General Discussions

General Discussions

'Remember Me' Perk needs to change.

Member Posts: 185

'Remember Me' is a perk belonging to The Nightmare. You become Obsessed with one Survivor. Each time you hit your Obsession, you increase the Exit Gate opening time by 4 seconds, up to a maximum of 8/12/16 additional seconds. The Obsession is not affected by Remember Me.

Remember Me was once the most powerful obsession perk for killer in my opinion. When first released, Remember Me used to increase Exit Gate opening time by 5 seconds, up to a maximum of 20/25/30 additional seconds. The default gate opening time is 20 seconds, that means Remember Me used to increase that time up to 50 seconds when compared to its weaker 36 seconds it has today.

Why was Remember Me nerfed?

It was nerfed once the Endgame Collapse was introduced, specifically in the case that the Killer was to close the hatch to initiate the collapse timer. An added 30 seconds to opening the gate would be both discouraging and stressful to play against, hence why the developers decided it was better to reduce the amount of additional time Remember Me would add.

Unfortunately, a perk rework would be in order if we are to change Remember Me, as whether it adds 30 seconds or 16 seconds it is still a checkmate on the Killers favor if they discover the hatch before the survivor does. Reducing the additional time from Remember me would help the survivor, but this is a killer perk. Weakening it would only decrease its value more. Then again, other perks such as Hex: No One Escapes Death and Whispers can also be in effect when the hatch is closed, which would still result in the Endgame being in the Killers favor.

A quick overview of The Nightmare shows that he focuses on the endgame, improving his abilities over time and making him stronger as the trial reaches its climax. His action speed increases through each repaired Generator through Fire Up, and Blood Warden allows him to confine the Survivors into his world, refusing them of escape for 60 seconds.

Initially, I believed a rework of Remember Me would be focusing the Obsession Perk on reducing their progression through stacks, however this can already be seen in The Shape's Dying Light Perk. Then again, Remember Me increasing the Exit Gate opening timer does increase the Killers power over time in a way, while trapping the Survivors in your realm. In theory, Remember Me is the middle child of Fire Up and Blood Warden, adding both a mix of aggression and confinement to its arsenal.

So perhaps we can rework Remember Me while staying true to its focus, improving the abilities of the Killer and making them stronger as the trial reaches its climax. It should be important to note that Remember Me would technically be classified as an endgame perk and thus would fit in the same category as Hex: No One Escapes Death, Rancor, Blood Warden, Fire Up, and Bitter Murmur to a degree. A perk that would see its use in the endgame should be a powerful and patient perk, especially seeing how the endgame locks down the objective of the Survivors to opening one of two Exit Gates to escape death. Furthermore, the endgame is when The Nightmare is at his weakest, robbing him of using his Dream Projection power thus heavily reducing his mobility and map control.

How can we change Remember Me without adding frustration to the last survivor standing and yet keep it powerful enough to be worth using for the endgame, while staying true to its endgame focus improving the killers ability as the trial reaches its climax?

My idea would be this.

Remember Me: You become Obsessed with one Survivor. Earn a token for every successful hit not dealt on the Obsession. Each token will increase the Exit Gate opening time by 1/1.5/2 seconds, up to a maximum of 20 tokens. Sacrificing or killing a Survivor will remove 5 tokens. Remember Me loses its power if the Obsession is killed or sacrificed. The Obsession is not affected by Remember Me.

I believe that Remember Me has its place as an endgame perk, increasing the opening gate timer is a unique effect no other perk has and functions as an alternative way of hindering the progress of Survivors similar to Dying Light and Pop Goes the Weasel. My proposed change for Remember gives it the buff it needs, increasing its opening gate timer to a maximum of 60 seconds so as to truly lock the Survivors into your realm, robbing them of their hope of escaping. However, I agree with the decision of the developers in that Remember Me required to change so as not to be abused for the Endgame Collapse. So I offered a compromise, Remember Me would reach its maximum power if all Survivors were to be alive. This would give a fair chance to the last Survivor that remains in case of the endgame being initiated by closing the Hatch, while still allowing Remember Me of its power when absolutely needed. Of course, this change would also support perk synergy and flexibility, Remember Me would now be paired easily with other perks such as Dying Light or Thanatophobia, and would remain true to the Nightmare's intent of keeping the Survivors trapped in his world.

Do you agree or disagree with my proposed change for Remember Me? Support your thoughts and if you have other changes in mind, feel free to share your thoughts and share this idea in case the developers were to notice.

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