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So my SWF group and I were talking..

HeroLives
HeroLives Member Posts: 1,985
We all agree that the Pig needs a small buff to decrease RBT timer. Not much but just enough to make us sweat a little. What do you other survivors think? 

Comments

  • CoolAKn
    CoolAKn Member Posts: 677

    I think the timer is fine where it is, it just needs to be long enough for the survivor to try all of the Jigsaw boxes. I think if it gets shortened, that could make getting the RBT off impossible on larger maps.

  • HeroLives
    HeroLives Member Posts: 1,985
    CoolAKn said:

    I think the timer is fine where it is, it just needs to be long enough for the survivor to try all of the Jigsaw boxes. I think if it gets shortened, that could make getting the RBT off impossible on larger maps.

    It wouldn’t make it impossible , just less time to mess around with it on your head. The timer is just a tad too long, it’s not threatening enough. Even on the larger maps there’s time to goof off with it on your head. Not a drastic  buff just a small one that shaves off a little bit of time. I’ve literally had my head explode maybe three times, and that’s when I was new to the game.
  • Utna
    Utna Member Posts: 186
    edited August 2018

    @HeroLives said:
    We all agree that the Pig needs a small buff to decrease RBT timer. Not much but just enough to make us sweat a little. What do you other survivors think? 

    I guess the problem comes from your group using voice coms. If you didn't, you'll eventually get seen by the pig while searching for the RTB key, because your teamates won't tell you where she is or where she's going. The time you'll loose on the extra chase will make all the difference.

    On the other hand, If devs do decrease that RBT timer, solo players will fall like flies. I'm sorry you find the game too easy, but I guess you brought it on yourself. A nice solution would be to stop using the voice comms because they come from a 3rd party program ; Or you could start playing with 1 or 2 perks per survivors, just to make those SWF games a tad more thrilling.

    I sincerely hope you'll will have fun playing the game with your friends. But I hope you understand, you'll always find it too easy in some ways, because voice com are not a feature the game was build for ... and actually you're using a 3rd party programs to get that feature ... which is forbidden (see the ban rules in this forum).

  • HeroLives
    HeroLives Member Posts: 1,985
    Utna said:

    @HeroLives said:
    We all agree that the Pig needs a small buff to decrease RBT timer. Not much but just enough to make us sweat a little. What do you other survivors think? 

    I guess the problem comes from your group using voice coms. If you didn't, you'll eventually get seen by the pig while searching for the RTB key, because your teamates won't tell you where she is or where she's going. The time you'll loose on the extra chase will make all the difference.

    On the other hand, If devs do decrease that RBT timer, solo players will fall like flies. I'm sorry you find the game too easy, but I guess you brought it on yourself. A nice solution would be to stop using the voice comms because they come from a 3rd party program ; Or you could start playing with 1 or 2 perks per survivors, just to make those SWF games a tad more thrilling.

    I sincerely hope you'll will have fun playing the game with your friends. But I hope you understand, you'll always find it too easy in some ways, because voice com are not a feature the game was build for ... and actually you're using a 3rd party programs to get that feature ... which is forbidden (see the ban rules in this forum).

    I do enjoy playing with my friends. However, I don’t just play in swf i also solo. The party chat is built into my ps4, it wasn’t an added downloadable software. the game allows me to invite friends in my party specifically.So I’m unsure about your information. 

    If you’re in a chase, hooked, or downed the timer stops on the RBT. It does not count against you. It also only starts once a gen has been completed upon it’s placement. Even when I solo the RBT isn’t an issue, a tunneling killer is though. It will kill you quicker than the trap. So I guess what I’m saying is, if the killer tunnels that’s everything to do with the killer and not the trap.
  • Utna
    Utna Member Posts: 186

    @HeroLives said:
    I do enjoy playing with my friends. However, I don’t just play in swf i also solo. The party chat is built into my ps4, it wasn’t an added downloadable software. the game allows me to invite friends in my party specifically.So I’m unsure about your information. 

