Suggestion for NOED rework
I have a suggestion for a rework for the Perk - Hex: No One Escapes Death (NOED)! Please keep in mind that this is my opinion and may not be a perfect idea, but I wanted to share it with all of you and open a discussion.
As a killer main myself, I hate the perk. I agree with the idea among some of the Fog Whisperers that NOED is a bit of a crutch and prevents a killer from pushing themselves to become better. I've only ever run it a handful of time on Plague and when it was specifically needed for the Archive Challenges. I definitely hate it when it shows up at the end of a match, as a survivor, when you have done well to complete your objectives and avoid the killer.
Now before you go responding "BUt aLL yOu GotTa dO Is cLeaNsE tHE fiVe TotEMs!," I know. I get it. Not a hard requirement and I don't disagree with it. I do, however, believe that the risk/reward factor is too imbalanced; the killer shouldn't have the ability to insta-down and slug for the 4k just because the killer was incapable to do their job. I understand, as a killer, that it can be annoying to go against well coordinated survivors and SWFs, but those are separate issues that don't warrant the use of this perk which seem to be showing up increasingly more in games as of late.
The suggestion:
When I was thinking about how to rework NOED, I wanted the effect to still carry the essence of the name, NOED: No One Escapes Death. When I thought about the idea of not escaping, one other unique and niche perk came to mind, Blood Warden. It is the only perk which physically prevents the survivors from escaping (where the entity will block the exit for a period of time if a survivor has been hooked after an exit gate has been opened), but what if the effect of blocking the exit was able to be applied by the killer directly? This is what I have come up with:
Hex: No One Escapes Death
- Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.
- While Hex: NOED is active, the killer can apply "Blood Warden" for 3 / 5 / 7 seconds to a survivor by hitting them with a basic attack.
- This Hex remains active as long as the related Hex Totem is standing.
"As the beast strikes fear into the Survivor, the Entity is pleased and wants to witness more."
I believe that this modification to the current NOED would be a more balanced version. It provides a powerful effect while still being able to be countered as a Hex perk. This perk would potentially be able to synergize with other perks. The one that comes to mind is "Save the Best for Last."
The times that the effect would be active are just a suggestion. However, I think it is fairly balanced. At the lowest tier, it wouldn't have much use because if a Killer downed a person at the very exit, they would have to wipe their weapon (2 seconds) AND attempt to pick up the survivor before the effect wears off. Tier 2 and 3 would give the killer the ability to potentially down multiple survivors, but it would never allow the killer to down and kill all 4. Essentially this would potentially give the Killer extra hit points during the endgame. I would actually be tempted to increase the times to 3/6/9 or even 4/8/12, but I fear the more time that Tier 3 allows, there may be a higher risk of a type of infinite block technique the killer could use which would defeat the purpose.
I have another potential idea in mind, but I haven't fully put it together yet.
I know this isn't perfect, but I am curious as to what you all think. If you have any modifications or suggestions of your own, please put them down below. Please keep things constructive and civil.
Comments
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NOED IS ALL WE HAAAAVE. T_T
I like noed the way it is. Survivors have crutch perks like BT and DS. We also have crutch perks like NOED.
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do bones
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Question: Would this need to still be a hex perk if this idea were implemented?
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"While Hex: NOED is active, the killer can apply "Blood Warden" for 3 / 5 / 7 seconds to a survivor by hitting them with a basic attack."
This is such a good suggestion. I really like it.
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I hate noed personally as a killer main but you know that what you want is a massive nerf to it? Why not just make noed a free Stbfl, brutal strength, bamboozle, fire up?
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The perk sounds fun and would stop some of the bm from survivors at the gate.
But personally, I think they should just add a totem counter.
Totems have become a big part of the game, and deserve a counter like gens.
Many perks on both sides involve totems and a totem counter would benefit all of those perks. It would also nerf noed while not actually nerfing it, so killers can't be mad.
I would love for them to add a second perk like noed, a hex that takes over a dull totem later in the game. It would give even more of a reason to cleanse totems, which the devs stated they wanted to do.
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I understand and share your frustration as someone who prefers to play Killer. I just think that there are so many other methods that we killers can learn and adapt to rather than relying on a perk that requires zero skill to use. At least BT and DS require a little bit of skill to use (ex. timing of grabbing a survivor for BT and the skill check for DS.) I totally understand the frustration of going against BT and DS, even against a 4-SWF. In no way do I think that killers ever have the advantage going into a match (we often rely on survivors to make mistakes we can capitalize on), but killers cannot grow in skill if they keep relying on this perk.
