T1 Myers Buff

Started writing a long and wordy post but decided it was stupid to write that much for the small change that I think T1 needs. As of right now, T1 sucks and only serves to weaken Myers in the early game. His base terror radius is small enough that the Undetectable on it isn't even that useful, especially with M&A in play. As a result, I'd like to suggest changing Myers' movement speed during T1 to 115%. Keep his lunge range the same as before and buff the lunge addon to give him a slightly weaker lunge than a normal killer.

I'm definitely not just saying this because I want to play jumpscare Mikey on more than 2 maps.

Comments

  • EuphoricBliss35
    EuphoricBliss35 Member Posts: 875

    Absolutely not. There would be zero point to tier up.

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    I just want Tier I Myers to counteract Spine Chill like he use to, that's it.

  • ich_häng_mal_rum
    ich_häng_mal_rum Member Posts: 435

    Sorry, but a tier 1 Myers with 115%?!?!?!!!

    Just NO!

    Imagine a tier 1 Myers with the wallhack, who drops always lerrys or other indoor maps and give him 115% movementspeed... oh hell!

    Myers doesn’t needs a buff, just stalk a bit and he is the best onehit-killer.

  • KrazyAce13
    KrazyAce13 Member Posts: 330

    I agree the spine chill meta is killing stealth killers undetectable should do exactly that be undetected by any means including crows, at least make spine chill like premonition bu only for behind the survivor. Panning your camera across the map shouldn’t alert someone that far away just because your camera passed by the general area a survivor is in.