    If you’re in a chase, hooked, or downed the timer stops on the RBT. It does not count against you. It also only starts once a gen has been completed upon it’s placement. Even when I solo the RBT isn’t an issue, a tunneling killer is though. It will kill you quicker than the trap. So I guess what I’m saying is, if the killer tunnels that’s everything to do with the killer and not the trap.

    Sorry, I didn't reallise you were playing on console and I don't now how it works there. On PC (the platform where the game is still designed ... see the PTB) there is no voice communication service, so players use programs like TeamSpeak or Discord, to be able to communicate during the game. When DBD was released, there was no SWF option too.

    About the RBT timer, I guess it's still running while you are on both feets. When you're trying to escape the killer, or if you hide in a bush, I'm quite sure the clock is ticking still. that's what I was talking about.

  • HeroLives
    HeroLives Member Posts: 1,985

    Sorry, I didn't reallise you were playing on console and I don't now how it works there. On PC (the platform where the game is still designed ... see the PTB) there is no voice communication service, so players use programs like TeamSpeak or Discord, to be able to communicate during the game. When DBD was released, there was no SWF option too.

    About the RBT timer, I guess it's still running while you are on both feets. When you're trying to escape the killer, or if you hide in a bush, I'm quite sure the clock is ticking still. that's what I was talking about.

    If you’re on your feet and not in a chase the clock is ticking ,but it’s  2 mins long(which feels just a tiny bit too long for me). Anytime you’re in a chase the timer stops ,and it doesn’t count against you. 

    I’m just asking if people feel a little underwhelmed by the traps like my friends ,and I do. I feel like I can live with them taking off 15-20 seconds to make it a little riskier.
  • SoulKey
    SoulKey Member Posts: 338

    The timer is fine as it is, it was mentioned before that her RBTs are not primarily meant to kill survivors but to slow them down and put some pressure. Sure you can get kills every now and then with timer reduction addons but that should be pretty much it. Not to mention they are a good end game tool once gens are done.

  • Tsulan
    Tsulan Member Posts: 15,095

    Yes, it should be shorter.
    In the movies it´s an actual deathtrap. In the game it´s a minor inconvenience.

  • MegMain98
    MegMain98 Member Posts: 2,919

    It’s not meant to be a killing mechanic. It is more so a time waster. Most Pig players will be a forehead anyways and tunnel the ######### with the trap on their head when it was obviously beeping. There isn’t a need to tunnel them when they could be trapping other survivors and POSSIBLY get a kill out of the reverse bear trap. That’s one of the reasons the trap never kills. The time doesn’t need to be shorter. If anything were to be changed it should be that survivors don’t see the Jigsaw box auras until their trap activates. I know it is an add-on but if people really wanted a Pig buff then it should be always be active and not only as an add-on. The Pig is fine the way she is, she is a mid-tier killer...not every killer needs to buffed to be on the same level as Billy and Nurse. The only killer that needs a bit of buffing is Freddy, since the Wraith is getting reworked.

  • MegMain98
    MegMain98 Member Posts: 2,919

    @Tsulan said:
    Yes, it should be shorter.
    In the movies it´s an actual deathtrap. In the game it´s a minor inconvenience.

    No it wasn’t. It’s the most popular trap for sure but only ONE person died from the reverse bear trap in the entire franchise as far as I know and that was Jill. Everybody else escaped the bear trap. It wasn’t a deathtrap...they all escaped it. There were much deadly traps in the series

  • Tsulan
    Tsulan Member Posts: 15,095

    @MegMain98 said:

    @Tsulan said:
    Yes, it should be shorter.
    In the movies it´s an actual deathtrap. In the game it´s a minor inconvenience.

    No it wasn’t. It’s the most popular trap for sure but only ONE person died from the reverse bear trap in the entire franchise as far as I know and that was Jill. Everybody else escaped the bear trap. It wasn’t a deathtrap...they all escaped it. There were much deadly traps in the series

    But they sure as hell were pressured, because they disarmed it seconds before it went off.
    I don´t feel pressured when i have one on my head.