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I also hope they add more hex that change dull totems.
I think it is also annoying not knowing how many totems are left. However, I think I will have to disagree with the totem counter. My reason would be that it gives a bit of urgency to survivors not knowing how many totems are left. If there was a totem counter, it would provide too much relief to survivors knowing that they don't have to worry about perks like NOED. I think the anxiety of what "not knowing" can cause is intended by the developers. There are also built in mechanics like Detectives hunch and maps that allow a degree of the same effect.
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Noed is fine, if a team struggles with it then they are, no offense, deserving to lose a couple of people to the killer. Seriously why do people complain about this MEDIOCRE perk. And while your heart is in the right place I would remind you that a 7s blood warden isn't even enough time to catch up to the survivor after hitting them. NOED is fine people, move along.
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That idea is actually...great.
It contain surprise factor because there is no expose. Especially when you hit a healthy survivor on 99 gate and run to the escape only to know short blood warden happen.
If only the timer keep stacking the more you hit up to 20sec. It will be great.
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LoL, the idea is not even hexworthy, that sounds more like a normal perk with terrible scaling by the way. 3 seconds? The survivor gets out if you dont have stbfl unless he was instadowned, also only basic attacks? LoL.
That would probably be the worst hex perk in the game.
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I like it.
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lol yeah right.
Imagine getting healed with We'll Make It as he's darting right to you.
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I imagine so. Being able to block the exit would be a powerful ability to have without it being a hex. That's just my own opinion, though.
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I think it would be interesting if the time would stack if you hit a survivor multiple times. Just using the times I used as example; if you hit a survivor twice, that survivor wouldn't be able to escape for 14 seconds at Tier 3.
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Interesting idea but ultimately NOED is fine the way it is. Its the killer second chance perk and has plenty of counters. If NOED is a crutch then so is every second chance perk and survivors have a lot more of them than killers. You can make a case for just about any perk being a crutch as they are beneficial and boost your game.
You aren't owed an escape just becasue you did well and got the gens done. If you focused on gen rushing and ignored bones then its a threat you may have to deal with and it can be a real threat. It keeps the game interesting and provides motivation for doing bones even in the absence of an active perk.
Maybe we should just make survivors only able to walk and give the killer a wiffle bat. Then everyone can feel balanced.
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Can't believe you're killer main and proposing such a ######### idea
Noed is already useless againts good survivors
I'm sure you're surv main
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I genuinely don't believe NOED needs any changes. Once gens are powered, open the gates and get out. Sometimes, survivors faff around to tease the killer and this perk punishes that. When I know NOED is on, I'll do a totem hunt. The Killer rarely goes to defend it, especially since all the meat is vulnerable.
Reworking NOED would bring calls to rework BT and Adrenaline, and then things would just get messy. Leave 2nd chance perks as is - it adds a chaotic, unpredictable element amd punishes the cocky on both sides.
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While i must say the current NOED is balanced (You can counter it before it activates + before it activates you only have 3 perks + survivors also have ,,crutch" perks etc...) i really like this suggestion.
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Noed is fair. Add a totem counter and its 100% counterable
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Slap it on Small Game.
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-When all bones were cleansed the Entity is mad at killer's gamble and eats him alive
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I don't mind noed nerf as long survivor equivalent DS gets rework as well. To me both reward for failure
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To be honest, the change you propose would only make for a truly useless perk sorry. If I understand correctly, the bloodwarden is only applied to the hit survivor. If that is the case, then this perk would only be useful for a few hits at the exit gate and MAYBE one kill.
Scenario: all survivors are grouped at the exit and you even double hit the first.
Then the other three will bodyblock you from picking up the downed survivor, all right at the exit line. The time it takes to down them all and the distance from their salvation would only give you the chance to pick up one single survivor and bring him to a hook.
The perk would only be point bringer and maybe one kill. But the survivor could also decide to go back for the totem and you lose the effect completely. Another thing is, like someone mentioned, that a hit survivor gains so much distance from getting hit that even a 12 second timer in vicinity to the exit gate would not be enough.
Tl.dr: This perk would only be hard situational and get the killer additional points.
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There are lots of totem counters:
Perks: Detective's huntch, Small game hunter.
