
Real name: William Afton
Nationality: Australian (I did this because the voice actor of William in the actual FNaF games is austrailian)
Speed: 115%
Terror radius: 32 meters
Weapon: Rusty springlock
Power: Souls of the Five
At any point in the trial, hold M2 for 2 seconds to activate Souls of the Five. This would be shown by him putting away his springlock and grabbing a hatchet from his suit's hip piece. During this time, The Rabbit's terror radius is reduced to 0, his movement speed is increased to 150%, and his lunge range and vault speed is increased by 50%, however, he is incapable of moving if he is within the line of sight of a survivor who is not in a locker and is within 32 meters of him. If he is in the middle of an action, he will finish that action before being stunned. He can disable Souls of the Five, which is shown by him putting the hatchet back in his hip piece and pulling the springlock back out, by holding M2 for 2 seconds again, even if he is being looked at. In addition, if a survivor is in The Rabbit's line of sight and within 40 meters of him, he will begin to stalk them. After a survivor has been stalked for 5 seconds they will be given the exposed status effect for 45 seconds. The Rabbit's movement speed is reduced to 105% while he is stalking survivors.
“Kids vanish at local pizzeria – bodies not found
Power Add-ons:
Broken comb (common): A broken pink, plastic comb that once belonged to someone very close to The Rabbit. It fills him with rage and determination.
Slightly increases The Rabbit's moves speed while Souls of the Five is active. (+5%)
Faded letter (uncommon): A cheesy yet sweet love letter written for The Rabbit by someone very close to him. It fills him with rage and determination.
Moderately increases The Rabbit's movement speed while Souls of the Five is active. (+10%)
Worn plush (rare): A small, worn stuffed animal of a golden bear that once belonged to someone very close to The Rabbit.
Considerably increases The Rabbit's movement speed while Souls of the Five is active. (+15%)
Afton family photo (very rare): A dusty photograph of 5 smiling people in front of a restaurant. It fills The Rabbit with rage and determination.
Tremendously increases The Rabbit's movement speed while Souls of the Five is active. (+20%)
Machinery grease (common): A revolting black grease taken from the innards of a machine. Smeared around the inside of an animatronic hip piece to more easily slip a hatchet in and out.
Slightly decreases the amount of time required to activate and deactivate Souls of the Five (-0.3 sec.)
Store-bought gel (uncommon): A poor quality store-bought hair gel. Smeared around the inside of an animatronic hip piece to more easily slip a hatchet in and out.
Moderately decreases the amount of time required to activate and deactivate Souls of the Five. (-0.6 sec.)
Afton's lubricant (rare): A home-made lubricant originally designed for use on machines. Smeared around the inside of an animatronic hip piece to easily slip a hatchet in and out.
Considerably decreases the amount of time required to activate and deactivate Souls of the Five. (-0.9 sec.)
Party list (uncommon): A list of days when big parties were planned at Freddy Fazbear’s pizzeria scrawled down on a piece of paper.
Slightly decreases the time required to fully stalk a survivor. (-0.5 sec.)
Guard times list (rare): A list of what times daytime security guards switch out.
Moderately decreases the amount of time required to fully stalk a survivor. (-1 sec.)
Child list (very rare): A list of 5 children who frequently visited Freddy Fazbear's Pizzeria and their descriptions.
Considerably decreases the amount of time required to fully stalk a survivor. (-1.5 sec.)
Striped shirt (common): A red striped shirt that once belonged to a young child.
Slightly increases the duration of the exposed status affect given to survivors upon being fully stalked. (+10 sec.)
Purple dress (uncommon): A purple dress that once belonged to a young girl.
Moderately increases the duration of the exposed status effect given to survivors upon being fully stalked. (+20 sec.)
Baseball cap (rare): An old baseball cap with the name “Jeremy" written under the brim.
Considerably increases the duration of the exposed status effect given to survivors upon being fully stalked. (+30 sec.)
Slightly increases the amount of time required to stalk survivors. (+1.5 sec.)
Worn backpack (very rare): A small child’s backpack, taken from their corpse so they could fit in an animatronic robot.
Tremendously increases the duration of the exposed status effect given to survivors upon being fully stalked. (+40 sec.)
Moderately increases the amount of time required to stalk a survivor. (+3 sec.)
Charred tablet (ultra rare): A broken and terribly charred tablet that was once used to electronically repair faulty machinery. The thought that the victim wielding this object escaped infuriates The Rabbit.
While Souls of the Five is active:
Removes the ability to stalk survivors
Terror radius is increased to 32 meters
Red stain returns
All stun durations are decreased by 50%
The Rabbit cannot be blinded
The Rabbit cannot be stunned while being looked at
Upon hitting someone, Souls of the Five is automatically deactivates and has a cool down of 45 seconds
Iridescent endoskeleton head (ultra rare): A mysterious, almost glowing robotic head of a bare endoskeleton belonging to an unknown mascot. It resonates with a strange energy.