  • Peasant
    Peasant Member Posts: 4,104
    edited August 2018
    Tsulan said:

    @MegMain98 said:

    @Tsulan said:
    Yes, it should be shorter.
    In the movies it´s an actual deathtrap. In the game it´s a minor inconvenience.

    No it wasn’t. It’s the most popular trap for sure but only ONE person died from the reverse bear trap in the entire franchise as far as I know and that was Jill. Everybody else escaped the bear trap. It wasn’t a deathtrap...they all escaped it. There were much deadly traps in the series

    But they sure as hell were pressured, because they disarmed it seconds before it went off.
    I don´t feel pressured when i have one on my head.

    Honestly the lack of pressure is so severe that if the trap isn't active I will still do generators. Hell, if there's only one generator left I will do it before the trap. I'll actually start playing her game once people stop tunneling the trapped guy.
  • HeroLives
    HeroLives Member Posts: 1,985
    Guys I know it’s a time waster to help slow the game down. It can also be used to kill survivors, I just wish it was a little tiny smidge piece of dirt more deadly than it is now(which is not so deadly at all unless it’s a pretty good pig). Yes it’s good for end game, but other than that it’s just a point accumulator on my head. I want to be a little shaken by time limit to get it off. 
  • HeroLives
    HeroLives Member Posts: 1,985
    Tsulan said:

    Yes, it should be shorter.
    In the movies it´s an actual deathtrap. In the game it´s a minor inconvenience.

    Basically as the RBT stands now I get slightly sad if I don’t get a trap on my head Bc points 😭 I wish for the trap. I get double happy when they put two on my head.
  • HeroLives
    HeroLives Member Posts: 1,985
    Peasant said:
    Tsulan said:

    @MegMain98 said:

    @Tsulan said:
    Yes, it should be shorter.
    In the movies it´s an actual deathtrap. In the game it´s a minor inconvenience.

    No it wasn’t. It’s the most popular trap for sure but only ONE person died from the reverse bear trap in the entire franchise as far as I know and that was Jill. Everybody else escaped the bear trap. It wasn’t a deathtrap...they all escaped it. There were much deadly traps in the series

    But they sure as hell were pressured, because they disarmed it seconds before it went off.
    I don´t feel pressured when i have one on my head.

    Honestly the lack of pressure is so severe that if the trap isn't active I will still do generators. Hell, if there's only one generator left I will do it before the trap. I'll actually start playing her game once people stop tunneling the trapped guy.
    Same. Exact same. If it’s a larger map I’ll do the trap first but mostly nope. I’ll do other priorities first Bc the trap takes a backseat as it’s not as important. I don’t feel like it “slows the game”like it should (and is meant to do). I feel like getting the trap off should make me want to get the trap off first before all else. Slightly decreasing it’s timer would do that. 
  • MegMain98
    MegMain98 Member Posts: 2,919

    @Tsulan said:

    @MegMain98 said:

    @Tsulan said:
    Yes, it should be shorter.
    In the movies it´s an actual deathtrap. In the game it´s a minor inconvenience.

    No it wasn’t. It’s the most popular trap for sure but only ONE person died from the reverse bear trap in the entire franchise as far as I know and that was Jill. Everybody else escaped the bear trap. It wasn’t a deathtrap...they all escaped it. There were much deadly traps in the series

    But they sure as hell were pressured, because they disarmed it seconds before it went off.
    I don´t feel pressured when i have one on my head.

    Well I’m not sure on how the devs would implement more pressure on the trap timing. In the movies it was 60 seconds, which would be FAR too short of a time in the game to traverse around the map with Jigsaw boxes. Not to mention Pig players normally tunnel the trapped player anyways...why even bother if they can’t even go around and check the boxes. Most of the time I’ll get tunneled and sacrified before I can even check a box. I just feel as those it is nitpicking with the RBT timing. Of course there is gonna be instances where a survivor takes it off their head in the first box, it is all RNG. I’d be fine with decreasing it by 30 seconds but it just feels unnecessary :/

  • Master
    Master Member Posts: 10,200

    @HeroLives said:
    We all agree that the Pig needs a small buff to decrease RBT timer. Not much but just enough to make us sweat a little. What do you other survivors think? 

