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My ideas for game
Hello English community wanted to share their ideas, as in other forums you will not get an adequate response. To begin with, I want to apologize for the mistakes because I am from Ukraine and my English is bad, so everything will be translated from a translator.
1. In my opinion, a normal rating mode should be introduced into the game, thanks to which players will try to play to win and receive appropriate rewards. The public mode that is currently left for fan games, builds, pumping new characters, improving skills, etc. This should weed out players sitting on 1st rank but with a skill on 13, since you can't play? then go to the public to learn the basics.
2. Introduce an "anti-burn" system. The essence of the system is that if you played badly, you were tuneling / killed, killed in the first minutes of the game, toxics or because your opponents are strong in several games in a row, the game gave you a boost to the blood. For example, in the previous 5 games you lived for 6 minutes and earned only 30k, the game will give you a boost of x2 for the next game if you play it in the next 20 minutes.
3. As has been written many times, but the survivors need to be made more original. I propose to introduce survivors 4 categories (manser, altruist, stealth, mechanic) can also be divided into categories of killers and add all the minor passives (for example, manser meg has a continuation of the sprint for 0.5 seconds altruist boost from the hook by 3%, etc. e.) I also suggest improving the rating in relation to the role, if the mechanic made 3 genes and ran away so that he did not lose a drop, if the manser missed the killer 4 minutes and 3 removals from the hook, then at least he will not lose a drop, etc. If the player performs a priority task in relation to the role, he receives a mitigation in relation to the rank. Accordingly, the rating can be all 4 different roles. The idea seems to sound good but difficult to implement and will have a very strong impact on the balance (I would like it to be somewhere).
4. I suggest for each new rank for two roles to give 50k of blood only for the first time. Accordingly, if you get 1 rank in 2 roles, you will have 2 million blood. Sounds good as it is difficult for beginners to farm (there are no perks on farm skills, etc.) but on the other hand there is an archive.
5. Finish the dailies to have 1-2 tasks for killers and survivors.
6. I also offer unique rewards in the form of bags with items and improvements (for trunks) and bags with addons (for mana). The bags will be divided: brown, yellow, green, purple and red. The number of items in the bag and their rarity will depend on their rarity. The number of such bags received will depend on your rank at the end of the month (finished on 1 rank of surva / mana you will receive 5 red bags. Bags WILL NOT be individual they can be opened on any character (received 5 red bags for mana, you can open them on 5 different monk or all 5 on one as well as for surv).
7. Awards for prestige. The developers said that they will soon introduce them, the only thing I will say is hope they will not be dumb badges. I offer 1 prestige up to 100k of blood; 2 prestige of 1k fragments; 3 prestige 50 gold cages.
Below I expect discussions and criticism about ideas !!!! If you read)))
Comments
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#6 sounds like an EA loot box mechanic but besides that agree with these improvements
Also kenny in dead by daylight lmao
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It's just planned as an award for the event, thanks for the comment
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