While Souls of the Five is active:
Removes the ability to stalk
Lowers speed to 95%
Allows The Rabbit to see the auras of all survivors within 24 meters him
Allows The Rabbit to mori one survivor after all generators have been completed
The Rabbit cannot be stunned while being looked at
Other stats:
His stun animation would cause him to seize up, shaking uncontrollably and sparks to fly everywhere
His breaking animation would be to punch the object twice with his left hand (power inactive), or to hit it twice vertically with his hatchet (power active)
His swinging animation for while his power was both active and inactive would be for him to swing his weapon from his right shoulder to left hip, playing the springtrap jumpscare sound upon a successful hit as well as him returning the springlock to its original position or briefly wiping the blood off his hatchet.
His vaulting animation would be the default vaulting animation (the one used by most killers when they vault where they stick their right leg through, then their left)
His mori would cause him to throw the weapon he was carrying down and take his mask off, revealing the head of his rotting corpse. He would jam the mask onto the survivor’s head, then pick them up by their neck, and using only one hand, hold them at eye level, making eye contact with them for several seconds before the springlocks activate, crushing the survivors head. He would then throw their body to the ground, rip the mask off their head, and place it back on his own.
Backstory (not much is given about William Afton, so I kind of made some stuff up, really sorry about that):
Almost no one is born a bad person. This was the same for William Afton. He had good grades, had lots of friends, and was an overall kind and compassionate person. Even when he moved from his home in Australia to America to follow his dream, his life always seemed to go down the right paths. He met a wonderful woman, and had three amazing children. But perhaps best of all was that he met a brilliant man, and together the two men would go on to create one of the most popular entertainment companies out there, a restaurant called Fredbear's Family Diner, with two revolutionary animatronics. But nothing good is meant to last. One by one, his family members met gruesome deaths at the hands of his own creations, the robots he had designed to entertain, not to kill. Due to the death of his very young son in the jaws of one of his robots, William and his partner were forced to sell their company. Most people would move on. But the deaths of his wife, daughter, and son, were too much to bear. It made him go crazy. Crazy minds have a certain way of thinking. The most level-headed man could suddenly snap and do something terrible. And William Afton did just that. From the ashes of William's old restaurant, a new one rose, with 4 brand new animatronics standing on stage. And that was when a plan began to hatch in William's mind. Over the next few weeks, he visited the restaurant, pretending to be a parent watching his kid, and he learned. He learned the in's and out's of the company, and before long he found out that the two old suits, the ones from his restaurant, had been kept, and were being stored in a basement in the building. Those suits had a springlock feature that allowed the robotic components to be suppressed around the edges of the suit, allowing someone to climb inside. So one day, William snuck into the basement, carefully compressed the springlocks using a hand crank, and got inside a mascot suit. He had just a short amount of time before the parents and employees realized he wasn't just a new worker in a new mascot costume. So, over the next little while, he went around the restaurant and convincing children to come with him, promising cake, presents, and surprises. Finally, when he had 5 kids in tow, he lured them into a backroom and slaughtered them all. He hid the bodies and then hid himself, staying out of sight. Then, during the night, he came out. He stuffed all the children’s bodies in the robots scattered throughout the restaurant. No one knew he had done it. He went home confident that he would not be found out. And he wasn't. However, it wasn't long before he heard stories of the robots moving around during the night. Stories of the restaurant being haunted began to circulate the city. The crazed William Afton heard these stories and believed them without a doubt. He was beyond reason at this point. Thoughts began to take root in his mind. Thoughts of vengeful souls coming to get revenge. No one would have believed him. But as it turned out – he was right. He went back to the restaurant during the night, armed with a hatchet. For five nights he hid in a safe room, off the cameras and inaccessible to the animatronics. Each night, one of the haunted robots came for him. They knew he was there, but couldn't get inside. And every time the animatronic had given up, he quickly ran out and destroyed the robot. On the 5th night, he waited for the haunted Freadbear animatronic to come for him, but it didn't come. Confused, William tried to leave the saferoom, but was stopped by 4 ghostly apparitions. His eyes widened. These were the souls of the children he had killed. But where was the 5th? And, as if called by the simple thought of it, a fifth ghost appeared in front of the door. How did it escape the robot? William didn't think. He slammed the door to the saferoom. The spirits would kill him. Frantically, he looked around the room, and spotted the empty rabbit suit he had used to killed the children with. He hurriedly ran across the room as the ghost slowly approached. He cranked the springlocks back and was inside the suit in seconds. Then he began to laugh. They couldn't get him in here. He was safe. And then he felt the first wave of pain. He lurched forward and his eyes widened as he realized what was happening. In his rush, he hadn't cranked back the springlocks correctly, and his frantic heartbeat and heavy breathing had caused them to come loose. He tried to scream but he didn't have time to before he choked on his own blood. It began to leak out of the costume as if the suit itself were bleeding. William crumpled to the floor as dozens of sharp metal components impaled his body. He sat there, twitching vigorously as his blood pooled on the floor. And the last thing he saw as the life fled from his eyes were the five apparitions fading from view. They had done it. They had gotten their revenge. When personnel found the mangled corpse of William Afton in the saferoom the next morning, they sealed the saferoom up forever, never to be used again. For decades, William sat there, rotting away. But just like the children, he had his own unfinished business. He had not given up in life, and he would not give up in death. And when life really needs to hold on – it does.
