The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The 1-sided nerf that nobody is talking about

As many of you may have noticed, hitting survivors on the hook is no longer a thing. Instead of the regular blood splat, now dust just comes off like you hit a wall. So killer bm has literally been patched out. My point is this: Why is our bm patched out but tbagging and flashlight clicking is left in. I don't care how petty of an issue you think this is. It shows a direct, blatant survivor preference from the devs. I want my bm back or take away the survivors' ; All or nothing.

«1

Comments

  • macaroni1
    macaroni1 Member Posts: 16
    edited June 2020

    I think it was to stop survivors baiting someone to hit the hooked survivor. Auto-aim was really bad about making me do that.

    You can still BM while they’re being sacrificed though.

  • danielmaster87
    danielmaster87 Member Posts: 9,358
    edited June 2020

    So we can't have bm but they can. That's what you're saying. And buddy, you don't even know how thick my skin is to still be playing this game with the community it has.

    Post edited by Rizzo on
  • Digwiid
    Digwiid Member Posts: 311

    An eye for an eye etc.

    Good follow-up to mori spamming. Hope they keep this in.

  • Onionthing
    Onionthing Member Posts: 469

    I still have my nods, head shakes... Im cool. Plus now i dont have to wait for cooldowns when i accidentally hit the hook when dealing with hook huggers.

  • Deadeye
    Deadeye Member Posts: 3,627

    This is not a nerf, most likely a bug. It is not the first time that this "feature" disappeared and reappeared in a later patch.

    "letting models twerking" and "clicky noises" is the 'softening' argument I hate most. Like "it is just pressing ctrl quickly". No it is not. If I type an F in chat, followed by a U and a C and so on, it is also not just some keystrokes. It has a meaning and it is intended, no matter how you rephrase it.

  • bm33
    bm33 Member Posts: 8,216

    Didn't this change actually help killers? Instead of hitting the hooked survivor when another survivor is unhooking it hits that survivor instead. I'd much rather they let killers be obnoxious hitting hooked survivors so it screws them up during unhooks. 😂

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    We as humans know that, however in order to disallow it you need a computer to understand it, and computers do not get implied meaning.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I have now, in two separate games, "missed" hitting an unhooking survivor. This is likely a bug.

  • danielmaster87
    danielmaster87 Member Posts: 9,358

    Or spinning so that the killer is physically unable to mori you. That was bs.

  • Kbot22
    Kbot22 Member Posts: 96

    I'd rather have hitting on the hook being removed than autoaim cucking me over Everytime I have to hit someone near a hook. Good change in my opinion.

  • Kolonite
    Kolonite Member Posts: 1,346

    I main killer basically 100% of the time. I know what it’s like to go against toxic swfs and it can suck, but if you allow their “toxic” clicks and crouching to bother you it’s not their problem. They’re trying to bait you into a long chase to waste your time. It’s only effective if you let it be. You have full control over yourself.

    I don’t think it’s something that’s worth spending time worrying about as it doesn’t actually change the outcome of the game and killers that actually get triggered by it need to take a step back and remember it’s just a game. Smacking the hooked survivor can actually change the outcome of the killer is dumb enough to do it while other survivors are alive though. Not actually hitting them is a buff not a nerf lol

  • CraftingSoup
    CraftingSoup Member Posts: 69

    Welp, that's a new thing people are whining about...

  • danielmaster87
    danielmaster87 Member Posts: 9,358

    These are the types of people who allow cyberbullying to happen. "It's online! Why can't people be jerks for no reason?" To these toxicity apologists, it's just a button press but to us, who know the true meaning, it's "######### you". And we're not supposed to get mad.

  • LordGlint
    LordGlint Member Posts: 8,506

    I only see this as a good thing. Dont gotta worry bout a long cooldown if I end up hitting the wrong target.

  • LazyPayday
    LazyPayday Member Posts: 420

    It's highly unlikely that this is the case. It's more likely to fix the auto-aim tech where survivors could get you to hit a still hooked survivor so that they could save while you're still recovering.

  • Kolonite
    Kolonite Member Posts: 1,346
  • Sylorknag
    Sylorknag Member Posts: 760

    Actually, it's quite easy to fix flashing click spam. Make it so "if a flashlight is used multiple times in a row within less than 1 sec, it consumes X amount of it's battery".

    Flashlights retain the same function which it was designed for, but it will run out of batteries really fast if you "click it" multiple times in a row.

    It's not rocket science, it only requires the devs not to be biased to fix shitt up.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    But why would they do that? Sometimes people use clicky specifically to get the Killers attention and draw them away from someone/something...which is a legitimate strategy.

  • Sylorknag
    Sylorknag Member Posts: 760

    You do have a point.

    At the end, those who want to be toxic will find a way, best option is to ignore.

