The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The New Map is too killer sided (from someone who plays both sides)

Nutty_Professor
Nutty_Professor Member Posts: 621
edited June 2020 in General Discussions

Whilst the map has only just been released, in my opinion this new map is even more killer sided than Hawkins. At least Hawkins has good loop potential.

The look of the Silent Hill map is great, however the map layout isn't great. So far it doesn't seem to have much looping potential, which consists with it being easy to patrol as killer.

I just had a game against a strong survivor team (all the survivors were individually good at the game), yet I won with four generators remaining. I probably would have lost to that team on a different team map.


I play both sides (at rank 1), I'm neither a survivor main or a killer main. I've actually played more killer then survivor since this update.

Comments

  • dhealy646
    dhealy646 Member Posts: 462

    Nah mate. Maybe for stealth killers and spirit or something. But try play oni. Can't maneuver or snowball due to all the floors and walls. Nurse loses you easily. Billy can't zoom around. Huntress and deathslinger can't get good Los. Not good for some killers but good for others. As a survivor I found it relatively easy to loop. Most pallets were medium safety which actually made me have to think while looping with the occasional god pallet and safe window. I haven't lost a match on it as survivor or killer yet.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    The new map is definitely more killer sided than survivor sided. But I gather neither side enjoy it. They should really consider some reworking.

  • JimPickens
    JimPickens Member Posts: 158

    I think it's actually my best map as survivor. Someone mentioned object of obsession would be killer on it but even without it it's the easiest map to lose the killer on.

    Of course there are posts like this saying its too survivor sided so idk. I think it's just common rn and people are taking L's.

  • Rivyn
    Rivyn Member Posts: 3,022

    The long hallways with their god pallets that can extend chases by an additional 60 seconds, to the rooms where the killer is forced to break walls in order to even create a route to survivors, to only having four routes between floors over the incredibly spaced out generators that take minutes of a killers time to patrol?

    Mhmm, killer sided indeed.

    I won't deny that the map isn't bad for survivors as well, but to claim it's killer sided? No.

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    This thread has to be bait.

  • Poweas
    Poweas Member Posts: 5,873

    I'm sorry, but Huntress and 'Slinger have the EASIEST time on it, considering that the best strat is just to circle the building since pallets suck which is boring, but actually effective. Chases would only be long if the survivors get one of the nice windows and if the killer flat out sucks.

    Billy is bugged.

    Nurse has an incredibly easy time lol, she can't lose anyone if she's smart.

    You finding it "medium safety" to loop makes no sense, unless you're a survivor who generally doesn't loop. Medium safety is pallets like Autohaven pallets, or Macmillan pallets.

    Maps like Hawkins, Dead Dawg Saloon and the School are certainly not "medium safety", definitely "low safety". Like I said, the best bet is to circle the building on the school, and just to genrush on Hawkins or the Saloon.

    That being said, gameplay wise it sucks for all killers, survivors genrush since they can't even attempt to loop normally, and with how the gens are set out, and how hard they are to reach, killers get genrushed. Ik that because even as a solo survivor, I've only died on it only to a Nurse, Spirit or Hag. (Billy is pending, because he's so buggy that nobody plays him)


    That map sucks for the majority of killers and survivors and promotes boring genrush-y gameplay, just like the Dead Dawg Saloon. At least Hawkins is clearly biased to one side, but Saloon and the School? They suck for both.

  • PureHostility
    PureHostility Member Posts: 708

    Doctor is good on it. All pallets are worthless besides 2 or 3. Each loop basically is a guaranteed hit.

    Else, map sucks for most killers and it also sucks for survivors. It is probably the worst map in the game gameplay wise. It looks really good, though, but I want to suicide on first hook asap or just afk in a corner and let them do all gens and gtfo.

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    TBH at first I thought the new map was going to be survivor sided, however my opinion changed when I played on it.

    You shouldn't be committing to chases for that long anyway.

    Granted it's hard to navigate as killer as well.

    I don't play Oni, I wouldn't know. I personally haven't figured how to loop on that map, but I haven't played enough survivor on it.

    Just because I'm posting an opinion that differs from your own doesn't make it bait. I got this opinion from playing killer on it, and as I mentioned in my main post I beat a strong team with four gens remaining. If it was on any other map the match would have been a lot harder.

