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PERK SYSTEM EVOLUTION!

ravekid
ravekid Member Posts: 18

PLS DEVs read this!

If u think about it we almost have 20 survivors, and killers in game. So I really think its time for perk system evolution.

Its time to introduce 5th perk slot for survs and killers, BUT with the restriction, that the 5th perk has to be a passive 1.

You guys don't have to work on it too much. I don't want these passive perks to be separated. Just use different color for passive perks and add to the description that the perk is passive.

What is passive perk? Perks that triggers only after the main quest is done or endgame collapse hits! So for survivors: Adrenalin, Hope, Left behind, Wake up!... etc. And for killers the same. If the perk meet its condition(main quest is done or endgame collapse hits), the perk become active. So for killers: Blood Warden, NOED, etc...

Honestly for killers its not too much perks right now that can called passive, cause u want that gatekeeper emblem so you chose to play active perks like BBQ,pop and Thanatophobia. But if u add to survivors u have to add for killers too for balance.

The main idea behind this, is that there is a lot of cool perks in game that u cant see cause everybody just runs the same perks from 2 years now. Maybe headone, or innerstrength, but nothing else. Nothing from Yui, or Zaria, nothing from Steve or Ash. YES some perks need rework cause they are just useless trash, but I really think that the whole perk system need a rework. Simple math: 20 survivors 3 perks, so 20*3=60 perks in total but we only can use 4.... 2 years ago when there was only 30-40 perks this number let say was fine, but the number of the perks in game will only grow, so the system behind it or let say the system that runs is has to evolve.

Pls at least think about it devs. Thx

Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    An increase in the total number of perks does not correlate with a decrease in the strength of each perk slot.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I have another idea (get from charms in Hollow knight). Where characters have 24 Slots, each perk takes around 4-7 slots

    • weak perks like weak info perks Deja vu/Predator takes 4 slots
    • decent info perks like Small game/ blocking perk Bamboo,Cruel limit takes 5 slots
    • good one as exhaustion / Hex take 6
    • while strong perk like Andre / Noed take 7

    I also think its a good way to balance perks power between characters

  • Reinami
    Reinami Member Posts: 5,638

    Honestly i think they should just make a 5th slot for both, 1 slot on survivors which is for any exhaustion perk, and 1 for killers for any hex perk.

  • Rydog
    Rydog Member Posts: 3,275

    Adding 5 more perks to every match would be a horrible idea. All it would mean, according to your criteria, is 4x Adrenaline and NOED in every single match.

  • Eleghost
    Eleghost Member Posts: 1,190

    That's actually highly accurate. If not NOED then rancor and if not adrenaline then DS.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Another way to balance between builds is as you said, each perk has to be place on the right slot

    • Survivors: Info perk / trace remover / exhaustion / stat buff
    • Killers: Info perk / tracker / Hex / stat buff

    But that will totally remove the possibility of perks build play. Its pretty boring if you only able to add an exhaustion or Hex perk if you want meme builds