Piramid head buff
Make it can put the rites of judgement next to gens/hooks
they already can evoid it by crounching like with the hag traps...
and the hag traps can be placed nex to them.
Comments
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I agree
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You can place rites of judgment next to gens/hook. The reason why it's not too long, it's because two elements can't coexist very well in the same place.
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I would rather have the ultra high sensitivity while aiming his range attack changed. It makes it so hard to aim.
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Ive been playing him quite a lot recently, I guess that the devs were right on this one. And here's the reason why:
- Torment NEVER goes away unless you cage someone. If you're never caging and all 4 are tormented, if you slug you Instawin, and if you don't you can mori them in last hook.
- Caging them Avoid anti-tunnel perks, so if you save someone on first hook, and there's a trail next to the hook, you'll instantly be able to send that person to the second hook and keep chasing the saviour. This might not be bad at first, but it should be Extremely frustrating. To survivors of course.
I guess that he MUST be buffed in order to be a viable choice in red ranks, hes by far too weak when it comes to Map Pressure, and when in 1x1, you either learn the difficult M2, or you'll always go for an M1, if no1 steps on your trails, then it's a no power killer at all. ?aybe making his attack slightly faster and a bit wider? Maybe? To be honest I'm not sure giving him a teleport mechanic?
As far as i Know the devs won't change him for a couple of months until they have Proof of what I, and other people are saying. A lot of survs still thinks he needs to be nerfed, which is nonsense.
Lets see how they will manage it. Silent hill has a great potential to bring new players to the game, but the perks, survivor and killer, must be a viable pick once they start playing at low ranks.
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