    I always sweat against pig because I know that the key is in the last box (only with my luck though).
    Pig needs indeed a buff, but a different one in my opinion

  • Tsulan
    Tsulan Member Posts: 15,095

    @MegMain98 said:

    @Tsulan said:

    @MegMain98 said:

    @Tsulan said:
    Yes, it should be shorter.
    In the movies it´s an actual deathtrap. In the game it´s a minor inconvenience.

    No it wasn’t. It’s the most popular trap for sure but only ONE person died from the reverse bear trap in the entire franchise as far as I know and that was Jill. Everybody else escaped the bear trap. It wasn’t a deathtrap...they all escaped it. There were much deadly traps in the series

    But they sure as hell were pressured, because they disarmed it seconds before it went off.
    I don´t feel pressured when i have one on my head.

    Well I’m not sure on how the devs would implement more pressure on the trap timing. In the movies it was 60 seconds, which would be FAR too short of a time in the game to traverse around the map with Jigsaw boxes. Not to mention Pig players normally tunnel the trapped player anyways...why even bother if they can’t even go around and check the boxes. Most of the time I’ll get tunneled and sacrified before I can even check a box. I just feel as those it is nitpicking with the RBT timing. Of course there is gonna be instances where a survivor takes it off their head in the first box, it is all RNG. I’d be fine with decreasing it by 30 seconds but it just feels unnecessary :/

    Timer starts only after a gen has been finished. If the other survivors are so careless that they finish a gen while someone has a trap on, than thats their fault.
    Also, the timer stops while you are being chased.

  • HeroLives
    HeroLives Member Posts: 1,985
    Tsulan said:

    @MegMain98 said:

    @Tsulan said:

    @MegMain98 said:

    @Tsulan said:
    Yes, it should be shorter.
    In the movies it´s an actual deathtrap. In the game it´s a minor inconvenience.

    No it wasn’t. It’s the most popular trap for sure but only ONE person died from the reverse bear trap in the entire franchise as far as I know and that was Jill. Everybody else escaped the bear trap. It wasn’t a deathtrap...they all escaped it. There were much deadly traps in the series

    But they sure as hell were pressured, because they disarmed it seconds before it went off.
    I don´t feel pressured when i have one on my head.

    Well I’m not sure on how the devs would implement more pressure on the trap timing. In the movies it was 60 seconds, which would be FAR too short of a time in the game to traverse around the map with Jigsaw boxes. Not to mention Pig players normally tunnel the trapped player anyways...why even bother if they can’t even go around and check the boxes. Most of the time I’ll get tunneled and sacrified before I can even check a box. I just feel as those it is nitpicking with the RBT timing. Of course there is gonna be instances where a survivor takes it off their head in the first box, it is all RNG. I’d be fine with decreasing it by 30 seconds but it just feels unnecessary :/

    Timer starts only after a gen has been finished. If the other survivors are so careless that they finish a gen while someone has a trap on, than thats their fault.
    Also, the timer stops while you are being chased.

    agreed^
  • HeroLives
    HeroLives Member Posts: 1,985
    Master said:

    @HeroLives said:
    We all agree that the Pig needs a small buff to decrease RBT timer. Not much but just enough to make us sweat a little. What do you other survivors think? 

    I always sweat against pig because I know that the key is in the last box (only with my luck though).
    Pig needs indeed a buff, but a different one in my opinion

    What buff would you recommend ?
  • MisterCremaster
    MisterCremaster Member Posts: 614

    I'm still pretty low-tier survivor, but from my experience timer or not - the RBT doesn't matter because every Pig I've encountered is just going to camp the hook. I think it'd be a more interesting dynamic if they had to chose RBT or the hook. As in, they have to let the survivor go with the RBT.

