Clown
People always say he's absolute bottom tier but honestly having started playing him he doesn't seem particularly aweful. Especially not slowing after bottles he's been pretty easy to 4k with without having to sweat my ass off. Blurred vision definitely slows survivors reaction time to mind games and survivors knowing they can't run a circle as long burns pallets faster for a stronger mid to late game. I dunno about anyone else but I could see playing him a fair amount. I have been running ruin, surge, and pop for maximum slowdown. Though I'll admit surge is more of a poor man's infectous than anything.
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In general I like clowns but not the one in game😒.I question how a large man can run that fast.I just picture his fat giggling and or him falling on the ground hitting his face.whe. I first started when the game came out I thought t could outrun him😂.
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I would say the experience of playing Clown is probably better and definitely a lot smoother but that doesn't necessarily mean and translate to "he's actually in a good spot". Though it's a bit difficult to tell at the moment, I would still say he's one of the worse picks on the roster which pains me to say because I really like the Clown as a character and the core concept of his ability and playstyle
The removal of the slow doesn't change any of the problems people have pointed out he suffers from in the past: he's got no map pressure, map mobility, reloading during a chase forces you to lose ground in one and extends your chases, the bottles can still be woefully ineffective in their primary purpose (as a tool to be used in the chase) at certain loops - it doesn't stop people from fast vaulting pallets (or dropping them [not that it should, I'm just saying these things add up to ineffectiveness at certain loops]).
I would say he could still use some additional changes to combat these problems, something to make the afterpiece tonic more threatening and impactful, and potentially a secondary ability to help with map pressure, tracking, or slowing down a gen rush.
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