Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Perk Changes
Dead Hard - Start with 1/2/3 tokens when injured. When activated, a token was consumed. Each token consumed will increase the exhaustion effect to tier lll. ( Depends on this perk tier upgrade will have a 180/150/120 as a maximum stackable exhaustion time if there were no tokens left.) Once activated, it has a 10 second cooldown before it can be activated again. Once recovered from exhaustion, Dead hard tokens will reset back to the same amount of tokens when you are injured again.
Up the Ante - Increases 1/2/3% to 3/4/5% to each survivor who was alive in a trial. It also affects each rarity item chance while searching chests. (Not including stacked up luck effect on this perk.)
Technician - Applies a 2/3/4% repair speed to each survivor. (Stacked effect not possible)
Iron Will - Can ignore and avoid the Exposed status effect and applies a Deep Wound status effect for 20 seconds when hit.
Beast of prey - When losing bloodlust, Beast of prey persists for 8 seconds.
Coulrophobia - Gets a noise nofication when a survivor triggers a good skill check.