Perks:
Intimidation – unlocked as a teachable at level 30
Your foreboding nature strikes fear into the hearts of your victims, hindering their performance.
The repair, healing, and sabotaging speeds of all survivors within 16/24/32 meters of you are reduced by 10%. This perk stays hidden if you are undetectable, but still works.
“You may not recognize me at first, but I assure you, it's still me.” -William Afton
I Will Find You – unlocked as a teachable at level 35
You don't give up easily. You will do everything in your power to make sure your victims won't escape.
You see the auras of all survivors within 4/6/8 meters of you. This perk can read the auras of survivors inside lockers.
“I always come back.” -William Afton
Hex: Rabbit's Curse – unlocked as a teachable at level 40
You are so determined that everything you do always goes according to plan – especially when it comes to killing people.
The repair, healing, sabotaging, and vaulting speeds of all survivors is reduced by 2%/4%/6% at all times. This perk stays hidden until a survivor fails a skill check or fast vaults during a chase, at which point it is revealed to that survivor. The hex effects persist as long as the related hex totem is still standing.
“That was easier than I thought it would be.” -William Afton
Cosmetics:
There would be two cosmetics I can think of which The Rabbit could have. Each one would be separated into the head, the rest of the body, and the weapons.
1st cosmetic: the first cosmetic would be the prestige rewards. The reward for P1 would start with The Rabbits mask being covered in blood, for P2 it would be the rest of his suit being covered in blood, and finally, the P3 reward would be his springlock and hatchet being covered in blood.
2nd cosmetic: The other cosmetic would be a very rare cosmetic available for 1080 auric cells or 21600 iridescent shards, and would cause him to be less damaged, with the suit in tact and the weapons without rust. His corpse would be gone and replaced with a simple clean endoskeleton. Each piece, which would also be split up into the head, body and weapons, would each be buyable for 400 auric cells or 7200 iridescent shards each.
Survivor:
The new survivor would be Mike Schmidt, the security guard from the first FNaF game. He would be described as a determined nightguard, able to use his familiarity with machinery to easily find and repair generators much quicker.
Name: Mike Schmidt
Nationality: American
Backstory: (even less info is given about Mike than William Afton, so I kind of had to do the same thing.)
Mike Schmidt had no idea what he was getting himself into when he took a job as a night guard at a local pizzeria full of entertainment robots. To him, that newspaper ad was nothing more than a ticket out of his dumpy apartment. Besides, he fit all of the job requirements. He was good with machinery. He could resist the urge to sleep. However, he quickly found out that something was wrong. As soon as he stepped through those doors, he was surrounded by a collection of haunted robots, intent on getting revenge for something. Mike was just an innocent bystander, caught in the crossfire of an affair he had no idea even existed. But Mike wouldn't go down without a fight. He defended against those robots for a week, using only two electric doors provided by the restaurant’s company. But there's only so much you can do against 4 haunted robots with minimal defense. After 7 nights of defense one of the robots finally took him down. And as they stuffed him into an empty robot suit for reasons no one would ever know, and felt himself drifting away, darkness surrounded him, and he vanished into the fog.
Perks:
Nerves of Steel – unlocked as a teachable at level 30
The need to defend yourself with perfect timing has significantly improved your reflexes.
All great skill check success zones become 0%/5%/10% bigger at all times.
The amount of blood points gained by succeeding a great skill check is increased by 50%
Mechanic’s Intuition – unlocked as a teachable at level 35
Repeated exposure to machines has caused you to seem to almost be able to sense when it is near-by.
Whenever any generator is worked on for the first time, you see its aura for 5 seconds. You can also see the auras of all generators within 16/24/32 meters of you.
Repair Experience – unlocked as a teachable at level 40
You have trained yourself extensively in the art of repairing machinery, allowing you to do it more efficiently.
Every time you succeed a great skill check, gain a stack, up to a maximum of 4 stacks. Each stack increases the speed at which you repair generators by 3%/4%/5%.
Every time you are hooked, you lose 2 stacks.
Every time you fail a skill check, you lose 1 stack.
Offering: Battered mask (rare)
and old, battered animatronic mask that once belonged to a very popular robotic bear.
Tremendously increases the chances of being sent to Freddy Fazbear's Pizzeria.
So, that was my idea for a new Five Nights at Freddy's DBD chapter. I'd love to get feedback and see what everyone thinks of my idea. Any ideas for how I could improve this would be greatly appreciated and I would also love it if people pointed out what I missed in it as well. Thanks for reading through this and I'll see you all in the fog.