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Anybody agree no mither is a broken gen rush perk
No mither is a God tier perk
I run no mither, dead hard, prove thyself, resilience
The gen rushing capabilities are unethical.
Me and my swf group can absolutely crush gens when I use this build.
When I play solo with this build I can still crush gens.
I'm rank 8
Running no mither often results in me being tunneled out of the game but that's probably because I can do a gen faster than anyone else.
Any other ideas for a no mither gen rush build?
(I play killer and survivor often swapping after every match to keep it fresh so don't come at me with that survivor main trash cause I main both)
Comments
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Can you help me with labbing some Urien stuff?
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Labbing urien? I don't know what that is
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Why is No Mither the god tier perk? Run Selfcare instead or a medkit to 99 yourself to extend chases even more. It would be god tier when you regularly can use the self recovery, but that just happens against rather dumb killers because the broken status shows you that this person should not be slugged.
The gen rush part on this one is Resilience And Prove Thyself, and PT gives you and your mates the way higher bonus than Resilience
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"unethical"
LMFAO IT'S A GAME BRO
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Yes but no.
When I use these perks I do gens at 109% repair speed.
When I use them with a teammate on a gen I do 124% plus their 115% meaning we're doing 239% (or just 39%) generator repair speed
This means that we can do a generator 37 seconds faster
If I'm alone I can do the generator 17 seconds faster
If I wait to do what you are saying "get injured then keep myself at 99 to stay enjured" I run the risk of someone trying to heal me which distracts them, I don't get the headstart of beginning the match with such stat bonuses along with the fact that I could be hooked before even getting my bonus (e.g bubba win which I'm downed and hooked instantly)
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It makes you permanently one shot so no, I don’t agree that it’s broken. You could do the same thing by 99%ing your heal with a medkit and run a better perk instead.
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Your not one hit with dead hard though the downside is not gaining a speed boost but that only delays the chase a matter of seconds
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The thing is your rank 8. If you were doing this for weeks or more at rank 1 I'd consider it.
With how quickly killers can down survivors at red ranks though, I'd doubt it work as well. Probably 99% heal, bring a medkit and use it once the killer gets close.
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But you can still use Dead Hard if you 99 your heal, in fact you can heal when the killer approaches, loop until hit, speed boost, use Dead Hard, then take another hit before going down. And you can use a better perk than No Mither, like literally any other survivor perk. With NM you’ll also never be left if the killer sees you since you’re an easy target, and you can’t take hits to protect your team.
I just don’t see how NM is a good perk in any way, shape or form, let alone “broken”.
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In a chase it's a bad perk yes, I'm talking about using it for it's generator rushing capabilities or more rather the combo that can come from these perks in early game, yes Its harder to lose a chase but with some practice and ignoring crutch perks it's a great perk.
Allot of the killers perks are late game so the less hooks early game the better and if you get 2 gens for every 1 hook it's an easy escape
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That's not how the math works
Using proove thyself changes the gen from taking 44 seconds with 2 people to taking 40 seconds. All proove thyself does is remove the penalty you get normally. Adding your 9%, it means 2 people together do the gen in 36.7 seconds.(made a mistake here, it's actually 38.2 seconds total) here's the math.
A gen requires 80 charges to be fixed, every survivor applies 1 charge per seconds normally. Which is why it takes 80 seconds to fix a gen. With resilience, you apply 1.09 charges every second. So 80 charges divided by 1.09 charges per second = 73.39 seconds.
With 2 people, which is where I made a mistake, you add 1.09 charges a second and they add 1. Because proove thyself removes the penalty for teaming up, and only yoy have resilience. Meaning the equation should be 80 charges/2.09 charges per second = 38.28 seconds
Alone, you do the gen in 73.39 seconds. About 6.6 seconds faster. Not 17 seconds. Even with proove thyself activated (meaning someone is around you not doing anything) it takes 64.52 seconds. About 15.5 seconds faster.
Edit: I would like to point out, no mither is not gen related in anyway.
The part of your build that does anything with gens is proove thyself and resilience. Which can easily be run without it. Usually with spine chill for maximum gen times and vaulting speed.
So no, no mither is not a "broken gen rush perk"
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It’s balanced when you consider that you can experience slow down ‘forever’ builds coming from the opposite side.
Example:
Thana/Blood Echo/Ruin/Sloppy Butcher.
Its a matter of RNG and skill at that point. Why RNG? Because you might encounter the other side brought something to counter it. Plus if they are actually good at killer, you being one shot away from a down could put the team at a huge disadvantage.
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Thank you for doing the math I felt something wasn't accurate about mine.
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you get the head start by spawning on a get with at least one team member, and as I said, PT is the higher bonus compared to Resilience. You finish the gen or the killer reaches you, then you take the hit and there you go, Resilience is active.
The time you posted are not correct. Resilience gives you a speed boost of 6,4 seconds, finishing the gen in 73,4 seconds. Prove Thyself decreases the gen time from 47 seconds to 40,9 seconds. Slightly less "bonus", but as a "kickstart" definitely better than sitting on a gen alone, as the killer has almost double the time to disturb you. Adding Resilience to the team gen reduces it to 39,1 seconds. 1,8 seconds you get from using No Mither. Not really worth calling a kick start. I would instead run Spinechill to increase injured vaultspeed by 15%
I mean, if this is your build, feel free to run it. I'm just saying that the gen rush is not happening by No Mither. It is Resilience and Prove Thyself, where Prove Thyself has the bigger effect. Running No Mither just to have the Resilience bonus from the beginning is a huge disatvantage for very little value, you can get the Resilience effect really easy and maintain it with medkit 99ing. If you are afraid of getting healed, use pre-game chat to communicate.
With the "matter of seconds", are you referring to the distance you get with 3 second speed boost exhaustion perks? If yes, it is not only seconds, because these seconds almost guarantee to get to the next loop safely, and then it depends on your skills if the chase takes 10, 30 or 60 seconds. Dead Hard is heavily depending on the environment, if you your get the 3 second extended chase or if you make it savely to the next loop, as timing to force missed swings is gambling on dedicated servers.
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Oh, darn. I thought you were here to offer FGC help. 😥
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Dead Hard, Resilience, Spine Chil, and Prove Thy Self would have more survivability.
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Don't forget I'm a swf player. I run with with a 4man group who's online Everytime I am. We can coordinate games and yes, we have someone who plays bait and their very good at it. And yes thana is lame but going against legion or bubba or plague or ghost face when your exposed or even myers in tier 3.
So in a coordinated swf team it's broken
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But it HAS no gen rush capabilities. No Mither doesn’t affect gens at all. You’re only able to do gens faster thanks to Resilience, but you could run at the killer in the first few seconds of the match, take a hit and never heal and have the exact same effect, except this way you’d have an extra perk slot.
If you want to make an argument for any perk being a broken gen rush perk, it should be Resilience, not No Mither.
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I'd rather use Spine Chill or Streetwise because I can always just find the Killer if I want to become injured while having more benefits like vaulting faster or keeping a toolbox around longer.
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