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Anti Face Camp idea
My stats don't matter, but I understand that some people believe you have to be the best ranks to be able to give a valid opinion, I am a red rank survivor and killer. I play both, I don't particularly main anything. I just play everything. From reading the forums and playing the game, I feel like as a community we can probably come to an agreement that face camping is amongst the most annoying strategies to come across as a survivor. But it does have it's place at certain times during the match, such as when all the gens are done and the exit doors are open, you only have one hook any that's the only pressure you have, you can't leave the hook otherwise you're throwing away a chance at a single kill or potentially recovering the game.
So I thought of a cheeky perk idea that would work against camping. IDK what to call it, but essentially it would be something like this.
"When the killer is within a sixteen metre radius of a hooked survivor, the bar depletes at a slower rate (3%/5%/10%) and every other survivor on your team who is currently not hooked gets a boost to all interaction speeds (3%/5%/10%)
Perhaps the numbers are too strong, but that's an initial idea in mind. It will NEVER stop facecamping. But it would make the experience much shorter for everybody involved. If you're the guy on the hook, you get the small satisfaction that your teammates are likely going to be near enough ready to escape before you're even dead, or, the killer will have to move away thus giving the survivor a chance at a save.
What do y'all think?
Comments
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Just do gens 4head.
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Devs tried that it was abused by survivors
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Face camping is literally the most counterable thing in the game; and you guys need to stop acting like it happens every game. It doesn't. Not even close.
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It's ironic that your name is active genrusher, but you're still complaining about camping
Do gens and stop feeding the camper
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Highly abuseable. What if another survivor decides too loop near the hook? Then you can't go near him, allowing a safe unhook, or go for the looping survivor but then the other ones have repair speed buffs. Put in BT, DS, and adrenalin in the equation and you have a pretty ######### situation.
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Can you read? It's Gnasher lol, A gears of war reference, because I... Play Gears of War a lot?
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The killer already loses objective emblem points when they camp. If camping gets them wins, it's entirely the fault of the survivors.
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I agree, but a lot of people don't. Trying to think of a happy medium
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Oh my bad then. I thought you meant genrushing.
Anyway the solution is simple. Do the gens and enjoy your free escape
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Adding a perk to fix a problem in a game is never a good idea.
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there is a 100% anti-facecamp mechanism which is "the box" PH has
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I thought so too, but people are complaining about that as well. I don't get it, He can't get there before survivors unless survivors don't play properly, but people still moan lol
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Won't work, because survivors will abuse it. They already have the mechanics to stop it, pyramids cages. Have a perk that if the killer is within 15m and not in a chase for 30 seconds, the survivor will teleport to the furthest hook from the killer.
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If it doesn't happen enough, then that's a wasted perk slot for Survivors. Where's the problem exactly? lol
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