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Gen speeds are busted

coppersly
coppersly Member Posts: 2,318
edited July 2020 in General Discussions

I just finished a game with no toolboxes in under 5 minutes and I was playing very well making only a handful of mistakes.

The game seriously needs something to slow it down, I could not do ######### at my best against a team that just sits on gens for 5 minutes and leaves. I've rarely encountered a scenario where the game was just over before it even began. I have rarely felt so powerless as Nurse in this game.

just wow.... I can't with this game sometimes. Calling it a game is generous.

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Comments

  • coppersly
    coppersly Member Posts: 2,318

    I doubt they will ever address it directly. They're starting to do it with perks like the newest ones where they can't abuse it x4 but I don't expect much else ever tbh.

  • Kaitlin814
    Kaitlin814 Member Posts: 76

    Survivors should be rewarded for making the smart decision and splitting up on gens. Also, I would suggest using Corrupt Intervention if this is a frequent problem. Surveillance, Discordance, Thrilling Tremors, Surge, also really good too.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Oh you dont know yet. Wait till you run into the groups running soul guard + for the people. Thats fun. Thats a fun experience.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962
    edited July 2020

    This is a given, but the topic isn't winning or losing. It's having a chance to win that is important. Why play a game where you will lose no matter what?

    This is the important aspect of this conversation and should be the focus of discussion.

  • MongolPSR
    MongolPSR Member Posts: 1,032

    Dude I would love to pick your brain about game health in a discord chat some time.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    There's sadly are a lot of games where no matter who I am playing as i have to give up 4 gens and just try to force a 3 gen dead lock that tends to drag games out to 15+ mins simply because if I don't I will automatically lose within 4 mins.

    Its not very fun for me or the survivors but if I am forced to make a forced 3 gen situation then my hands are tied in those games.

  • YaiPa
    YaiPa Member Posts: 1,929

    people can play a game for a variety of reasons, and if they play killer because they want to win, then there's something wrong in their motivation. Killer most of the times do not have any chance of winning, if they have a small window of winning is usually achieved after a lot of high pressuring actions and most importantly all of their efforts can instantly be vanished by any little, insignificant error/bug/survivor perk.

    Hence, I don't even know why people still play killer nowadays.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    The debuff for having multiple survivors on a gen seems to have not been enough... How about greater chance for smaller skillchecks when 2 or more survivors are on a gen, failing a skillcheck regresses the gen by 10% and all survivors working on it flinch

  • CrowFoxy
    CrowFoxy Member Posts: 1,310
    edited July 2020

    We need to stop focusing on band-aid fixes, and let the devs implement this new "early game objective" thing.


    Edit: also, skillchecks aren't hard. At all. Any survivor with some experience will just hit all of them.

  • VSchmitt
    VSchmitt Member Posts: 571

    As I said in another discussion, survivors need to do gens, unhook and heal (for the core mechanics) and, if they're smart and not filthy gen rushers, they'll do some totems (or just runt about NOED in this forum, go figure...)

    Killers need to micromanage the entire ######### game, to a point that's stressfull just to join a match. You really need to plan on what to do before the match starts to TRY to get 1 gen popping in the first minute instead of two or three.

    Survivors need a second mandatory task on the game. Messing with gen speed won't change a thing, It'll just create another problem.

  • coppersly
    coppersly Member Posts: 2,318

    That was pretty much my game. I got a fair amount of hooks and never tunneled and because of it I lost. But that's the game, hopefully the slowdown thing they're working on will be effective.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    That might be fun. The link to the discord is in the description of my more recent videos :)

  • Splinterverse
    Splinterverse Member Posts: 445

    Oh when will posts with this topic end? It's like there's a new one every day.

    There are SO many perks that slow down the gens. Ruin, Lullaby, Thanataphobia, etc. Use them.

    Also, put pressure on gens and use map offerings to help enable you to do that.

    The gen speeds are fine. I've seen plenty of wins and losses with them just the way they are. Use the above tips and things will improve for you.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @Splinterverse

    Because many people don't wanna play those perks, apparently.

    They want an auto-slow down but won't be happy until it is Forever Freddy slow, kinda slow.

  • Splinterverse
    Splinterverse Member Posts: 445

    The day that happens is the day survivors quit en masse. That would be tantamount to saying "You suck as killer so we're going to nerf everything to make it easy for every killer to 4k."

  • coppersly
    coppersly Member Posts: 2,318

    i was literally back to back downing people and they still powered through the gens like I wasn't even playing the game man. I run gen protection perks and I still couldn't do jack ######### against a coordinated team. Which the entire premise of this game falls apart if you play as.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I think you need to reread your first sentence and then smack yourself 😂

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @coppersly

    Slug.