    I don't really know how this would fully play out from a gameplay setting, but I think it'd make the Pig a lot more interesting, and probably more fitting with the actual lore.

  • MegMain98
    MegMain98 Member Posts: 2,919

    @MisterCremaster said:
    I'm still pretty low-tier survivor, but from my experience timer or not - the RBT doesn't matter because every Pig I've encountered is just going to camp the hook. I think it'd be a more interesting dynamic if they had to chose RBT or the hook. As in, they have to let the survivor go with the RBT.

    I don't really know how this would fully play out from a gameplay setting, but I think it'd make the Pig a lot more interesting, and probably more fitting with the actual lore.

    A lot of Pigs will crouch and camp the hook and then tunnel the survivor once they get off the hook. Making the RBT pretty pointless. Although I hate when Pig players do tunnel the survivor with the RBT on their head, not sure that making a RBT vs hook decision a good idea. It would fit with the lore but it would be unbalanced honestly.

  • Esheon
    Esheon Member Posts: 568
    MegMain98 said:

    @MisterCremaster said:
    I'm still pretty low-tier survivor, but from my experience timer or not - the RBT doesn't matter because every Pig I've encountered is just going to camp the hook. I think it'd be a more interesting dynamic if they had to chose RBT or the hook. As in, they have to let the survivor go with the RBT.

    I don't really know how this would fully play out from a gameplay setting, but I think it'd make the Pig a lot more interesting, and probably more fitting with the actual lore.

    A lot of Pigs will crouch and camp the hook and then tunnel the survivor once they get off the hook. Making the RBT pretty pointless. Although I hate when Pig players do tunnel the survivor with the RBT on their head, not sure that making a RBT vs hook decision a good idea. It would fit with the lore but it would be unbalanced honestly.

    I really don't understand this tunnelling tactic. The Pig is one of the few killers I really enjoy playing, and I discovered very quickly that tunneling the trapped survivor is a huge waste. Granted, I've seen a lot of... sub-optimal... tactics from Pig players.

    The best way to slow down a game is to knock survivors off gens, and the trapped survivor will not be doing any gens for a while. Why not take that time to knock someone else off a gen? Then you've got one guy hooked with a trap, at least one other person going to unhook him, and you're chasing a third.

    That's a huge amount of time where only one or two people are working on a gen. Who cares if he gets the trap off when he's spent a minute or two running around not fixing gens? Sure, I'll scare him off a jigsaw box if I happen to run past him, but he's no longer my primary target.

    Another one is using all of your traps at the beginning of the game. Once I've trapped someone, I usually don't trap another until the first one has gotten out or at least 2 gens are done. I always try to save a trap for the endgame.

    And then there are the Pigs who crouch down in full view of the hooked survivor and anyone who might run up to rescue him. For Pete's sake, at least hide behind a friggin rock.
  • Zarathos
    Zarathos Member Posts: 1,911
    Ok heres my idea on the rbt timer. Why not add additional seconds but make it so the traps speeds up whenever an additional gen is completed. You might argue players will 99% gens and that would still be a hinderance as the pig player could run pop goes the weasel or start applying pressure and regress gens to force gens completion.

    Not only from a gameplay perspective does this apply greater tension but it also fits the saw series where players trapped in the games can influence the live of other players by their actions. 
  • serabeth90
    serabeth90 Member Posts: 100

    I think the Pig's red addon to make the Jigsaw boxes not visible when the trap hasn't started ticking should be baseline. I also think RBT timer should stay as it is but add enough Jigsaw boxes so that if the survivor does literally anything else other than run from box to box or misses any (good) skill checks, the trap will go off before they can get to the last box. That way, they could still get lucky and get it on the first box, but there is a sense of urgency in removing it as soon as possible. There would also be no reason for the Pig to chase that target, as they will not be doing anything towards the progression of the game.