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Spine chill needs a little nerf

Funguu
Funguu Member Posts: 88

Spine chill shouldn't work against a killer that has the undetectable status. What's the point of playing a stealth killer if that perk CTRL + ALT + DELETES the whole stealth bit? Pls change the misleading status name or actually make the killer Undetectable.

"Undetectable

/ʌndɪˈtɛktəb(ə)l/

adjective

Not able to be detected."

Comments

  • Frareid88
    Frareid88 Member Posts: 276

    Yeah you just crab walk or fake a look while walking backwards when you spoke a gen. This was brought up two weeks ago here

  • YaiPa
    YaiPa Member Posts: 1,929

    spine chill is just boring against a stealth squad, it doesn't need a nerf. There are many other perks way stronger than spine chill.

  • Galklife
    Galklife Member Posts: 726

    If you know someone has spine chill you can just look away and spine chill users are EASIEST to grab if you do that, because they trust spine chill so much they wont look around AT ALL

    oh and i forgot GIT GUT, because sory if you want to nerf sth that has clear counterplay,

  • Angelicus23
    Angelicus23 Member Posts: 2,547
    edited July 2020

    you cal already counter it by not looking straight all the time

    counter

    /ˈkaʊntə/

    verb

    3rd person present: counters

    1. speak or act in opposition to.


  • Marcus
    Marcus Member Posts: 2,047

    It's not even that good. Definitely doesn't need a nerf.

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    True. It's such an underrated perk that negates most powers of stealth killers.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,347
    edited July 2020

    Tier 1 Myers should be immune to Spine Chill. He's slow and he needs to look at survivors to stalk them. He used to be immune while in EW tier 1, back before the "Undetectable" status was a thing; it was changed for "consistency," but making everything consistent across the board ruins some of the uniqueness of the killers.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    Chill is fine imo. OoO is overpowered on the other hand.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited July 2020

    Spine CHill should not have infinite procs though. Killer perks like BBQ you get 12 procs max

    Perks like Alert and SPine Chill proc miimum 25 times per match, it needs to be tokened or something like Distortion is.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Cooldown*

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Thats not a little nerf. That would be massive.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Do we really want to reduce the amount of perks survivors use even more? Nerf spine chill and the survivors that used it will just replace it with bt/ds etc etc

    And if anyone gets to be salty at spine chill it should be me, first wraith game in a long time featured 3 spine chills (and one premonition, lmao)

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    Semantics is not a good argument to justify gameplay balancing. If you really want to argue that way, then Undetectable in DbD has a meaning that is clearly defined, i.e. not TR, no red stain and immunity from aura reading. For the rest, it's simply the name given to a game mechanic and Spine Chill is working as intended regarding said mechanic.

  • mylesmylo
    mylesmylo Member Posts: 354

    Oh come on, I dont use any second chance perks, spine chill is the only perk I use that affects the killer, please dont try take that away from me lol

  • KingFrost
    KingFrost Member Posts: 3,014

    If you reach the maximum procs for BBQ, you aren't exactly thinking "Man, if only BBQ could proc one more time..."

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited July 2020

    I understand, however, I also play survivor everyday and anyone who runs Spine Chill or Alert can see, you get minimum of 25 procs per match. Telling you where the killer is constantly and if he is coming to you. I run both as survivor infinite procs can be a bit much

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Hey man, you never know if a 5th survivor bugged itself into the match

    Imagine getting 5 bbq stacks

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Spine Chill is fine. Tier 1 Myers should be made 110%

  • Fog_King
    Fog_King Member Posts: 688

    I hope it doesn't get nerfed. I use Spine Chill because of stealth killers. If Spine Chill doesn't activate against them, then what is the point of using it? For the other killers you can just hear the terror radius and know they are close, you wouldn't need the perk.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I think Tier 1 Myers is immune to spine chill and premonition.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    He used to be, they changed it so they do detect him now but they also removed his tier 1 terror radius completely. Which is a shame really bc scratched mirror just isn't the same if you're running spine chill.

  • DWolfAlpha
    DWolfAlpha Member Posts: 927

    First off, Spine Chill and Premonition are the only ways to counter stealth. I'm pretty sure that spine chill was originally meant for speeding up actions, and its main use was an unforeseen perk of the...perk. but still, it has a bit of a counter play, and, I mean, stealth already hard counters Borrowed Time, so... yeah. Be happy with that.

  • Alphasoul05
    Alphasoul05 Member Posts: 601
    edited July 2020

    Spinechill is that one perk that went under the radar as ridiculously strong for a very long time. I'm surprised it hasn't been nerfed, considering the information it gives you.

    Perks far stronger than it won't be touched, so don't expect Spinechill to be. It's not really that strong regardless.

  • Jukenobi
    Jukenobi Member Posts: 301

    What? It has 12 procs because that is the max you can hook anyone in a given game before winning. You would never need more than 12.

  • Valor188917
    Valor188917 Member Posts: 649
    edited July 2020

    The main issue i have is that it stacks with resilience making vaults way to fast and safe.


    And before you come at me, devs themselves said they don't want perks to stack like this, hence why thana sloppy and DL don't work well together

  • TheEntityNea
    TheEntityNea Member Posts: 23
    edited April 2021

    Even with the vault build, killers can still hit you with the lunge.

    Post edited by TheEntityNea on
  • F60_31
    F60_31 Member Posts: 124

    That totally sucks. I main survivor and think that should not be a thing. Plus this perk kills the horror aspect of the game completely.

  • TheEntityNea
    TheEntityNea Member Posts: 23

    It's not like Spine Chill COMPLETLY counters the "undetectable" status.

    It doesn't need a nerf, It's completly fine as it is.

  • Dwinchester
    Dwinchester Member Posts: 961

    I love it when people say "it's not that good", but my own data shows it to be a meta perk. If it's so bad, why are 38% of survivors i go against using it?

    Oh, I'll tell you why, because of the increased vault speed and the massive buff to window hits. The detection is the least of my concerns.

  • Kai6864
    Kai6864 Member Posts: 377

    I also think it’s fine as is. If a survivor is catching wind of you coming before you get there, simply don’t look their way. It sounds awful but it works so well. It even works in the terror radius! I’ve gotten grabs as Plague because I suspected survivors had the vault speed build, they trust in Spine Chill too much.

    Spine Chill is also the only way to counter Undetectable perks, which are often given for no effort at all (Tinkerer, Trail of Torment, Insidious). Spine Chill is the only way to counter silent bell Wraith or a competent Ghostface.

    On another note, Myers and Ghostface can stalk from 40m away while Spine Chill procs at 32m(?), if you’re able to, gain some distance and you can stalk people without them noticing at all.

  • Zaitsev
    Zaitsev Member Posts: 1,285

    Really? Spine Chill? Perks like DS exist, and youre out here worrying about Spine Chill? Spine Chill is one of the most balanced perks in the game.