    Literally a built-in tool that can pressure survivors off gens immediately. Just got out of a match as Plague against a coordinated swf in Midwich (mostly red ranks) who were powering through gens while remaining 'hidden' and immersing pretty well.

    Once I started slugging they started cleansing. Then I took advantage of that because (as you know) that map is pretty painful depending on the team. I got a 3k out of it and 1 got out because they had a key.

    Only slow down perk I had was Corrupt btw. They were hiding until it was gone. It was pretty insane.

  • Ashwitherton
    Ashwitherton Member Posts: 83
    edited July 2020

    Holy sht right there with you like I play oni I was doing amazing three hooks 1 gen done and it should have been an easy win all of a sudden gens begin to pop left right and we are down to one with 3 still alive I am rank one but this is fcking ridiculous like are you shting me I have never in my life had to ask myself how bias is this how tf did they think this was fair

  • MusicNerd_TC
    MusicNerd_TC Member Posts: 3,099

    I think he was playing decently. Gen speeds are so broken that on some maps you can get a generator done before the killer even makes it to it.

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    I think that also shows you how inefficient "fair" killer gameplay currently is. Most likely it takes you about 7 to 9 hooks until the first survivor dies. And until then there will always will be at least one survivor doing gens. And that one survivor can technically push 5 gens within 7 minutes plus decent walking/running times.

    I haven't seen the video, but I'm not surprised reading that.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Obviously some case of "I think I did a pretty good job so far", but not really good.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Lullaby lmao.

    Also ruin does nothing if you don't get off the gen.

  • Megaguardain
    Megaguardain Member Posts: 107

    Had a match recently with what I think was a SWF. They got three gens done before I could hook one person. The match had been going for maybe two or three minutes? I thought they were hacking at first because it shouldn't be possible to get that many generators done that quickly.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    3 different survivors on 3 different gens can have those 3 gens done in about 100 seconds if theyre doing everything perfectly. Gen is only 80

  • Splinterverse
    Splinterverse Member Posts: 445

    None of the perks work if you suck as a killer. Learn how to use them to your advantage. Combine Ruin with Surveillance. Combine Lullaby with Thanataphobia and get those hits and hooks. Watch any video of a good killer and you'll see a ton of ways to get the job done. Claiming "gen rush" is just like screaming "I suck as a killer."

  • coppersly
    coppersly Member Posts: 2,318

    I want you to go against a sweaty SWF for 10 games in a row. We'll see your tune when the games most busted aspects are being repeated all over you.

    Normally I agree that gens are too easy/need improvement, but I don't normally claim they are so atrociously balanced that I can be actively hooking and chasing the team and the game is still over in 5 minutes. I ended up with around 7 or 8 hooks, everyone once or twice, and I still could not stop them from pounding gen after gen after gen even with TWO GEN DEFENSE PERKS.

  • Valor188917
    Valor188917 Member Posts: 649

    3 minutes and 1 gen done, definately a good game to judge by. It's not like true doesn't upload totally bullshit games even with ppl DCing and calls them "VIABLE BUILD" and other clickbaity garbage but that is to be expected from somebody doing up to 5 ads in a 10 minute video.

  • Valor188917
    Valor188917 Member Posts: 649

    depip squad already proved that even with all the nerfs, if survivors want to just play to get out they'll get out.


    As the devs said tho, this is not how people play so it's not taken into consideration, same with "good" killers sweating their ass off against teams trying to not play m1 simulator and then claiming they wiped the floor with them.


    Anyways since their fogwhisperers are even agreeing on genspeeds being too fast after the (needed) ruin nerf they will adress this issue. Currently even if you down survivors in less than 20 seconds each you will still not win if they focus on gens.

  • Customapple0
    Customapple0 Member Posts: 629

    If you managed to get a 1-2k then all is fine. We don’t need gens to take longer to fix so that you can get a 4K every game.

  • coppersly
    coppersly Member Posts: 2,318

    I probably could've gotten a 2k if I tunneled and they all didn't have DS + DH. But I didn't try to tunnel and the game is half bug, so it was just a miserable 5 minutes.

  • KingFrost
    KingFrost Member Posts: 3,014

    Solution: Every killer just needs to get the switch. Survivors there rarely get gens done before 7 minutes. My games usually last 10 minutes or so. Every now and then I'll have a short game where I felt like there was nothing I could do. But I'm also not the greatest killer. Want easy games? Get the Switch version! At least until they implement crossplay.

