http://dbd.game/killswitch
Unnerving Presence/Coulrophobia/Overwhelming Presence
Those perks aren't that bad if we just look behind the idea, but because they are so limited to the terror radius, they aren't really used.
I would give all of those Terror Radius Perks the effect that they increase the killers Terror Radius with a flat number like maybe 10 meters (Does not stack!). So they have a much bigger effect range.
But let's say we would increase range like that, I would change some effects.
Unnerving Presence:
@Generator_Repairer Idea: Survivors within your Terror Radius can't perform great skillchecks. The Skillcheck Zone is decreased by 60% and the change to get a skilcheck is increased by 15%.
Coulrophobia:
Survivors within your Terror Radius heal 35% slower. (Not 50% because of the bigger radius)
Let me know what you think of those ideas. o/
Comments
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I've been a big fan of the "Unnerving Presence eliminates great skillchecks" idea for a while. Takes away survivors' ability to benefit from a killer perk.
Even with the expanded terror radius you've suggested though, I think Coulrophobia needs to be buffed much further. Even with it's current 50% healing penalty it pales in comparison to the utility of Sloppy Butcher (which doesn't require survivors to be in your terror radius AND inflicts Hemorrhage as a bonus). I think it should just apply a lower general debuff (maybe around 15%), but affect a wider range of actions (repairing, healing, cleansing, searching, etc) on survivors within the terror radius. Always seemed bizarre to me that a fear of clowns somehow translated into sloppy healing.
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I think slugged survivors should have their heal capped at 91.5% rather than 95%. That alone would help deal with scenarios in which a killer downs two survivors, goes to hook one only to find the other slug picked up already.
Personally, I think Caulrophobia should decrease Medkit efficiency by 80/90/100%, and that would further prevent quick heals inside of the killer's terror radius from being less possible as the match progresses.
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Uh, that's not a bad idea and it's not stackable with Freddy. I thought that a 50% penelty is pretty strong on maps like The Game. And it's already kinda unsafe depending what spawn and where you are etc. But Maybe an overall -15% on Repairing, Healing and Sabotage could me niche.
Maybe we can change the effect depending on how near you are? Start with -35% and goes up to 90% if the killer is within 8 meters?
So maybe we would just say, that using a Medkit within the Radius is not possible? Or just the effiency should be decreased?
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