Items:Rainbow map/ Map with red twine.
Game knowledge: Memorizing totem spawns.
Do you really need more counters?
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While i like this suggestion (i love bloodwarden) the numbers need to be waaay higher.
As it stand after hitting them by the time you as a killer reach the exit gates and down the survivor and finishes the bladewhipe animation the 7 seconds have already passed and they can crawl out before you can pick them up
Also Noed doesn't reward failure. The killer objective isn't to guard the generators it's to sacrifice survivors. And wether you plan to do that mid game or at the very end of the game doesn't change that
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The thing I don't like about noed is the fact that it also rewards a killer for not doing a good job in the main part of the game. And cleansing all totems isn't always an option. I got a team where two teammates killed himselfs directly on the first hook. Me and some other survivor played for more than 10min. alone. We did generators, we healed each other, we helped us from dying state. Finally we did the last gen after much work and intense gameplay. And then noed ends the game pretty fast and I died on the first hook. Please don't tell me something like "Oh, just cleanse totems". That wasn't an option in this situation. It was a miracle that we survived that long.
The author's suggestions is ok for me. For me it would be also ok, if noed will only work on "Dead on Hook" people. That means, if noed is activated every survivor that will be dead on hook gets the exposed status. I think this change is pretty easy to apply. That would mean that the killer had to spend some work in this survivor before instead of getting free kills for doing nothing.
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It is almost completely worse than NOED, though (only being better than NOED in cases where the person would normally be able to crawl through the exit gate in the time it takes to complete the attack cooldown animation). It also still requires both the Killer and Survivor to play well in order to either make the most of it or play through it. I'm not sure that anything really ends up being broken/OP as a result.
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No. The change should be one of these (1) the exposed status effect lasts for 60 seconds (or some reasonable number) or (2) the noed totem is lit the entire match.
And before you killer mains quote me . . . it does need a nerf. Don't tell me to do bones. That's not reliable in solo survivor without a totem counter in-game.
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the only problem with DS is the amount of time it lasts 60 sec is too long for basically immortality when a gen takes 80 sec. BT is more of a crutch perk because it doesn't require you to make smart unhooking choices just hook rush.
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Here is the problem
SCENARIO TIME: Three survivors are dead only 1-2 gens are complete last player is injured with a key I find hatch first close it with maybe survivor nearby survivor gets adrenaline and starts running toward hatch I hit them on the way to it but it only injured them they use key and escape for losing the game now if I have Noed survivor adrenalines toward hatch with key gets hit falls down from exposed and can be hooked as I countered their second chance perk now ofc the exact scenario won’t always happen but most of time I get adrenaline pops find them at gate it’s 99 now they open but I can one shot them at so they can’t get out for playing badly
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You can rework NOED when you rework DS.
What I'm saying is - NOED is fine.
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Here's a revolutionary idea for you: DON'T UNHOOK IN THE KILLER'S TERROR RADIUS.
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Legit, though. NOED is fine how it is. It's the most counter-able perk in the game. Let me know when DS has the same hard counter that NOED does. Then your "it's a crutch" crap will be valid. Protip: Slugging isn't a counter, and DS is often hit when the killer isn't tunneling.
You'll notice Meg seems to have a "I'm a survivor, so I can get away with awful plays" mentality. That's why they rely on DS.
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Get Good lol
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Same could be said to you. If you can't find a way to destroy totems during the game and preventing NOED completely (which is funny, cause I always go into survivor games assuming NOED exists, and manage to do it), perhaps it's not them that need to get good.
Nobody thinks you're good for being an entitled survivor. It's the easiest mode in the game, and that's why you chose it.
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Sorry, Killer Main here.
I like Killer over Survivor. I never use NOED, except for Troll-Builds or Archive.
I do good most of the time, not only playing meta killers like Spirit (I hate playing her, so unfun). And I do good without Noed. Therefore this person I replied to, needs to get good, so they don't need NOED, just as I don't need it.
Sorry for so little Information before :)
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It's the most counter-able perk in the game.
This.
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Make NOED boost the Killer movement speed by 25% but remove the insta-down and we got a deal.
i just wanna go zoom around the map with Legion...
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Oh, he's conveniently a killer main now.
Seems legit. Nobody has ever made that turn before. Much KEK.
NOED is anti momentum as much as DS is anti momentum. Nerf NOED, Nerf DS.
This guy gets it.
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