  • hillbillyclaudmain69
    hillbillyclaudmain69 Member Posts: 1,528

    If you're close enough to hit the hooked survivor, its already bm. You sound like a rank 20.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Make flashlight use last 0.5-1 second minimum. When you click it it would actually drain a bit before going off rather than allowing instantaneous on/off without costing anything. It would have no impact on the gameplay of using a flashlight to anyone except people who clickety-click.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826
  • Deadeye
    Deadeye Member Posts: 3,627

    are you talking about my second paragraph? I mean, what have computers have to do with that? It is the human behind, initiating the action, with an intention. I'm not saying "disallow tbagging". I say "dont say it is just repeatedly pressing ctrl, it has a meaning so dont soften it"

    It is their problem. Ever heard about cyber mobbing? You don't think this is a problem? If you see that over and over again, it is a serious issue. And that is why I wished that BHVR gave feedback about reports. Rocket League says nothing explicit, just a "Actions have been taken against a player reported by you". It is much easier to "deal with it" if you know that they get punished for it. If you are forced to think that everyone gets away with the most a*****e behaviour towards you, it will get you at one point. It has a reason why kids in school become more and more silent when they get told "you're ugly" all over again, that's not the problem of the kid getting told. Again like above: Im not saying that BHVR needs to fix the game to make that crap impossible. I say noone should ever say "it is the fault of the guy getting triggered"

    Thanks, one who gets it

  • Spooky13
    Spooky13 Member Posts: 1,471

    You're joking right? If anything this is a buff. I've been wanting this done for ages now cause autoaim always decides to hit the hooked survivor. If you are really desperate and care about BMing so much you can still hit them. There is nothing to complain about here. This is both a buff for killers and removes a way to be toxic, both are good for the games overall health and aren't hurting anything.

  • oxygen
    oxygen Member Posts: 3,323

    It's a buff from every perspective other than wanting to BM though. No more attack cooldown if you accidentally hit the hooked guy during a contested unhook, just the usual miss cooldown which is faster and can get you trades and even grabs you wouldn't get otherwise.

  • goatslinger
    goatslinger Member Posts: 522

    Childish "it's not fair" complaint post number 4893 of the day.

  • RizeAki
    RizeAki Member Posts: 1,209

    Ok first off crouching and flashlights are not toxic your just reaching for stuff to complain about and secondly hook hitting was removed cuz survivors can force killer to hit the hooked survivor and get a free save if they also have bt also why are you getting so mad you need to hit someone on the hook instead of go patrol gens?

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Lol this is pathetic. “They nerfed my ability to BM!!!” Boo hoo.

    There are in-game reasons a survivor may want to crouch quickly (dodging projectiles) or click their flashlight (get the attention of a teammate). Hitting survivors on the hook is completely pointless.

  • RoMainPuppy
    RoMainPuppy Member Posts: 507

    Their "BM" is literally built into their kit lol. You'd have to remove the crouch mechanic entirely, and Flashlights from the game, in order to remove survivors "BM."

    Meanwhile killers hitting people on hook because they're salty does...nothing. Except express you're big mad.

  • Aneurysm
    Aneurysm Member Posts: 5,270
    edited June 2020

    If this means I'm not going to be jerked towards the hooked survivor by the glorious aim dressing every time I try and hit the unhooker, great. Also I have a hard time believing anyone genuinely upset about not being able to smack survivors repeatedly on the hook is actually old enough to play this game.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited June 2020

    New perk: Snap, Crackle and Pop

    Crouching or clicking a flashlight on more than 2 times with a 5 second window triggers this perk. Snap, crackle and pop will break the survivors corresponding legs or arm for the rest of the match. This breakage will hinder move speed or generator repair.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    it matters because it's the computer that could hypothetically disallow the action.

    While spaming crouch right in front of the Killer may have an intended message, computers cannot interpret this message, so you cannot just go "if player attempt to teabag then stop them". You can't just put a cooldown on crouching or flashlight usage since that has negative balance implications, which is more important anyways.

    In this case there are also balance implications, however those implications are positive since they make an interaction more likely to go as the player intended, specifically hitting the unhooker while they are unhooking a Survivor is more consistent with this since the Killer won't target the hooked Survivor.

  • Kolonite
    Kolonite Member Posts: 1,346

    There’s a difference between being called ugly by your peers and clicking and teabagging in the game. Sorry, but it’s not cyberbullying. The only time you’re getting bullied is if they’re saying things in the endgame chat.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    If they are being toxic, I whole heartedly support murdering their face. 👍 Had a Meg yesterday on Haddonfield who started the game by paletting the killer and flashlight blinding them several times out of the gate. I predicted they would die just for being purposely annoying. They did. Everyone else lived. 😂 I mean, by all means use your flashlight... But use it wisely. LoL

  • Han
    Han Member Posts: 196

    It's a bug, it's not intended. It may change with the next chapter.

  • MrDardon
    MrDardon Member Posts: 4,033

    Let's make a slight basekit change and add a 3 second cooldown on every crouch. I don't know why that sounds familiar.

  • Huff
    Huff Member Posts: 1,480

    Dude, that's literally not even a nerf. It's a "nerf" if you consider any sort of BM to be an advantage to gameplay, which it really isn't. If anything it's a buff, because you won't go into the successful hit cooldown as if you hit the survivor. Now you can swing at a survivor going for a save and not have to worry about being automatically forced to hit the person on hook.

  • Bovinity
    Bovinity Member Posts: 1,522

    More like the person on the hook was an invincible meatshield in a world of aim dressing and hook rushing.

  • danielmaster87
    danielmaster87 Member Posts: 9,358

    That's under the assumption that it's the killer's game to win, which it isn't. Chasing that toxic survivor even for a few seconds could waste precious time and momentum. Every match for killer is a race against time. People would not complain about toxic survivors if said survivors had a low escape rate, but the sad truth is they usually escape. So no, in 90% of circumstances there is no 'dealing with' tbaggers. They act toxic, get away with it, rinse and repeat. That is why, as a former killer main, I only play killer for challenges now.