    Content creators such as Monto also have the opinion that the new map is survivor sided.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    You have to play it differently than most maps. Stealthy

  • GingerBeard
    GingerBeard Member Posts: 273

    I've only played two matches on it as killer, while the vast majority has been survivor.

    Going from memory, I can recall two really safe pallets, and two vaults that also really safe until a wall is broken. There might be more, but as I said i'm going off of memory. It seems most other loops are rather small and don't have much/any LOS blockers. I dislike looping and prefer trying to instead bamboozle the killer and loose them in chase, but that felt like a pipe dream most of time.

    I'm still learning the map though, maybe I also just suck I dunno.

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    It's not differing from "my own opinion". It's differing from observable fact, and logic.

    Therefore, must be bait.

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099
  • Todgeweiht
    Todgeweiht Member Posts: 3,666
  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    Only killers that are good on this map are stealth killers and hag. It is ridiculously hard for killers to pressure generators, because of how little entrances to the top floor there is. Not every map has to have insane loops to be good.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    As observable facts, I can see that the map has a lot of unsafe pallets and gens are pretty hard to find

    On the other hand, I will admit that traversing the map as a killer can be difficult, and the amount of breakable walls is quite overwhelming.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Huntress and Deathslinger have a very easy time with those long corridors without any obstacles on them to use as barriers for long ranged attacks, sure the rooms have sturff on them but half of them are low height tables where you can still get hit.

    At least Hawkins has some boxes in corridors to block line of sight.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    honestly, i find it absurdly difficult to build up map pressure on that map.

    like, i know they are working on a certain gen, yet i can not reach it in time before it pops.

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    "differing from observable fact, and logic"

    If anyone is baiting here it's you.

    There are content creators who have thousands of hours in DBD have the same opinion as me, yet my post is "differing from observable fact and logic".


    0:50

  • Sadsnacks
    Sadsnacks Member Posts: 677

    Then how come I got stuck on two different infinite loops playing on it already? The new map sucks for killers.

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    Psssshh. You cats cannot loop if you actually can't loop this new map... The registration desk to the courtyard and back has so much loop potential of you path it right, but let's just wait and see, because all these hot takes are coming out the wrong end right now

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    Monti isn't a great killer or survivor player tho. He just does fun build videos, that's literally it. If you bring up Scott, well he has an opinion that's based mostly on the sound being bad and only had a few days access to the map as well.


    I mean I don't know. As killer and survivor I've both 4kd and escaped on it multiple times, I lost on this map maybe once as killer, but I didn't question the map for that loss because it was against a red squad with a full kit and I had his 3 base perks, not even maxed.. So imo, I think it's a fine map. I'm not having anywhere near the amount of trouble Monte is, that's for sure.

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    I'm still learning the layout of the map but the only two infinities I've come across become basically useless if you break the walls (especially the one by the exit gates.

    I used Monto as he had the same opinion as me, showing that my opinion wasn't just bait (plus Monto has been playing the game since release).

    I personally initially struggled for my first games as killer playing on that map, due to having a nightmare trying to navigate it. However, whilst I still don't know the map very well I'm finding my killer games a lot easier then I would be on any other maps. Even when I go against a strong team on the Silent Hill map I'll still win comfortably.

    I'm actually a very strong looper, just because I don't know the map tiles to a map that has only been released doesn't make me a bad player. A key part of looping is chase route planning, it's hard to plan a chase route when you don't know the map very well.

    Plus I've mainly been playing killer since the Pyramid Head's release, so I haven't had much of a chance to play on the new map as survivor.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    Easy to patrol? How? I can never find a way up.

    Honestly... I kinda have to give up on half the map so I can actually patrol it.

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    They all had good movement (even the weak link wasn't too bad). When you play survivor for as long as I have you can tell whether a survivor is good or not by their movement.

    Whilst I was always in control throughout the game, I just had a feeling that the match would have been a lot harder on a different map.

    I was using Hex: Ruin and Surveillance, and ruin stayed up for the whole game. Which enabled me to know when they were working on a generator , so I could interrupt their gen progress.

    I wasn't playing as Nurse with a mori, I was playing as Doctor without addons (I main Doctor).

  • Kolonite
    Kolonite Member Posts: 1,346

    The map is trash for everyone that isn't a stealth killer.