  • CriminalMind_ITA
    CriminalMind_ITA Member Posts: 93

    lol

    That's a hole other argument

    The problem here is the start of the game

    Devs aknowledged that and they're going to implement the new feature

    Accept it

    The problem is real and exists

  • coppersly
    coppersly Member Posts: 2,318

    Thank god they finally admitted and are working on something for it. I hope it will be sufficient to breath new life into the game for both roles.

  • CriminalMind_ITA
    CriminalMind_ITA Member Posts: 93

    I hope bro, i hope

    I just can't figure out what they're planning to do..really, can't think of a single thing to implement at the start of the game

    I guess we'll see..

  • Splinterverse
    Splinterverse Member Posts: 445

    Gen rushing is not a thing. The goal is to escape. You can't escape without doing gens (unless you go for hatch which is not an every match goal).

    The devs are bringing something to the start of the match (since they listen to the constant whining of killer mains). You better hope it's not aggregious, because if it is, there won't be any survivors left to kill.

    Survivors already have all of their items nerfed, the killer-sided end-game collapse, and killers with 400 different abilities because people suck without them being OP.

    Good killers can get the job done in the current state. Keep whining if you're not good and see what happens to the player base.

  • coppersly
    coppersly Member Posts: 2,318

    Hey if the changes drive away people like you that'll be for the better.

  • CriminalMind_ITA
    CriminalMind_ITA Member Posts: 93

    Gotta agree

    Gen rush is a thing, cmon @Splinterverse

    You clearly are a surv main

    Gotta play both sides at rank 1 for months to understand that the situation is not like u described

  • Splinterverse
    Splinterverse Member Posts: 445
    edited July 2020

    LOL

    I have played both sides.

    If people are complaining of gen rush it's because they are facing a good team and perhaps aren't as good at the game as they should be as a killer.

    The speeds are the slowest they've ever been (not accounting for busted original Ruin). You don't have toolboxes now. You have gens running slower when stacked. You've got plenty of perks. Literally watch killer videos or play as either role and you'll experience people defeating good and bad teams of survivors.

    I'm a rank 1 survivor and I regularly see 4Ks and lower as well as escapes. The only time it is not really even is when the matchmaking is jacked up (which is very frequent these days).

    Asking to nerf the gen speeds means you need to get better at the game. BHVR is going to add something to further slow down the beginning of the match because so many of you have been crying like babies about this. Like I said, it better be reasonable, or there won't be any survivors left to kill.

    You can wish me out of this game all you want, but I'm speaking the truth.

    Survivors have had their items and perks nerfed repeatedly. They've also had map nerfs. And each new killer is more and more OP. Tunnelhead can tunnel without penalty. Deathslinger's terror radius is busted. Ghostface can one-shot you without having a terror radius. Doctor was supposed to be less annoying and is now more so. Freddy is as obnoxius AF with his 500 powers. If your favorite killer can't cut it, switch to one that can until they fix it.

    Again, keep being a whiny killer main (which BHVR caters to), and you'll see the survivors leave in droves. I've seen tons of people quit with each patch. Maybe they're going with cross play because they can see it coming.

  • coppersly
    coppersly Member Posts: 2,318

    I have to point this out since you apparently haven't noticed it: It took years of straight up nerfs for survivors to be brought in line and not be the power role. Even now, with ALL OF THESE NERFS, SWF groups are still the power role.

    Tell me what is balanced when you can have squads of people whose main objective is to bully the killer.

  • Splinterverse
    Splinterverse Member Posts: 445

    We all have to accept that this game cannot be balanced. There are too many groups to balance for that have entirely different needs: new players, veteran players, solo queue, SWF, red ranks, green ranks, etc.

    BHVR can't possibly balance for one of those groups without screwing over another group.

    They can't get rid of one of those groups because they've been around so long and people would riot.

    So, we're stuck with a game that is balanced around 2 escapes and 2 kills (or so they say).

    I play a ton of games and other than when matchmaking is off (which is often at present), there is a good mix of 4k, 3k, 2k, 1k, 0k. I don't feel like it's heavy in one direction or not. I play with different teams every day (SWF and solo). I also play killer sometimes. I really don't see any situation where it's consistently a 4k or a 0k unless the matchmaking is broken for that match (or series of matches).

    I also watch a TON of Youtube and Twitch content. In that content, I'm not seeing it always being a #k. It varies from match to match. There's not one consistent #k.

    Add to the above that you get AFK killers or farmers in the mix as well.

    I wish it would be easy to balance or we had different queues for different groups (but I have yet to hear any good idea on how to implement that that either won't be exploited or drive away a good portion of the player base).